Computercraft bug - or am I just missing the obvious?
Started by gronkdamage, Apr 02 2013 04:47 PM
15 replies to this topic
#1
Posted 02 April 2013 - 04:47 PM
for z = 2,16 do
turtle.select(z)
if turtle.compareTo(1) == false then
turtle.drop()
end
end
Why on earth would that drop anything from slot 1?
turtle.select(z)
if turtle.compareTo(1) == false then
turtle.drop()
end
end
Why on earth would that drop anything from slot 1?
#2
Posted 02 April 2013 - 06:05 PM
...It wouldn't?
#3
Posted 02 April 2013 - 06:14 PM
Is there more to your script than this? It could be happening somewhere else...
#4
Posted 02 April 2013 - 06:57 PM
There is more code - but it's blocked fine. And it worked fine in 1.4.7; like it should have. That's what's weird; it started this behavior (not working) with 1.52.
Here's the full program - it's still being worked on; and sorry it's not blocked properly - but ....
Here's the full program - it's still being worked on; and sorry it's not blocked properly - but ....
Spoiler
#5
Posted 02 April 2013 - 07:05 PM
Try putting that code by itself in a turtle; it's gotta be a computercraft bug. I'll go report it. It's acting REALLY strangely. (It looks like drop might now drop everything? Not just the slot?)
#6
Posted 02 April 2013 - 07:08 PM
its your code right here
--start getting oak turtle.select(1) for i = 1,loops do -- get sapling and plant... turtle.turnLeft() turtle.suck() turtle.turnRight() turtle.place() -- put the rest back turtle.turnLeft() turtle.drop()that drops the first slot...
#7
Posted 02 April 2013 - 07:18 PM
Read the rest of the program
- that part is correct
- it is supposed to pick up from the box to the left; plants trees, puts the rest back. Goes to the box to the right; picks up bonemeal - places it on the tree; then puts it back... (ie. it's putting a sapling down and fertalizing it...)
The bug is at the top of the tree, after it's cut the wood - it's supposed to look at the first slot (which will be wood) then drop anything that isn't matching what's in slot 1; that's the problem - it's dropping everything (including slot 1)...
Try putting the first piece of code in a turtle (the lines I have above) - and put something in slot 1, slot 10 that match; then something in slot 16 (put 20 things) - and make it drop(1) - watch what happens... It bugs out.
The bug is at the top of the tree, after it's cut the wood - it's supposed to look at the first slot (which will be wood) then drop anything that isn't matching what's in slot 1; that's the problem - it's dropping everything (including slot 1)...
Try putting the first piece of code in a turtle (the lines I have above) - and put something in slot 1, slot 10 that match; then something in slot 16 (put 20 things) - and make it drop(1) - watch what happens... It bugs out.
#8
Posted 02 April 2013 - 07:23 PM
Actually don't even bother with a program - load 1 item in each slot; then go to lua
type in this:
turtle.select(1)
turtle.drop()
turtle.drop()
watch what happens... It starts dropping stuff from slot 2, then 3, then 4 - even tho slot 1 is still selected.
type in this:
turtle.select(1)
turtle.drop()
turtle.drop()
watch what happens... It starts dropping stuff from slot 2, then 3, then 4 - even tho slot 1 is still selected.
#9
Posted 02 April 2013 - 07:23 PM
oops there it is...
line 98 — 101
line 98 — 101
for y = 1,16 do turtle.select(y) turtle.drop() end
#10
Posted 02 April 2013 - 07:25 PM
gronkdamage, on 02 April 2013 - 07:23 PM, said:
Actually don't even bother with a program - load 1 item in each slot; then go to lua
type in this:
turtle.select(1)
turtle.drop()
turtle.drop()
watch what happens... It starts dropping stuff from slot 2, then 3, then 4 - even tho slot 1 is still selected.
type in this:
turtle.select(1)
turtle.drop()
turtle.drop()
watch what happens... It starts dropping stuff from slot 2, then 3, then 4 - even tho slot 1 is still selected.
#11
Posted 03 April 2013 - 10:56 AM
So using default configuration; removed all mods but CC and Forge 611 - it's still doing it 
What version of forge do you use?
What version of forge do you use?
#13
Posted 03 April 2013 - 04:28 PM
Strange - I tried it with the latest (and CC only); and with the recomended. Everytime, it would drop from slots that weren't selected... :/ I'll report it as a bug; but we did a fresh install - and it still does it (both on my server - and in single player)...
#14
Posted 03 April 2013 - 07:02 PM
Just an update; when I fill every slot - the code works exactly as it should. When 1 slot is empty; it bugs out.
#15
Posted 04 April 2013 - 03:41 AM
You can make a workaround. If it drops things from other slots only if you try to drop something from an empty slot, do this:
Edit: And it will run a bit faster, since turtle.select requires about a tick to be done, when turtle.getItemCount performed almost instantly
for i = 2,16 do if turtle.getItemCount(i) > 0 then turtle.select(i) if not turtle.compareTo(1) then turtle.drop() end end end
Edit: And it will run a bit faster, since turtle.select requires about a tick to be done, when turtle.getItemCount performed almost instantly
Edited by PonyKuu, 04 April 2013 - 03:48 AM.
#16
Posted 04 April 2013 - 09:54 AM
Thanks PonyKuu - Cloudy confirmed the bug; but I'll give this a try
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