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#21 ComputerCraftFan11

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Posted 31 May 2012 - 10:54 PM

View PostPinkishu, on 30 May 2012 - 09:58 PM, said:

So ingame minecraft buttons? or what

still missing the point, we already have buttons

Buttons you can put your mouse over, and call a event by left clicking.

#22 MysticT

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Posted 31 May 2012 - 11:02 PM

So, it would be more like mouse support than buttons. If you have mouse support, you can make the buttons yourself in ascii art (not as fancy as you might want, but it's something).

#23 Noodle

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Posted 31 May 2012 - 11:57 PM

@MysticT
I would like that to be implemented. I have no problem with ascii art but if you can take the position of your mouse and click.

#24 MysticT

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Posted 01 June 2012 - 12:09 AM

Yeah, I wanted that too, it would be really usefull even with no gui. There could be a "mouse_click" event with mouse position and button (left, right, middle) arguments, and a "mouse_move" event with the x and y positions as arguments. It would be usefull to make better guis, games, and some other things I can't think of now :)/>.

#25 Pinkishu

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Posted 01 June 2012 - 12:29 AM

View PostComputerCraftFan11, on 31 May 2012 - 10:54 PM, said:

View PostPinkishu, on 30 May 2012 - 09:58 PM, said:

So ingame minecraft buttons? or what

still missing the point, we already have buttons

Buttons you can put your mouse over, and call a event by left clicking.

Well that would still be a graphical user interface then ?.? I don't get it lol oh well whatever

#26 PixelToast

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Posted 01 June 2012 - 03:39 AM

View PostMysticT, on 01 June 2012 - 12:09 AM, said:

Yeah, I wanted that too, it would be really usefull even with no gui. There could be a "mouse_click" event with mouse position and button (left, right, middle) arguments, and a "mouse_move" event with the x and y positions as arguments. It would be usefull to make better guis, games, and some other things I can't think of now :)/>.

then you could make an api for creating ascii buttons

View PostPinkishu, on 01 June 2012 - 12:29 AM, said:

Well that would still be a graphical user interface then ?.? I don't get it lol oh well whatever
being able to highlight text instead of a gui type thing would be best as dan wants it to be terminal based

#27 Bossman201

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Posted 06 June 2012 - 07:17 PM

But imagine how angry all those OS programmers would be? They'd have to redo everything.

#28 Pinkishu

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Posted 07 June 2012 - 12:53 AM

View PostBossman201, on 06 June 2012 - 07:17 PM, said:

But imagine how angry all those OS programmers would be? They'd have to redo everything.

Only the GUI, which shouldn't be a problem if they coded their OS properly :)/>

#29 D3matt

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Posted 07 June 2012 - 02:59 AM

View PostBossman201, on 06 June 2012 - 07:17 PM, said:

But imagine how angry all those OS programmers would be? They'd have to redo everything.
They wouldn't HAVE to...

#30 kazagistar

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Posted 08 June 2012 - 05:15 AM

View PostPinkishu, on 07 June 2012 - 12:53 AM, said:

Only the GUI, which shouldn't be a problem if they coded their OS properly :)/>
What you are saying is Linux>everything else, right? Cause that is all I heard :D/>

#31 Pinkishu

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Posted 08 June 2012 - 10:26 AM

View Postkazagistar, on 08 June 2012 - 05:15 AM, said:

View PostPinkishu, on 07 June 2012 - 12:53 AM, said:

Only the GUI, which shouldn't be a problem if they coded their OS properly :)/>
What you are saying is Linux>everything else, right? Cause that is all I heard :D/>

Nah any OS > everything else would have to properly and natively run WinAPI, Window, Linux, Mac, DirectX, OpenGL, ... software ;)/>





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