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I made a game this week


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#21 dan200

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Posted 08 April 2013 - 11:50 PM

View PostShnupbups100, on 08 April 2013 - 11:24 PM, said:

Some ideas if you continue development:
  • Tiles that change the direction of a cube that walks(?) over it
  • Tiles that teleport cubes from one to another
  • In level editor, customize how many blocks the player has in the level (or what tiles they have would be amazing)
  • One way tiles that can only be passed from a certain direction
Anyways, this is pretty darn good!

Good ideas (especially the last one, i was dying for something like that when making levels, but wanted to test the limits of the current mechanics before adding more). Did you miss how you can press +/- to change the players blocks in the editor?

#22 Shnupbups

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Posted 08 April 2013 - 11:53 PM

View Postdan200, on 08 April 2013 - 11:50 PM, said:

View PostShnupbups100, on 08 April 2013 - 11:24 PM, said:

Some ideas if you continue development:
  • Tiles that change the direction of a cube that walks(?) over it
  • Tiles that teleport cubes from one to another
  • In level editor, customize how many blocks the player has in the level (or what tiles they have would be amazing)
  • One way tiles that can only be passed from a certain direction
Anyways, this is pretty darn good!

Good ideas (especially the last one, i was dying for something like that when making levels, but wanted to test the limits of the current mechanics before adding more). Did you miss how you can press +/- to change the players blocks in the editor?
Thankyou! And yes, I must have missed that. I'll edit the post.

#23 theeboris

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Posted 09 April 2013 - 02:42 AM

I can't download is :HTTP-fout 403 (Forbidden):

#24 nitrogenfingers

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Posted 09 April 2013 - 03:07 AM

I really enjoyed this one- it's a really nice little puzzler that I picked up very quickly. In general, I found the interface very clear, but I occasionally got confused in some levels because I wasn't quite sure which way a turtle would turn (clockwise or anti-clockwise). It can be deduced but in some levels where turtle movement is a bit more hectic I tended to get confused. A visual indicator for this would be very helpful.

Besides that it has a lot of potential. I can think of a few things to add to the list that may make good game play additions
  • Variations in turtle speed and timing would add a temporal dimension to puzzles
  • Suspension tiles, that keep a turtle stationary for a certain amount of time.
  • Other means of the player interacting with turtles- this may be variation in the kinds of blocks you can put down or something more radical
  • A play on the color mechanic: possibly ways of changing a turtle's color to impact how they behave or what tiles affect them
Having puzzles that operate using the dynamic elements of the game could lead to some really challenging puzzles- the ones I enjoyed the most were puzzles where I could use the other turtles in the solution, and would love to see more mechanics exploit this feature.

But that all depends on what direction you want to take it. In all regards a fun game. Thank you for sharing!

#25 Android

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Posted 09 April 2013 - 06:04 AM

Hey cool game!

There might be an issue with non-english keyboard layouts. I am not able to increase the wall allowance value. There is only a key to decrease it. See picture below.

Posted Image
Is there a reason why it is possible to decrease the wall allowance value below 1?

#26 NeptunasLT

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Posted 09 April 2013 - 06:30 AM

You need to start working with mojang. :D

#27 nutcase84

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Posted 09 April 2013 - 06:32 AM

Awesome!

#28 TheOddByte

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Posted 09 April 2013 - 09:56 AM

Just completly awesome!
Downloading it now..
Will you continue work on this btw?

#29 Smiley43210

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Posted 09 April 2013 - 04:52 PM

Just a confirmation, are the levels made now being uploaded to the internet? Or is that in a future version?

#30 dan200

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Posted 09 April 2013 - 07:38 PM

Everytime someone clicks save, it uploads it to my level along with a unique user ID (created and stored in the User.user file the first time you launch the game). At the weekend i'll be writing a program to let me sort through all the uploads and pick the levels they like, and soon there'll be a new version of the game with those levels, a way for the authors to submit their user files and get creditted, and a way for me to spool out new levels automatically.

#31 superaxander

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Posted 09 April 2013 - 11:50 PM

This is quite awesome! Gotta play it.

#32 GravityScore

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Posted 10 April 2013 - 01:54 AM

Really really awesome dan! So easy to pick up, and really addictive and fun!

#33 Smiley43210

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Posted 10 April 2013 - 11:42 PM

Can't wait for the user made levels to be able to be downloaded and played!

#34 superaxander

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Posted 15 April 2013 - 12:03 AM

erm how do I move <_<

EDIT: Derp should have tried clicking

Edited by superaxander, 15 April 2013 - 12:07 AM.


#35 KaoS

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Posted 15 April 2013 - 04:08 AM

Looking good... I just ran into 2 minor issues with the level editor:
  • If you are making a level and press the left arrow key it navigates to level 5 which is cool however when you press right again your level is gone, not so cool :(
  • If you save a level, press the right arrow key for a new template, design away and save it saves over the first level...
I really like the concept, just not how quick the game was. I'm sure that'll change once we get some incredibly difficult levels from the pros

EDIT: are the green and yellow blocks meant to ignore the Block-in-front-and-block-on-side rule to force them to turn the other way? I just got a mean surprise when testing a design trick

Edited by KaoS, 15 April 2013 - 04:16 AM.


#36 TheOddByte

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Posted 22 April 2013 - 09:10 AM

How do you know that it has saved?
Does it come up something like: Saved!
Or what?
Since I have tried clicking save and nothing happens...

#37 Smiley43210

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Posted 23 April 2013 - 07:19 PM

Dan, are you still working on this? Please say yes :P

#38 Cloudy

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Posted 23 April 2013 - 11:22 PM

According to Twitter he is currently porting it to android.

#39 SuicidalSTDz

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Posted 24 April 2013 - 01:07 AM

One more thing I can play at school on my phone ^_^

#40 Dlcruz129

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Posted 24 April 2013 - 02:46 AM

View PostCloudy, on 23 April 2013 - 11:22 PM, said:

According to Twitter he is currently porting it to android.

Makes me wish I didn't get rid of my Android. Then I remember it was a piece of crap. (Don't get me wrong, I like Android, my phone in particular was crap)





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