CCScreensaver Beta 1.1 - New Poll!
#21
Posted 16 February 2013 - 07:36 AM
#24
Posted 17 February 2013 - 01:01 PM
Cranium, on 16 February 2013 - 07:23 AM, said:
Add image painting. Download a bunch of different images into a folder, and you can have paintutils/gameutils draw the different images bouncing around. Just like back in the day with windows.
EDIT: Removed regular compatibility question in poll and replaced with a question asking if you want Dev. Builds to be released to the public.
EDIT 2: Removed poll as it was bugging out.
#25
Posted 17 February 2013 - 02:02 PM
SCREENSHOTS:
#26
Posted 17 February 2013 - 03:01 PM
Because I can give it to you if enough people want it.
#27
Posted 17 February 2013 - 03:39 PM
I have edited the Planned Future Versions section of the OP to contain Beta 1.2, Release Dates, and more.
What's that? Release Date?!
Yes, I have announced the planned release date for Beta 1.1! 24/2/13! Keep your eyes AND bananas peeled!
#28
Posted 17 February 2013 - 03:43 PM
Shnupbups100, on 17 February 2013 - 03:39 PM, said:
#29
Posted 17 February 2013 - 04:17 PM
#30
#31
Posted 17 February 2013 - 05:27 PM
#32
Posted 17 February 2013 - 05:42 PM
Cranium, on 17 February 2013 - 05:27 PM, said:
No lag for me... it's perfectly normal. Max sized monitor and everything. Please explain in further detail what lag it may produce.
Cranium, on 17 February 2013 - 05:27 PM, said:
#36
Posted 20 February 2013 - 09:31 AM
local function update()
if 1.1 == "soon" then
print("Woohoo!")
return true
else
return false
end
end
1.1 = "soon"
update()
#37
Posted 20 February 2013 - 09:38 AM
#39
Posted 20 February 2013 - 09:45 AM
TheOriginalBIT, on 20 February 2013 - 09:39 AM, said:
It's like one of those stupid signatures where people do some code with things like
world.implode()for example.
superaxander, on 20 February 2013 - 09:38 AM, said:
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