Short range Rednet. (not modem)
#1
Posted 10 February 2013 - 05:01 PM
There are cases, when Turtle need to have other Peripherals, so rednet is unusable.
So I suggest Rednet to be able to open connectons between side-by-side computers.
All types of computers and turtles of course.
Basically I want computers to have peripheral method "send" to emit corresponding event with message as a parameter.
#2
Posted 10 February 2013 - 08:44 PM
#3
Posted 10 February 2013 - 08:54 PM
Cloudy, on 10 February 2013 - 08:44 PM, said:
#4
Posted 10 February 2013 - 10:21 PM
Security is not the main reason here but a valid reason too.
If Turtle has any tool and an upgrade, it has no place for Modem. So it unable to communicate at all. Write on a diskette is the only option without a side mods. Rednet is unusable for it.
Also if you have two Computers side-by-side, it's quite logical to be able to send messages directly. Computers are able to exchange information with any peripheral except themselves.
I understand a wish to make long range connection unreliable, but short range reliable should exist.
#5
Posted 11 February 2013 - 12:03 PM
#6
Posted 11 February 2013 - 12:20 PM
#7
Posted 11 February 2013 - 03:59 PM
#8
Posted 12 February 2013 - 04:05 AM
#9
Posted 12 February 2013 - 04:08 AM
#10
Posted 12 February 2013 - 07:20 AM
Thanks for all your responses here.
#12
Posted 12 February 2013 - 11:37 AM
#13
Posted 12 February 2013 - 11:58 AM
#14
Posted 12 February 2013 - 04:34 PM
#15
Posted 12 February 2013 - 04:59 PM
#16
Posted 12 February 2013 - 06:27 PM
ChunLing, on 12 February 2013 - 04:59 PM, said:
#17
Posted 12 February 2013 - 10:48 PM
I'm not opposed to adding in some kind of networking cable that would allow wired rednet and peripheral methods in the core mod, though. I just thought the idea of a big cube of computers sounded counterproductive.
#18
Posted 12 February 2013 - 11:24 PM
ChunLing, on 12 February 2013 - 10:48 PM, said:
I'm not opposed to adding in some kind of networking cable that would allow wired rednet and peripheral methods in the core mod, though. I just thought the idea of a big cube of computers sounded counterproductive.
#19
Posted 13 February 2013 - 12:27 AM
mailmanq, on 12 February 2013 - 04:34 PM, said:
Not anymore, 1.5 rednet uses channels, not ids. The rednet API still seems to give you the sender ID but it actually doesn't the rednet API just defaults to send the PC ID as reply channel. Anyone else could send you a message on your ID channel with someone elses ID as reply channel though. Anyone can listen to channels.
#20
Posted 13 February 2013 - 01:16 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











