That post...
CCDesk PR7.1.1 - CC Networked Emulation Environment
#41
Posted 31 March 2013 - 12:32 PM
That post...
#43
Posted 31 March 2013 - 12:41 PM
AfterLifeLochie, on 31 March 2013 - 11:31 AM, said:
urielsalis, on 31 March 2013 - 11:20 AM, said:
Don't touch the debug menu unless you've been asked/need to. The options are there to test internals.
#44
Posted 31 March 2013 - 01:37 PM
#45
Posted 31 March 2013 - 01:39 PM
Engineer, on 31 March 2013 - 01:37 PM, said:
#47
#48
#49
Posted 31 March 2013 - 02:05 PM
Can't wait for peripherals.
#50
Posted 31 March 2013 - 02:13 PM
Sammich Lord, on 31 March 2013 - 01:47 PM, said:
Wait found a bug as to why i couldn't move it........
AfterLifeLochie, on 31 March 2013 - 01:55 PM, said:
#51
Posted 31 March 2013 - 05:07 PM
A good place to be looking is the issue tracker right now. https://bitbucket.or...e/deskcc/issues
#52
Posted 01 April 2013 - 12:10 AM
#53
Posted 01 April 2013 - 03:31 AM
Quote
Er... What?
#54
Posted 01 April 2013 - 05:05 AM
#55
Posted 01 April 2013 - 05:13 AM
spyman68, on 01 April 2013 - 05:05 AM, said:
#56
Posted 01 April 2013 - 07:41 AM
#59
Posted 01 April 2013 - 08:56 AM
spyman68, on 01 April 2013 - 05:05 AM, said:
Now, when it gets finished, it will have some more features. Read the op again, there's an explanation of it's features (like the api and peripherals support).
btw, nice work Lochie, really looking forward to see this completed.
#60
Posted 01 April 2013 - 11:58 AM
1. I'm on a Mac, I haven't really run in to any problems with this, however.
2. You can't use this with out an internet connection, and mine is horrendous.
3. Feature wise, it's not really any different to CCEmu.
Now, when it get's peripherals and this API, it will be a different story.
But good work.
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