CC Syntax Highlighting/Code Completions v1.2 - Sublime Text 2
#61
Posted 25 March 2013 - 02:34 AM
#62
Posted 25 March 2013 - 02:35 AM
urielsalis, on 25 March 2013 - 02:34 AM, said:
That's not my fault, that's just the huge list of completions that could be filled with end. I could try and stop code completions for Lua keywords... I'll see what I can do...
#63
Posted 25 March 2013 - 04:28 AM
TheOriginalBIT, on 24 March 2013 - 07:39 PM, said:
if <some-condition> then <do something> end <next-instruction-is-indented>
EDIT: Really the problem is just, anything that has an end on the same line its declared indents the next line.
#64
Posted 25 March 2013 - 04:34 AM
diegodan1893, on 25 March 2013 - 04:28 AM, said:
TheOriginalBIT, on 24 March 2013 - 07:39 PM, said:
if <some-condition> then <do something> end <next-instruction-is-indented>
EDIT: Really the problem is just, anything that has an end on the same line its declared indents the next line.
#65
Posted 25 March 2013 - 09:39 AM
#67
Posted 25 March 2013 - 09:50 AM
#68
Posted 25 March 2013 - 08:51 PM
Found here: https://github.com/G...erCraft-Package
I've also submitted a request to have it included under the listings for the ST2 Package Control Plugin, so hopefully that will come through soon!
#69
Posted 26 March 2013 - 04:05 AM
Can you please make this change to the main computercraft.xml
<key>fileTypes</key> <array> <string></string> <string>lua</string> </array>
this way when we create new files it doesn't put the .lua on the end and we have to save and then rename to remove the extension and it means it will still be able to detect lua files as computercraft syntax. small change, but one I have to do everytime I download a new version
#70
Posted 26 March 2013 - 04:17 AM
#72
Posted 26 March 2013 - 04:41 AM
TheOriginalBIT, on 26 March 2013 - 04:05 AM, said:
Can you please make this change to the main computercraft.xml
<key>fileTypes</key> <array> <string></string> <string>lua</string> </array>
this way when we create new files it doesn't put the .lua on the end and we have to save and then rename to remove the extension and it means it will still be able to detect lua files as computercraft syntax. small change, but one I have to do everytime I download a new version
Good Idea! I'll update the GitHub repo. Not sure how this sort of updating system works through Package Control. Do I have to re-install the package?
#73
Posted 26 March 2013 - 04:43 AM
GravityScore, on 26 March 2013 - 04:41 AM, said:
TheOriginalBIT, on 26 March 2013 - 04:05 AM, said:
Can you please make this change to the main computercraft.xml
<key>fileTypes</key> <array> <string></string> <string>lua</string> </array>
this way when we create new files it doesn't put the .lua on the end and we have to save and then rename to remove the extension and it means it will still be able to detect lua files as computercraft syntax. small change, but one I have to do everytime I download a new version
Good Idea! I'll update the GitHub repo. Not sure how this sort of updating system works through Package Control. Do I have to re-install the package?
#75
#76
Posted 26 March 2013 - 04:59 AM
File >>>> package-metadata.json
{
"version": "1.6.3",
"url": "http://wbond.net/sublime_packages/package_control",
"description": "A full-featured package manager"
}
#77
Posted 26 March 2013 - 06:56 AM
#79
Posted 26 March 2013 - 02:22 PM
Only one thing that annoys me that end and then enter is term.setBackgroundcolor(colors)
I dont know if this is fixable otherwise I should get used to hitting space after end!
#80
Posted 27 March 2013 - 01:50 AM
Engineer, on 26 March 2013 - 02:22 PM, said:
Only one thing that annoys me that end and then enter is term.setBackgroundcolor(colors)
I dont know if this is fixable otherwise I should get used to hitting space after end!
That was fixed in the last update
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











