Help is appreciated!
Thanks!
Posted 06 April 2013 - 12:14 PM
Posted 06 April 2013 - 03:10 PM
local screenW, screenH = term.getSize() -- Or if you wrapped a monitor with peripheral.wrap(), use that -- If moving player right if playerX + 1 > screenW then -- Or shift the scenery and background left, if needed return false else return true end -- If moving player up if playerY + 1 < 1 then -- Or shift the scenery and background down, if needed return false else return true end
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