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[Symmetryc's Programs] New XUtils API!


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Poll: Pushing Updates (6 member(s) have cast votes)

Should I update every time I make something new, or should I wait until I have a good chunk of content before updating?

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#1 Symmetryc

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Posted 05 April 2013 - 12:10 PM

Symmetryc's Programs and APIs, enjoy!

X [WIP] [Game] [V0.4]

An RPG game I'm working on...it's going to take awhile for me to finish this.
Spoiler

XUtils [API] [V1.2]

An API I'm working on, will help with X.
Spoiler

Feedback is very much appreciated on any of the above! Thanks :D.

#2 Bubba

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Posted 05 April 2013 - 12:22 PM

Your video is private so we can't watch it!

And also your code isn't working. You didn't define the "window" function. Nice scrolling option menu/GUI though :) For your third program the GUI is damn good.

#3 Symmetryc

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Posted 05 April 2013 - 12:29 PM

View PostBubba, on 05 April 2013 - 12:22 PM, said:

Your video is private so we can't watch it!

And also your code isn't working. You didn't define the "window" function. Nice scrolling option menu/GUI though :) For your third program the GUI is damn good.
Yeah, only the "Options" part of the ToolBar is working and nothing else :/. Sorry.

Edit: OK, it's public now :D.

#4 spyman68

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Posted 05 April 2013 - 01:29 PM

This looks really impressive!

#5 Symmetryc

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Posted 05 April 2013 - 02:57 PM

View Postspyman68, on 05 April 2013 - 01:29 PM, said:

This looks really impressive!
Thanks, although it doesn't really have content :/.

#6 nitrogenfingers

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Posted 06 April 2013 - 01:18 AM

The interface is very nice. I'd suggest, rather than having a confirm dialogue for changes to the colour scheme, simply immediately applying those changes as the user makes them. This allows them to choose a colour scheme and experiment with one they like, rather than having to constantly test for an effective combination by going in and saving changes. Besides that, very clean and well thought out- hope the game itself is just as polished :)

#7 remiX

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Posted 06 April 2013 - 03:46 AM

Errors with anything I click.
After downloading and running once, errors with File not found

#8 Symmetryc

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Posted 06 April 2013 - 10:00 AM

View Postnitrogenfingers, on 06 April 2013 - 01:18 AM, said:

The interface is very nice. I'd suggest, rather than having a confirm dialogue for changes to the colour scheme, simply immediately applying those changes as the user makes them. This allows them to choose a colour scheme and experiment with one they like, rather than having to constantly test for an effective combination by going in and saving changes. Besides that, very clean and well thought out- hope the game itself is just as polished :)
Hey NitrogenFingers (Love your YouTube Channel)! Thanks for the suggestion, I'll try to add it as soon as I can. Thanks for the feedback!

View PostremiX, on 06 April 2013 - 03:46 AM, said:

Errors with anything I click.
After downloading and running once, errors with File not found
Yeah, it's still in WIP, so only "[Options]" work at the moment, but I'm working on it today and will hopefully get the whole Toolbar to work soon. Although I'm not sure about the File not found thing, could you show me what you mean? Thanks for the feedback!

Edit: I found the File Error thing working on a fix.
Fixed, Thank you sir!

#9 Dlcruz129

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Posted 06 April 2013 - 05:29 PM

Nice interface!

#10 TheOddByte

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Posted 07 April 2013 - 12:10 AM

This looks nice but as remiX says nothing works..
Looks great anyway! :D

#11 Symmetryc

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Posted 07 April 2013 - 01:28 AM

View PostHellkid98, on 07 April 2013 - 12:10 AM, said:

This looks nice but as remiX says nothing works..
Looks great anyway! :D
Yeah, sorry, I'm nearly done with the Toolbar and I when I'm done I'll update, as for the actual game content, I'm not sure when that'll be out. Right now I'm having my final exams coming up (Middle School *sigh* :/) so I won't have a lot of time, but I'll hopefully will have at least some of it done by the end of the month. Thanks for the feedback!

View PostDlcruz129, on 06 April 2013 - 05:29 PM, said:

Nice interface!
Thanks! :)

#12 TheOddByte

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Posted 07 April 2013 - 03:54 AM

By the way.. What is the actual game content?
Since I would love to see it, And if it looks as great as this menu It'll be great! :D

#13 Symmetryc

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Posted 07 April 2013 - 04:54 AM

View PostHellkid98, on 07 April 2013 - 03:54 AM, said:

By the way.. What is the actual game content?
Since I would love to see it, And if it looks as great as this menu It'll be great! :D
It's like Fire Emblem and that Final Fantasy tactic thing. You're a character that can move around (like an RPG) and you have quests and stuff and you can also battle. Hopefully I'll get it done soon.

Edit: I didn't see anywhere in the rules that we can't double post, but just in case I've missed something, I'm just editing this post saying V0.3 is out and now the full Toolbar works, now I'm going to start work on the actual game...

Edit2: Oh yeah, and I'm going to add in NitrogenFinger's suggestion.

Edit3: Almost forgot, It may strike you as weird that there is nothing under controls, but that is simply because the content isn't done and there are no controls! :P.

#14 remiX

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Posted 07 April 2013 - 05:59 AM

Ooh the options are nice!
Nice works :P

Now to get the actual rpg mechanics to work :P

#15 Symmetryc

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Posted 08 April 2013 - 02:59 AM

View PostremiX, on 07 April 2013 - 05:59 AM, said:

Ooh the options are nice!
Nice works :P

Now to get the actual rpg mechanics to work :P
Thanks! I'm working on the RPG Mechanics, but I'm prioritizing the menus because I want everything to be polished and I don't want to do things half-heartedly :P.

Oh yeah and V0.4 is done! I've added NitrogenFinger's request sort-of. If I would've made it update in real time, not only will you not get to experience neither the animations nor the "Button Color", but it will also cause flickering with each click, so I opted for a "Preview" Tab. You can click it and it will preview the Main Menu with your colors and you can compare you're previous animations/colors with your new ones. I've also fixed up an animation speed bug where "Very Fast" and "Fast" speeds weren't working properly.

#16 theoriginalbit

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Posted 08 April 2013 - 03:12 AM

This GUI is pure beauty! I do not agree with this statement:

View PostSymmetryc, on 05 April 2013 - 12:10 PM, said:

It's probably not that good compared to some of the other content on the forums
I would actually say that imo this IS the best GUI on the forums, especially for your 3rd program!
Code wise there are a few things that could make your life easier and the code a little cleaner, but never the less, the aesthetics is brilliant!

#17 Symmetryc

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Posted 08 April 2013 - 03:26 AM

View Posttheoriginalbit, on 08 April 2013 - 03:12 AM, said:

This GUI is pure beauty! I do not agree with this statement:

View PostSymmetryc, on 05 April 2013 - 12:10 PM, said:

It's probably not that good compared to some of the other content on the forums
I would actually say that imo this IS the best GUI on the forums, especially for your 3rd program!
Code wise there are a few things that could make your life easier and the code a little cleaner, but never the less, the aesthetics is brilliant!
Thank you very much for the kind remarks :), but don't be impressed as I must note that this is my 3rd program in Lua, I've been making programs in other languages for a bit over 2 years now :P. As for the code, I know I don't use many contemporary methods such as acknowledging the existence of text/paintutils or using # in place of string.len or using those fancy shortcut functions with colons in them, but that's simply because the YouTuber I watched to learn Lua did those things that way and I haven't been able to break the habit :/.

#18 theoriginalbit

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Posted 08 April 2013 - 03:39 AM

View PostSymmetryc, on 08 April 2013 - 03:26 AM, said:

but don't be impressed as I must note that this is my 3rd program in Lua
Third program in Lua or not, it is still impressive, there have been several other people on these forums saying that they program in other languages, not many of them produce anything with good quality GUIs like this.

View PostSymmetryc, on 08 April 2013 - 03:26 AM, said:

As for the code, I know I don't use many contemporary methods such as acknowledging the existence of text/paintutils or using # in place of string.len or using those fancy shortcut functions with colons in them, but that's simply because the YouTuber I watched to learn Lua did those things that way and I haven't been able to break the habit :/.
Fair enough, but they were not the things I were referring to, its was more to do with using Objects and onClick handlers and such as opposed to having that whole 'if else' for all the guis. makes life much easier!

#19 Symmetryc

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Posted 08 April 2013 - 03:49 AM

View Posttheoriginalbit, on 08 April 2013 - 03:39 AM, said:

Fair enough, but they were not the things I were referring to, its was more to do with using Objects and onClick handlers and such as opposed to having that whole 'if else' for all the guis. makes life much easier!
So like instead of having the menu() function, just have it write the menus in the the input() function? So that I don't have to go through all of the "if else"s of the menu() function in the input() function?

#20 Shnupbups

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Posted 13 April 2013 - 05:14 PM

Oh my god. This... oh my god.





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