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Short range Rednet. (not modem)


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#41 Cranium

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Posted 16 February 2013 - 04:17 AM

View PostPinkishu, on 15 February 2013 - 11:50 PM, said:

just thought i might post this from IRC here

Posted Image
I should really be on IRC more often....

#42 Sebra

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Posted 16 February 2013 - 05:07 AM

Hm, VERY interesting picture.
As it connected to Monitor it is definitely peripheral cable. But is also connects two Computers.
Is it means it can work as a LAN cable too?
Is it mean LAN connection identical to Peripheral?
Is it mean LAN messaging share interface with Peripherals?
It seems it is more than I ask for.

#43 Dlcruz129

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Posted 16 February 2013 - 06:56 AM

View PostSebra, on 16 February 2013 - 05:07 AM, said:

Hm, VERY interesting picture.
As it connected to Monitor it is definitely peripheral cable. But is also connects two Computers.
Is it means it can work as a LAN cable too?
Is it mean LAN connection identical to Peripheral?
Is it mean LAN messaging share interface with Peripherals?
It seems it is more than I ask for.

Computers can also be wrapped as peripherals.

#44 CoolisTheName007

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Posted 16 February 2013 - 07:50 AM

View PostCloudy, on 16 February 2013 - 02:29 AM, said:


People are just so greedy. HAVE ALL THE PERIPHERALS AT ONCE.

I think you were trying to be funny. You may have succeeded. But just to clarify, it's not about having all peripherals at once in one computer, it's about being able to have moving computers sharing their peripheral capabilities over a wireless network, or forget about sharing, in general just being able to connect to a wireless network. From there on people can build swarms of turtles that effectively has several peripherals at use (in different turtles), but IMO, the means (e.g. the programming needed for such a thing) would justify the end result ('ALL THE PERIPHERALS AT ONCE', one per turtle in a swarm). That is, there won't be a need for more than modem+peripheral, because that would allow already to network several peripherals.

#45 Sebra

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Posted 16 February 2013 - 08:13 AM

View PostDlcruz129, on 16 February 2013 - 06:56 AM, said:

Spoiler
Computers can also be wrapped as peripherals.
But they cannot send messages between themselves yet.

Have those red outlines told you something?

#46 Pinkishu

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Posted 16 February 2013 - 10:12 AM

View PostSebra, on 16 February 2013 - 08:13 AM, said:

View PostDlcruz129, on 16 February 2013 - 06:56 AM, said:

Spoiler
Computers can also be wrapped as peripherals.
But they cannot send messages between themselves yet.

Have those red outlines told you something?

Wired modems, also peripheral cable functionality

#47 D3matt

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Posted 16 February 2013 - 12:22 PM

View PostChunLing, on 14 February 2013 - 12:59 PM, said:

Your example suggested using this to communicate with turtles. Turtles movement functions eat events, and if you use the turtle.native functions, there are significant performance issues since they do not yield. This means that you really can't feasibly just put a rednet_message event in place and have the turtle come get it. The turtle has to be in the right place when the message is sent, so you need to poll for the turtle being there.

Yes, this can probably still be quicker than disk access, taken in absolute terms. But the difference is less than a game tick, which is the threshhold of negligibility for CC.

That's why I was interested in non-turtle (or non-moving turtle) cases in which this would be useful.

In real life, one cannot be cast into a survival situation with no tools or supplies, and build a working computer in less than a day. I'm not saying that CC shouldn't have more expensive recipes, but as long as you can build computers (and particularly turtles) in survival mode, we aren't really talking about realism as it pertains to real life, only as it pertains to a MineCraft world setting.

Constant polling is a strawman, the suggested uses of this contact communication system do not as yet include any constant communication, so the polling would be occasional. And occasional polling is entirely acceptable within the context of measurable time in a MineCraft world.

Of course, it is not up to me to decide whether you've made a case for the utility of this proposed mod. It is simply my opinion that the developers have refused requests that would be more useful than this.
Turtle movement does eat rednet, but you're not going to be communicating with an adjacent computer while moving, are you?

#48 zekesonxx

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Posted 16 February 2013 - 12:41 PM

Direct comp to comp IO already exists.

Just use the rednet suite of commands on the side the other computer is on.

#49 BigSHinyToys

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Posted 16 February 2013 - 12:50 PM

View Postzekesonxx, on 16 February 2013 - 12:41 PM, said:

Direct comp to comp IO already exists.

Just use the rednet suite of commands on the side the other computer is on.
Could you explain how to do that ??

#50 Cloudy

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Posted 16 February 2013 - 12:50 PM

View Postzekesonxx, on 16 February 2013 - 12:41 PM, said:

Direct comp to comp IO already exists.

Just use the rednet suite of commands on the side the other computer is on.

We removed bundled cable rednet.

#51 zekesonxx

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Posted 16 February 2013 - 12:59 PM

View PostCloudy, on 16 February 2013 - 12:50 PM, said:

View Postzekesonxx, on 16 February 2013 - 12:41 PM, said:

Direct comp to comp IO already exists.

Just use the rednet suite of commands on the side the other computer is on.

We removed bundled cable rednet.

Oh. Well then you can't do that.

#52 immibis

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Posted 16 February 2013 - 03:33 PM

View PostCloudy, on 16 February 2013 - 02:29 AM, said:

People are just so greedy. HAVE ALL THE PERIPHERALS AT ONCE.
I don't want to have all the peripherals at once on one computer, just a way to have one peripheral on a turtle and still send messages from it.
Edit: Coolis already said something similar.

#53 immibis

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Posted 16 February 2013 - 03:35 PM

View Postzekesonxx, on 16 February 2013 - 12:59 PM, said:

View PostCloudy, on 16 February 2013 - 12:50 PM, said:

View Postzekesonxx, on 16 February 2013 - 12:41 PM, said:

Direct comp to comp IO already exists.

Just use the rednet suite of commands on the side the other computer is on.

We removed bundled cable rednet.

Oh. Well then you can't do that.
You could copy rednet from 1.481, or make your own system. It's slow though. Although 16x as fast as WRCBE.

#54 GopherAtl

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Posted 16 February 2013 - 04:39 PM

if you want a wireless X turtle where X is some turtle peripheral add-on, talk to the addon author. OCS has wireless sensor turtles; If OCS can make the sensor peripheral left-side-mountable, then other peripherals can too.

#55 Sebra

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Posted 16 February 2013 - 06:37 PM

it's better to have "left-side-mountable" Modem than all other peripherals.

A way to talk side-by-side still needed.

#56 CoolisTheName007

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Posted 17 February 2013 - 05:43 AM

View PostGopherAtl, on 16 February 2013 - 04:39 PM, said:

if you want a wireless X turtle where X is some turtle peripheral add-on, talk to the addon author. OCS has wireless sensor turtles; If OCS can make the sensor peripheral left-side-mountable, then other peripherals can too.
I didn't know that all turtle upgrades got their own wireless version (that's what I seemed to be told on IRC). If that's the case, the whole swarm thing is doable.

#57 Sebra

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Posted 25 February 2013 - 08:25 PM

So looking at the new Wired Modem in beta I see it will not help here. New modems can help to make short or long range between Computers.
Turtle cannot use Networking Cable. Modem breaks if block it attached is broken.
And it is still not logical to be able to send info to any peripheral except two smartest: Computers and Turtles.
Easiest way would be to add "send" peripheral method to queue message event in connected Computer/Turtle.

#58 Cloudy

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Posted 25 February 2013 - 11:30 PM

Not happening.

#59 Sebra

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Posted 26 February 2013 - 02:09 AM

Understood. :(

#60 Cloudy

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Posted 26 February 2013 - 03:47 AM

We've not counted out Turtles interacting with modems yet, though.





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