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CCDesk PR7.1.1 - CC Networked Emulation Environment


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#281 Zudo

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Posted 07 July 2013 - 02:28 AM

View PostAfterLifeLochie, on 06 July 2013 - 06:53 PM, said:

View PostZudoHackz, on 06 July 2013 - 11:25 AM, said:

[INFO] [net.deskcc.server.core.TCPServer] Handling connection: /127.0.0.1:16672
[INFO] [net.deskcc.server.core.TCPServerClient] Server-side socket shutdown: `Login failure: Bad login`. <-- What is this? How can I login?
[INFO] [net.deskcc.server.core.TCPServer] Removing client /127.0.0.1

'Login Failure: Bad Login'
How can I login to the server?

I tweeted you the solution to this problem - if you're connecting using 'localhost' or '127.0.0.1', try the network adapter's address (eg, 192.168.1.2). 'localhost' is buggy.

Ok, thanks

#282 Zudo

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Posted 07 July 2013 - 02:39 AM

Another problem:
When I press a key or click outside of a computer, I get disconnected. Is this a bug?
[INFO] [net.deskcc.server.core.TCPServerClient] Server-side socket shutdown: `Operation KEYDOWN_MOUSE_UNSUBSCRIBED_COMPUTER not permitted.`.
[INFO] [net.deskcc.server.core.TCPServerClientReadThread] Read thread halted.
[INFO] [net.deskcc.server.core.TCPServer] Removing client /192.168.0.19


#283 amtra5

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Posted 07 July 2013 - 10:11 PM

GPS works! (in 6.2)
Spoiler


#284 wolfhowl42

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Posted 07 July 2013 - 10:31 PM

Greatest Program Ever. Absolutely Love using it.

#285 AfterLifeLochie

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Posted 07 July 2013 - 11:02 PM

View Postamtra5, on 07 July 2013 - 10:11 PM, said:

GPS works! (in 6.2)
Spoiler

That's great to see - PR 7.2 should hopefully have Peripherals fixed when it comes out!

#286 amtra5

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Posted 08 July 2013 - 12:34 AM

New Version!

#287 cant_delete_account

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Posted 08 July 2013 - 07:52 PM

Compiled with Java 7? Do you need the features from Java 7 or could you compile it with Java 6? I am running Mac OS X with Java 6 and Java 7 has some weird-ish-compatibility-stuff with Mac OS X. Otherwise I'll just try and run it with a script that runs it from the Java 7 JRE, but it would be nice not to have to open Terminal to start it.
Also, I get this error when creating a new session, and then I can't create computers:
Spoiler


#288 Mandrake Fernflower

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Posted 14 July 2013 - 04:39 PM

Have some of the show stopping bugs in the CCDesk server been fixed yet?

#289 AfterLifeLochie

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Posted 14 July 2013 - 06:51 PM

View PostMandrake Fernflower, on 14 July 2013 - 04:39 PM, said:

Have some of the show stopping bugs in the CCDesk server been fixed yet?
Yes, although the fix isn't yet released. Hopefully it will be out by the end of today, due to the fact I'm trying to get Peripherals absolutely finalized and working.

#290 AfterLifeLochie

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Posted 27 July 2013 - 02:33 AM

Whoa -- it's been about two weeks since I've posted update details. Here's a few screenshots of some of the new features to come in CCDesk PR 7.1.2

Spoiler


#291 TorakTu

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Posted 29 July 2013 - 04:44 AM

View PostAfterLifeLochie, on 27 July 2013 - 02:33 AM, said:

Whoa -- it's been about two weeks since I've posted update details. Here's a few screenshots of some of the new features to come in CCDesk PR 7.1.2

Spoiler

I love the direction your trying to go with this. Are you going to be able to add a Floppy peripheral to it as well ?

I need it because of the nature of computercraft. I need to be able to run my code off the floppy disk drives.

If you do implement this will it mean we can save our code to it ? That of course would save the code on our windows computer.

Looking forward to the next update. As it is, I can't use any of the 7.x versions because they don't work for me. 6.2 was the only one that does so far.

EDIT UPDATE : Correction, the drive in 6.2 doesn't work...

[attachment=1271:nodriveyet.png]

#292 AfterLifeLochie

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Posted 29 July 2013 - 04:49 AM

View PostTorakTu, on 29 July 2013 - 04:44 AM, said:

I love the direction your trying to go with this. Are you going to be able to add a Floppy peripheral to it as well ?

I need it because of the nature of computercraft. I need to be able to run my code off the floppy disk drives.

If you do implement this will it mean we can save our code to it ? That of course would save the code on our windows computer.

Looking forward to the next update. As it is, I can't use any of the 7.x versions because they don't work for me. 6.2 was the only one that does so far.

Yes, Floppy Disks will be available in one of the next few releases. I'm currently rewriting the launcher again to try and reduce the number of future launcher-based updates required. Your code is already saved to the local computer - but I have considered allowing Floppy Drives to utilize real system paths (undecided).

Have you submitted a report about 7x versions not working? It may help if you submit a report and run the emulator from a command-line or console so any output can be grabbed.

#293 TorakTu

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Posted 29 July 2013 - 04:55 AM

View PostAfterLifeLochie, on 29 July 2013 - 04:49 AM, said:

View PostTorakTu, on 29 July 2013 - 04:44 AM, said:

I love the direction your trying to go with this. Are you going to be able to add a Floppy peripheral to it as well ?

I need it because of the nature of computercraft. I need to be able to run my code off the floppy disk drives.

If you do implement this will it mean we can save our code to it ? That of course would save the code on our windows computer.

Looking forward to the next update. As it is, I can't use any of the 7.x versions because they don't work for me. 6.2 was the only one that does so far.

Yes, Floppy Disks will be available in one of the next few releases. I'm currently rewriting the launcher again to try and reduce the number of future launcher-based updates required. Your code is already saved to the local computer - but I have considered allowing Floppy Drives to utilize real system paths (undecided).

Have you submitted a report about 7x versions not working? It may help if you submit a report and run the emulator from a command-line or console so any output can be grabbed.

Wow your fast, I was updating my answer when you replied. lol

Maybe I should clarify, I can get 7.x to come up, but it just sits there. I can't right click any of the computers to bring up the peripherals menu like I can in 6.2. I even did exactly as you did in the video about the peripheral with lua, and even the icon never shown indication of changing color.

I didn't see that you had not added peripherals yet until an earlier post. I saw your video on youtube and loved what your showing, but when I try to access any of the peripherals that I create with the lua command, it just doesn't see it. So I figured it was just not ready yet. I did some looking around at your other comments and thats when I found out that you hadn't added peripherals yet.

So It's my fault for not reading first. I apologize.

#294 AfterLifeLochie

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Posted 29 July 2013 - 05:11 AM

View PostTorakTu, on 29 July 2013 - 04:55 AM, said:

View PostAfterLifeLochie, on 29 July 2013 - 04:49 AM, said:

View PostTorakTu, on 29 July 2013 - 04:44 AM, said:

I love the direction your trying to go with this. Are you going to be able to add a Floppy peripheral to it as well ?

I need it because of the nature of computercraft. I need to be able to run my code off the floppy disk drives.

If you do implement this will it mean we can save our code to it ? That of course would save the code on our windows computer.

Looking forward to the next update. As it is, I can't use any of the 7.x versions because they don't work for me. 6.2 was the only one that does so far.

Yes, Floppy Disks will be available in one of the next few releases. I'm currently rewriting the launcher again to try and reduce the number of future launcher-based updates required. Your code is already saved to the local computer - but I have considered allowing Floppy Drives to utilize real system paths (undecided).

Have you submitted a report about 7x versions not working? It may help if you submit a report and run the emulator from a command-line or console so any output can be grabbed.

Wow your fast, I was updating my answer when you replied. lol

Maybe I should clarify, I can get 7.x to come up, but it just sits there. I can't right click any of the computers to bring up the peripherals menu like I can in 6.2. I even did exactly as you did in the video about the peripheral with lua, and even the icon never shown indication of changing color.

I didn't see that you had not added peripherals yet until an earlier post. I saw your video on youtube and loved what your showing, but when I try to access any of the peripherals that I create with the lua command, it just doesn't see it. So I figured it was just not ready yet. I did some looking around at your other comments and thats when I found out that you hadn't added peripherals yet.

So It's my fault for not reading first. I apologize.

No problems - peripherals had to be rewritten when networking was added between 6.2 and 7.x, and the really buggy right-click terminal menu was removed for... being buggy -- It's been replaced with a few new controls, and generally the videos I've been pushing are 'hacked together' demonstrations of upcoming features and code. The peripheral API and framework has actually been left present since 6.2, and I've been changing it over time, as well as the plugin framework, to try and make 'universal'-sided peripherals and plugins easier to implement and develop with, without setting fire to the workspace.

Apparently there are a few bugs still with Mac not finding the SQLite drivers; I'm still messing with the launcher to see if this is an issue I can correct (or if I have to start working around nasty JRE bugs again).

#295 TorakTu

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Posted 29 July 2013 - 05:18 AM

View PostAfterLifeLochie, on 29 July 2013 - 05:11 AM, said:

No problems - peripherals had to be rewritten when networking was added between 6.2 and 7.x, and the really buggy right-click terminal menu was removed for... being buggy -- It's been replaced with a few new controls, and generally the videos I've been pushing are 'hacked together' demonstrations of upcoming features and code. The peripheral API and framework has actually been left present since 6.2, and I've been changing it over time, as well as the plugin framework, to try and make 'universal'-sided peripherals and plugins easier to implement and develop with, without setting fire to the workspace.

Apparently there are a few bugs still with Mac not finding the SQLite drivers; I'm still messing with the launcher to see if this is an issue I can correct (or if I have to start working around nasty JRE bugs again).

I'm on Windows 7 x64 just in case you needed this info.

Either way, kudos to your quick responses. I look forward to your next update.

EDIT UPDATE : I have a request. If say I have the desktop.jar file on my desktop. And I add a peripheral of a disk drive.. can you have that peripheral point to a folder on my desktop called disk ? If I have more then one disk drive, have your program understand each folder as disk0, disk1, disk2 etc etc.. put them all into a folder named peripherals. I hope I am explaining this right. This way, if I wanted to just copy and past code directly into that folder from somewhere else, then it would show up in your emulator under the disk drive of that computer. It would be a lot easier to use this way.

EXAMPLE :
%PATH% = ( the path to my desktop )
%PATH%\peripherals\disk0\ ( my code on the floppy drive here )
if I have another computer labeled 1 or whatever number...
%PATH%\peripherals\disk1\

If I put your program desktop.jar into a folder somewhere on my computer.. then it can create the peripherals folder in that same folder that desktop.jar file is located.

Here is an example of what happens in regular minecraft.. when typing dir.. you see the disk show up.. ONLY if I add the peripheral disk drive..

[attachment=1272:floppy.jpg]

So under %PATH%\peripherals\disk0\ you can put sub folders for floppies here.

%PATH%\peripherals\disk0\floppy0\ ( code here )

%PATH%\peripherals\disk0\floppy1\ ( code here )

If you label the disk... say "label disk test" then it could change the folder name from floppy1 or whatever to show up as :

%PATH%\peripherals\disk0\test\ ( code here )

see what I am getting at ?

#296 AfterLifeLochie

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Posted 29 July 2013 - 06:11 AM

View PostTorakTu, on 29 July 2013 - 05:18 AM, said:

View PostAfterLifeLochie, on 29 July 2013 - 05:11 AM, said:

No problems - peripherals had to be rewritten when networking was added between 6.2 and 7.x, and the really buggy right-click terminal menu was removed for... being buggy -- It's been replaced with a few new controls, and generally the videos I've been pushing are 'hacked together' demonstrations of upcoming features and code. The peripheral API and framework has actually been left present since 6.2, and I've been changing it over time, as well as the plugin framework, to try and make 'universal'-sided peripherals and plugins easier to implement and develop with, without setting fire to the workspace.

Apparently there are a few bugs still with Mac not finding the SQLite drivers; I'm still messing with the launcher to see if this is an issue I can correct (or if I have to start working around nasty JRE bugs again).

I'm on Windows 7 x64 just in case you needed this info.

Either way, kudos to your quick responses. I look forward to your next update.

EDIT UPDATE : I have a request. If say I have the desktop.jar file on my desktop. And I add a peripheral of a disk drive.. can you have that peripheral point to a folder on my desktop called disk ? If I have more then one disk drive, have your program understand each folder as disk0, disk1, disk2 etc etc.. put them all into a folder named peripherals. I hope I am explaining this right. This way, if I wanted to just copy and past code directly into that folder from somewhere else, then it would show up in your emulator under the disk drive of that computer. It would be a lot easier to use this way.

EXAMPLE :
%PATH% = ( the path to my desktop )
%PATH%\peripherals\disk0\ ( my code on the floppy drive here )
if I have another computer labeled 1 or whatever number...
%PATH%\peripherals\disk1\

If I put your program desktop.jar into a folder somewhere on my computer.. then it can create the peripherals folder in that same folder that desktop.jar file is located.

Here is an example of what happens in regular minecraft.. when typing dir.. you see the disk show up.. ONLY if I add the peripheral disk drive..

[attachment=1272:floppy.jpg]

So under %PATH%\peripherals\disk0\ you can put sub folders for floppies here.

%PATH%\peripherals\disk0\floppy0\ ( code here )

%PATH%\peripherals\disk0\floppy1\ ( code here )

If you label the disk... say "label disk test" then it could change the folder name from floppy1 or whatever to show up as :

%PATH%\peripherals\disk0\test\ ( code here )

see what I am getting at ?
I could theoretically have Disk Drives configurable to point to any directory in local-servers only -- not just something in the %PATH%. Remote servers wouldn't have the ability to set a custom path (for obvious security reasons); they'd be restricted to the already-existing /computer/disk/ datastore path.

#297 TorakTu

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Posted 29 July 2013 - 07:38 AM

View PostAfterLifeLochie, on 29 July 2013 - 06:11 AM, said:

I could theoretically have Disk Drives configurable to point to any directory in local-servers only -- not just something in the %PATH%. Remote servers wouldn't have the ability to set a custom path (for obvious security reasons); they'd be restricted to the already-existing /computer/disk/ datastore path.

Correct. Local is what I am refering too. That would be perfect. :D

At least this way each computer you create in CCDesk would have the ability to have its own disk drive.

Also on a side note, as cool as the feature to tie into minecraft itself is.. I just do not see myself using it. Yet...

#298 figgycity50

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Posted 29 July 2013 - 11:17 AM

View PostSammich Lord, on 27 March 2013 - 11:03 AM, said:

Your cheating HTML posts :P
I think you'll find he is an admin, so he may be able to do so without cheating. But how do I know (I have never been staff on this forum)

#299 jesusthekiller

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Posted 29 July 2013 - 11:30 AM

It was a joke, sherlock...

#300 Dlcruz129

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Posted 05 August 2013 - 12:34 PM

I tried to run CCDesk 7.1.2, but it told me to upgrade the launcher, but I'm using the most recent build of the launcher.





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