Hello, I am looking to make games, but all this super-complex code is way over my head.
Still, I want a game engine. No. Lots of them.
Also, on the standard PC if you can.
Here is my petulant "I want games!" shopping list:
RPG engine
-fairly self explanatory
-top down, Zelda style
-multiple maps with doorways to each
-maps determined by external file(s)
-easy addition of melee and ranged weapons
Arkanoid Engine
-arkanoid was breakout with power ups, essentially
-map making
-powerup addition
Shooter Engine
Top-down shooter engine.
-maps, power-ups, yadda yadda.
-enemy types
So, why not make it?
If you can't make an engine, try to direct me to one if you know of it.
Thank you, I think we all need this sort of thing.
Game engines?
Started by martin509, Mar 02 2013 04:11 PM
9 replies to this topic
#1
Posted 02 March 2013 - 04:11 PM
#2
Posted 02 March 2013 - 04:23 PM
You could probably make all of those using Game Maker.
http://yoyogames.com/gamemaker/studio
Older version:
http://yoyogames.com/gamemaker/windows
http://yoyogames.com/gamemaker/studio
Older version:
http://yoyogames.com/gamemaker/windows
#3
Posted 02 March 2013 - 04:27 PM
Pardon me, Computercraft Game Engines.
Game Maker is wonderful, though.
Wait.. Game Maker.. CC..
I just blew my own mind.
Game Maker is wonderful, though.
Wait.. Game Maker.. CC..
I just blew my own mind.
#4
Posted 02 March 2013 - 06:55 PM
For the record, I can't stand game maker. To me, it's always been a "kiddie" way to make games. They're currently selling one of the editions of game maker for $400, when for free I could download something like Java, C, or C++ and have much more control over my games. Just my two cents.
#5
Posted 02 March 2013 - 08:37 PM
There is an RPG Engine, but I don't know whose it is...
#7
Posted 03 March 2013 - 05:34 AM
Dlcruz129, on 02 March 2013 - 06:55 PM, said:
For the record, I can't stand game maker. To me, it's always been a "kiddie" way to make games. They're currently selling one of the editions of game maker for $400, when for free I could download something like Java, C, or C++ and have much more control over my games. Just my two cents.
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martin509, on 02 March 2013 - 04:11 PM, said:
but all this super-complex code is way over my head.
and I wouldn't have mentioned Game Maker otherwise, because I personally hate it as much as you do. You have to put something in to get something out, and to get a great game, you either put in patience, or money. That's how it is in this day and age.
#9
Posted 03 March 2013 - 09:38 AM
Remember guys, he's asking for engines, not frameworks.
IIRC, and don't quote me on this, Engines are basically already games or demoes and you just have to edit/add your code to it to fit whatever idea you might have. Frameworks are basically APIs - a set of functions that help you do what you want while you're actually creating the game. The difference is Engines already have the foundation, while Frameworks/APIs are there to help you build the fountation, and everything else.
Again, don't quote me on this, this is just what I've learned and assumed over the years.
IIRC, and don't quote me on this, Engines are basically already games or demoes and you just have to edit/add your code to it to fit whatever idea you might have. Frameworks are basically APIs - a set of functions that help you do what you want while you're actually creating the game. The difference is Engines already have the foundation, while Frameworks/APIs are there to help you build the fountation, and everything else.
Again, don't quote me on this, this is just what I've learned and assumed over the years.
#10
Posted 03 March 2013 - 12:21 PM
Nitrogens Rpg engine is an engine it just uses tables loaded from a file
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