#61
Posted 09 December 2012 - 02:58 PM
X - - - - X - - - - X - - - -
but the problem is there are 2 rows in the middle that are getting ignored (the turtle cannot see them as indicated by red below):
X - - - -X - - - -X - - - -
If you did:
X - - X - - X - - X - - X - -
Then it can see every row and will never miss ores. Yes, it will take longer but I would rather it be more thorough than miss half of the ores in that area.
#62
Posted 09 December 2012 - 04:46 PM
DarkriftX, on 09 December 2012 - 02:58 PM, said:
X - - - - X - - - - X - - - -
but the problem is there are 2 rows in the middle that are getting ignored (the turtle cannot see them as indicated by red below):
X - - - -X - - - -X - - - -
If you did:
X - - X - - X - - X - - X - -
Then it can see every row and will never miss ores. Yes, it will take longer but I would rather it be more thorough than miss half of the ores in that area.
Here I'll explain it with a picture
x++++x++++x++++x
++x++++x++++x+++
++++x++++x++++x+
+x++++x++++x++++
+++x++++x++++x++
x++++x++++x++++x
basically the turtle doesn't just check in front of it and behind it, it also checks to the left and right.
#63
Posted 10 December 2012 - 03:16 AM
I was doing it that way to speed up the process as a 20x20 square took forever from level 20-5 (15 blocks deep shafts) with a single turtle.
#64
Posted 10 December 2012 - 09:41 AM
DarkriftX, on 10 December 2012 - 03:16 AM, said:
I was doing it that way to speed up the process as a 20x20 square took forever from level 20-5 (15 blocks deep shafts) with a single turtle.
With the new version I am working on the turtle digs holes based on its cords so you will be able to do one wide ones right next to each other and the turtle wont dig the same pattern as the last row.
#65
Posted 10 December 2012 - 04:47 PM
#66
Posted 10 December 2012 - 05:28 PM
I wish they had made these computers visually aware. If they could see 3-5 spaces ahead of them that would be awesome for mining, and for "bodyguard" bots. Sucks that they are blind and have to "feel" the block next to them to Id it.
#67
Posted 10 December 2012 - 07:25 PM
DarkriftX, on 10 December 2012 - 05:28 PM, said:
I wish they had made these computers visually aware. If they could see 3-5 spaces ahead of them that would be awesome for mining, and for "bodyguard" bots. Sucks that they are blind and have to "feel" the block next to them to Id it.
Dan should add advanced turtles that can see farther, have color, and mouse control. Maybe even be able to detect what data value the block has.
#68
Posted 11 December 2012 - 12:29 AM
DarkriftX, on 08 December 2012 - 09:32 PM, said:
The idea of covering the hole with a single cobblestone is also great!
#69
Posted 13 December 2012 - 07:08 PM
edit: fixed by renaming it to AT.txt
#70
Posted 14 December 2012 - 05:01 PM
Scenario:
Turtle is waiting at chest asking for fuel. Turtle has 2 fuel left. Right click on turtle and drop half stack of coal (32) onto the 2 pieces it has.
Expected result:
Fuel goes down from 34 to 33
Actual result:
Fuel goes down to 1 (actually, what looks like it happens is fuel goes to 0, then jumps to 1 real fast)
#71
Posted 15 December 2012 - 12:46 PM
DarkriftX, on 14 December 2012 - 05:01 PM, said:
Scenario:
Turtle is waiting at chest asking for fuel. Turtle has 2 fuel left. Right click on turtle and drop half stack of coal (32) onto the 2 pieces it has.
Expected result:
Fuel goes down from 34 to 33
Actual result:
Fuel goes down to 1 (actually, what looks like it happens is fuel goes to 0, then jumps to 1 real fast)
I wrote it so the turtle consumes all the fuel but one, so when its mining it picks up coal in that slot and automatically uses it for fuel without asking you. But for some reason when coal is dug up it never gets stacked with slot 16. I'm still trying to find a better way of doing the refuel process.
#72
Posted 16 December 2012 - 08:10 AM
#73
Posted 16 December 2012 - 08:13 AM
#74
Posted 16 December 2012 - 12:05 PM
It helps to know how the turtle choses the slot to put items in. Basically, it tries to put it into the first empty or fitting slot, starting at the currently selected one.
#75
Posted 16 December 2012 - 02:42 PM
DarkriftX, on 16 December 2012 - 08:10 AM, said:
That's what I'm doing on the version I working on now, I hope it works.
DarkriftX, on 16 December 2012 - 08:13 AM, said:
If you label your turtle it wont ever loose its fuel, it will just use it the next time you run a program.
Cravin, on 16 December 2012 - 12:05 PM, said:
It helps to know how the turtle choses the slot to put items in. Basically, it tries to put it into the first empty or fitting slot, starting at the currently selected one.
Thats a good idea, I'm gonna keep thinking of a good way of doing it.
#76
Posted 16 December 2012 - 03:35 PM
#77
Posted 17 December 2012 - 11:59 PM
#78
Posted 18 December 2012 - 08:22 AM
#79
Posted 18 December 2012 - 06:25 PM
#80
Posted 19 December 2012 - 12:53 AM
I was also thinking about a function that it could run before it goes to drop off stuff. If the bot is set to ignore cobble and gravel, it wont dig it unless it has to, but it will still fill up with these. When the bot realizes that it is full, it could start a function that would scan (for example) slots 5-16 to see if any of them contain the items in 1-4 (ignore slots). Then it could find any dirt/cobble/gravel/smoothstone in its inventory and drop them in a hole. This would allow it to go a lot farther before having to unload.
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