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I made a game this week


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#41 TheOddByte

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Posted 24 April 2013 - 06:26 AM

I would prefeer that it got added to Iphone,But anyway.. Is it possible to save levels?

#42 Smiley43210

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Posted 24 April 2013 - 10:51 AM

iOS next I hope :D

#43 dan200

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Posted 01 August 2013 - 12:08 PM

I've been busy:

Posted Image

#44 DeweySalt

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Posted 01 August 2013 - 01:21 PM

EDIT:

View Postdan200, on 01 August 2013 - 12:08 PM, said:

I've been busy:

Posted Image

That looks awesome! I think you've just created the next big thing :P

#45 TheOddByte

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Posted 01 August 2013 - 04:25 PM

View Postdan200, on 01 August 2013 - 12:08 PM, said:

I've been busy:

Posted Image
Oh, It look so awesome! :D
So are you going to create this for iOS devices?
If so then I can't wait! :)
And good luck to you with this, But why can't I save levels I've created? O_o

#46 dan200

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Posted 01 August 2013 - 04:47 PM

View PostHellkid98, on 01 August 2013 - 04:25 PM, said:

View Postdan200, on 01 August 2013 - 12:08 PM, said:

I've been busy:

Posted Image
Oh, It look so awesome! :D
So are you going to create this for iOS devices?
If so then I can't wait! :)
And good luck to you with this, But why can't I save levels I've created? O_o

You can! Every time you press "Save" it saves. To look at levels you've previously saved, use the arrow keys.

#47 TheOddByte

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Posted 01 August 2013 - 05:18 PM

View Postdan200, on 01 August 2013 - 04:47 PM, said:

View PostHellkid98, on 01 August 2013 - 04:25 PM, said:

View Postdan200, on 01 August 2013 - 12:08 PM, said:

-Snip-
Oh, It look so awesome! :D
So are you going to create this for iOS devices?
If so then I can't wait! :)
And good luck to you with this, But why can't I save levels I've created? O_o

You can! Every time you press "Save" it saves. To look at levels you've previously saved, use the arrow keys.
Oh, I thought my levels had disappeared when I then tried loading them by pressing load, Anyways... Thank you so much! :D

And hey, Just found my old level! :D
A real brainteaser :P
Posted Image

#48 dan200

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Posted 01 August 2013 - 07:13 PM

I'm curious, what on earth did you think "Left/Right to change level" meant if you didn't try pressing left and right to change the level? Or did you just never read that writing that was on the screen the whole time?

#49 TheOddByte

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Posted 01 August 2013 - 07:47 PM

View Postdan200, on 01 August 2013 - 07:13 PM, said:

I'm curious, what on earth did you think "Left/Right to change level" meant if you didn't try pressing left and right to change the level? Or did you just never read that writing that was on the screen the whole time?
I did read it but idk if it was a bug or just my computer acting weird but nothing happened before.. But it works now! :D

#50 Smiley43210

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Posted 02 August 2013 - 04:33 AM

View Postdan200, on 01 August 2013 - 12:08 PM, said:

I've been busy:

Posted Image
Lookin'... pretty... dang... awesome!

#51 lodukupandi

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Posted 05 August 2013 - 06:53 AM

wow great game thanks for sharing with us

#52 dan200

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Posted 28 August 2013 - 03:05 PM

beep boop

http://www.computerc...fo/redirection/

#53 ZaverSLO

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Posted 05 September 2013 - 11:51 AM

Wow, really nice, keep up the good work!

#54 Zudo

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Posted 05 September 2013 - 01:48 PM

Launching game

Unhandled Exception: OpenTK.Graphics.GraphicsModeException: Requested GraphicsMode not available.
  at OpenTK.Platform.X11.X11GraphicsMode.SelectGraphicsMode (ColorFormat color, Int32 depth, Int32 stencil, Int32 samples, ColorFormat accum, Int32 buffers, Boolean stereo) [0x00000] in <filename unknown>:0 
  at OpenTK.Graphics.GraphicsMode.LazySelectGraphicsMode () [0x00000] in <filename unknown>:0 
  at OpenTK.Graphics.GraphicsMode.get_Index () [0x00000] in <filename unknown>:0 
  at OpenTK.Platform.X11.X11GLNative..ctor (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, OpenTK.Graphics.GraphicsMode mode, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.Platform.X11.X11Factory.CreateNativeWindow (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, OpenTK.Graphics.GraphicsMode mode, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.NativeWindow..ctor (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, GameWindowFlags options, OpenTK.Graphics.GraphicsMode mode, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.NativeWindow..ctor (Int32 width, Int32 height, System.String title, GameWindowFlags options, OpenTK.Graphics.GraphicsMode mode, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device, Int32 major, Int32 minor, GraphicsContextFlags flags, IGraphicsContext sharedContext) [0x00000] in <filename unknown>:0 
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device, Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0 
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options) [0x00000] in <filename unknown>:0 
  at Dan200.BlockGame.App.Window..ctor () [0x00000] in <filename unknown>:0 
  at Dan200.BlockGame.App.Game.Main (System.String[] args) [0x00000] in <filename unknown>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: OpenTK.Graphics.GraphicsModeException: Requested GraphicsMode not available.
  at OpenTK.Platform.X11.X11GraphicsMode.SelectGraphicsMode (ColorFormat color, Int32 depth, Int32 stencil, Int32 samples, ColorFormat accum, Int32 buffers, Boolean stereo) [0x00000] in <filename unknown>:0 
  at OpenTK.Graphics.GraphicsMode.LazySelectGraphicsMode () [0x00000] in <filename unknown>:0 
  at OpenTK.Graphics.GraphicsMode.get_Index () [0x00000] in <filename unknown>:0 
  at OpenTK.Platform.X11.X11GLNative..ctor (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, OpenTK.Graphics.GraphicsMode mode, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.Platform.X11.X11Factory.CreateNativeWindow (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, OpenTK.Graphics.GraphicsMode mode, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.NativeWindow..ctor (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, GameWindowFlags options, OpenTK.Graphics.GraphicsMode mode, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.NativeWindow..ctor (Int32 width, Int32 height, System.String title, GameWindowFlags options, OpenTK.Graphics.GraphicsMode mode, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device, Int32 major, Int32 minor, GraphicsContextFlags flags, IGraphicsContext sharedContext) [0x00000] in <filename unknown>:0 
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device, Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0 
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0 
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options) [0x00000] in <filename unknown>:0 
  at Dan200.BlockGame.App.Window..ctor () [0x00000] in <filename unknown>:0 
  at Dan200.BlockGame.App.Game.Main (System.String[] args) [0x00000] in <filename unknown>:0 

Sorry, I don't know what this means.

I am on Linux Mint.

#55 nutcase84

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Posted 17 September 2013 - 05:33 PM

View PostZudoHackz, on 05 September 2013 - 01:48 PM, said:

Launching game

Unhandled Exception: OpenTK.Graphics.GraphicsModeException: Requested GraphicsMode not available.
  at OpenTK.Platform.X11.X11GraphicsMode.SelectGraphicsMode (ColorFormat color, Int32 depth, Int32 stencil, Int32 samples, ColorFormat accum, Int32 buffers, Boolean stereo) [0x00000] in <filename unknown>:0
  at OpenTK.Graphics.GraphicsMode.LazySelectGraphicsMode () [0x00000] in <filename unknown>:0
  at OpenTK.Graphics.GraphicsMode.get_Index () [0x00000] in <filename unknown>:0
  at OpenTK.Platform.X11.X11GLNative..ctor (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, OpenTK.Graphics.GraphicsMode mode, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.Platform.X11.X11Factory.CreateNativeWindow (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, OpenTK.Graphics.GraphicsMode mode, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.NativeWindow..ctor (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, GameWindowFlags options, OpenTK.Graphics.GraphicsMode mode, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.NativeWindow..ctor (Int32 width, Int32 height, System.String title, GameWindowFlags options, OpenTK.Graphics.GraphicsMode mode, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device, Int32 major, Int32 minor, GraphicsContextFlags flags, IGraphicsContext sharedContext) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device, Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options) [0x00000] in <filename unknown>:0
  at Dan200.BlockGame.App.Window..ctor () [0x00000] in <filename unknown>:0
  at Dan200.BlockGame.App.Game.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: OpenTK.Graphics.GraphicsModeException: Requested GraphicsMode not available.
  at OpenTK.Platform.X11.X11GraphicsMode.SelectGraphicsMode (ColorFormat color, Int32 depth, Int32 stencil, Int32 samples, ColorFormat accum, Int32 buffers, Boolean stereo) [0x00000] in <filename unknown>:0
  at OpenTK.Graphics.GraphicsMode.LazySelectGraphicsMode () [0x00000] in <filename unknown>:0
  at OpenTK.Graphics.GraphicsMode.get_Index () [0x00000] in <filename unknown>:0
  at OpenTK.Platform.X11.X11GLNative..ctor (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, OpenTK.Graphics.GraphicsMode mode, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.Platform.X11.X11Factory.CreateNativeWindow (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, OpenTK.Graphics.GraphicsMode mode, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.NativeWindow..ctor (Int32 x, Int32 y, Int32 width, Int32 height, System.String title, GameWindowFlags options, OpenTK.Graphics.GraphicsMode mode, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.NativeWindow..ctor (Int32 width, Int32 height, System.String title, GameWindowFlags options, OpenTK.Graphics.GraphicsMode mode, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device, Int32 major, Int32 minor, GraphicsContextFlags flags, IGraphicsContext sharedContext) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device, Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options, OpenTK.DisplayDevice device) [0x00000] in <filename unknown>:0
  at OpenTK.GameWindow..ctor (Int32 width, Int32 height, OpenTK.Graphics.GraphicsMode mode, System.String title, GameWindowFlags options) [0x00000] in <filename unknown>:0
  at Dan200.BlockGame.App.Window..ctor () [0x00000] in <filename unknown>:0
  at Dan200.BlockGame.App.Game.Main (System.String[] args) [0x00000] in <filename unknown>:0

Sorry, I don't know what this means.

I am on Linux Mint.

Do you have drivers installed? If not, then that's your problem. If you do, then that's a bug, I think.





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