- It's massive
- It requires some nice graphics
- It's going to take awhile
- It needs refinement.
I've posted the high concept, with the major game play features and a bit of the setting. Here's a short version, and the longer one is in captions below:
The Short Version
The player commands a Hulker, or a "Class A Space-Based Vehicle", and commands what can become a small fleet. Hulkers are capital vessels, with large cargo bays, multiple weapon platforms, as well as room for expansions like FTL drives, hangers and other weapons. They can also hire other freight ships to form a convoy, and purchase fighter craft to rest beneath her wings for combat engagements.
The player always sees action from the first person. He sits at a console on his ship and makes commands from there. He has access to a large number of menus, and is also able to travel to other parts of the ship to set commands and orders. Commands the player manages include navigation to various regions, communication with other vessels, commanding ship behaviour in battle (various divisions like turret focus, shield positions, deployment of crates etc.), trading, money management and so on. Inspiration comes from games like Sid Meier's Pirates! and Escape Velocity, with an emphasis on tactical combat, resource and ship management.
More Detail
I've yet to make much of a start on this because it's already clear this is going to be big, and it may take some time, especially with my other projects on the boil. So I'm posting it now with the hopes that some of you guys might be excited by the idea and have some ideas of your own on how to make it more interesting, or better still you might be a skilled programmer with some free time willing to lend a hand.
Either way looking for feedback. I'll post some concept art as dev goes on, and will move this to the program section when something playable has been released.
NF
















