December 24th, 2011:
After about two months of work, ComputerCraft 1.0 is ready, and my first post on the minecraft forums is the one advertising it’s release. The only block is the Computer, it only works in single player, and you can freeze Minecraft with an errant infinite loop. In spite of this, it gets 50,000 downloads before Christmas morning. My free time ceases to exist.
December 30th, 2011:
Spurred on by the immense response to ComputerCraft 1.0, I fix up SMP, add support for bundled cables from RedPower 2 (with permission from the surprisingly accomodating Eloraam), and release version 1.1
January 11th, 2012:
ComputerCraft 1.2: ComputerCraft gets it’s very first peripheral: the Disk Drive, and it’s first real-time game: worm.
February 24th, 2012:
In the largest update to date, ComputerCraft 1.3 is launched, adding Wireless Modems, the Peripheral API, and the feature the mod is now famous for: Turtles.
March 12th, 2012:
July 28th, 2012:
Bringing new types of Turtles, and new features for all of them, ComputerCraft 1.4 is launched, greatly increasing the scope for automated systems with Turtles. This gets the attention of certain members of the YouTube community.
September 21st, 2012:
I appear on MineTV to talk about ComputerCraft. It’s a lot of fun!
September 22nd, 2012:
ComputerCraft 1.42 adds the Printer peripheral and Printed Books to the game.
October 22nd, 2012:
ComputerCraft 1.45 brings with it Advanced Computers and Advanced Monitors. Finally, computers can speak in Colour.
November 24th, 2012:
ComputerCraft goes to Disneyland! Hosted by the magnificent Sacheverell, I speak on the Minecraft Modding with the Pros panel at MINECON in Paris. I get to meet and hang out with loads of fans of the mod, all the awesome Mojangsters, and some big members Minecraft community. I also got to discuss ComputerCraft with the guys from the very cool MinecraftEDU project, more news on this in the new year!
December 24th, 2012:
Now at version 1.48, ComputerCraft is going stronger than ever. The download count currently sits at 970,000, and that doesn’t include the huge number of people who have played it as part of the Feed the Beast or Tekkit modpacks. We have an extremely active community, and a day doesn’t go by when somebody on youtube doesn’t upload something awesome they’ve done with the mod.
I’ve spent thousands of hours working on ComputerCraft over the last year, and I think we’ve built something really unique. It’s a cliché, but I couldn’t have done it without the incredibly supportive and fascinating community you guys have built around my efforts. To say thanks, I’ve added a secret feature to ComputerCraft that gets activated today. To find out what it is: load up the game and take a look!