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[CC1.41][MC1.2.5] Fuzzy Overhaul Mod-Pack (183 mods)


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#41 pcmaster160

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Posted 29 April 2012 - 09:51 PM

i suggest this for 1.2.5 when you upgarde. its basically crafting table 2 for 1.2.5.
http://www.minecraft...e__hl__crafting

#42 FuzzyPurp

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Posted 05 August 2012 - 08:06 AM

View Postpcmaster160, on 29 April 2012 - 09:51 PM, said:

i suggest this for 1.2.5 when you upgarde. its basically crafting table 2 for 1.2.5.
http://www.minecraft...e__hl__crafting

Ofc, i think i have always used it - infact i never posted my 1.2.5 build which definitley has it. I am the reason Zeldo's version has the project table from RP2 function in CTIII now :P/> - Anyway making a new .minecraft since i've just came back to playing MC.

#43 FuzzyPurp

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Posted 12 August 2012 - 03:54 AM

New list, finally put a modpack together for 1.2.5 after returning to MC. - 124 mods! Enjoy :P/>

#44 D3matt

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Posted 12 August 2012 - 08:02 AM

It's not really a mod pack if you have to download them all manually, is it?

#45 Cloudy

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Posted 12 August 2012 - 11:17 AM

It has all the "hard" part done - config files. The rest is just installing mods in the order described.

FuzzyPurp - you should look into MCUpdater - should allow you to build a mod pack while automatically allowing downloads from the mod authors website - including adf.ly :P/>

#46 ETHANATOR360

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Posted 13 August 2012 - 01:26 AM

in the top right corner of your picture it says 3603 block ids left how is this possible

#47 FuzzyPurp

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Posted 13 August 2012 - 01:47 AM

Forge 3.3.8.152 and up, merge in the 4096 block ID hook. Thats how many block id's i have left free.

#48 ETHANATOR360

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Posted 13 August 2012 - 02:24 AM

which one should i use theres like 5

#49 TheOutcast5

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Posted 13 August 2012 - 09:15 AM

How the hell did you get 124 mods working at once

#50 D3matt

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Posted 13 August 2012 - 06:26 PM

View PostCloudy, on 12 August 2012 - 11:17 AM, said:

It has all the "hard" part done - config files. The rest is just installing mods in the order described.

FuzzyPurp - you should look into MCUpdater - should allow you to build a mod pack while automatically allowing downloads from the mod authors website - including adf.ly :P/>
Downloading and install 124 mods takes a very long time.

This MCUPdater you speak of... It sounds very nice. Is it like a better version of MCPatcher? Does it remove the hassle of having to download all 124 mods in the first place? Where can I get i? Google only returns a vaguely-described githhub project that seems to be a server updater (I this it? https://github.com/smbarbour/MCUpdater), and a bunch of stuff about mcupdate.exe and whether it's a virus or not.

#51 ETHANATOR360

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Posted 13 August 2012 - 07:05 PM

which 4096 block id mod should i use?

#52 ETHANATOR360

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Posted 14 August 2012 - 03:06 PM

do you use sharose id resolver?

#53 ETHANATOR360

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Posted 14 August 2012 - 03:26 PM

View PostFuzzyPurp, on 13 August 2012 - 01:47 AM, said:

Forge 3.3.8.152 and up, merge in the 4096 block ID hook. Thats how many block id's i have left free.
does that mean if i have forge i already have 4096 block ids? (i have the latest forge)

#54 D3matt

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Posted 14 August 2012 - 05:48 PM

View PostETHANATOR360, on 14 August 2012 - 03:26 PM, said:

View PostFuzzyPurp, on 13 August 2012 - 01:47 AM, said:

Forge 3.3.8.152 and up, merge in the 4096 block ID hook. Thats how many block id's i have left free.
does that mean if i have forge i already have 4096 block ids? (i have the latest forge)
Yes that's what he means. (Didn't minecraft expand to 4096 block IDs a couple versions ago anyway?)

#55 ETHANATOR360

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Posted 14 August 2012 - 06:04 PM

i dont know i thought it had like 200 somthing

#56 FuzzyPurp

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Posted 15 August 2012 - 07:24 AM

View PostD3matt, on 13 August 2012 - 06:26 PM, said:

View PostCloudy, on 12 August 2012 - 11:17 AM, said:

It has all the "hard" part done - config files. The rest is just installing mods in the order described.

FuzzyPurp - you should look into MCUpdater - should allow you to build a mod pack while automatically allowing downloads from the mod authors website - including adf.ly :D/>
Downloading and install 124 mods takes a very long time.

This MCUPdater you speak of... It sounds very nice. Is it like a better version of MCPatcher? Does it remove the hassle of having to download all 124 mods in the first place? Where can I get i? Google only returns a vaguely-described githhub project that seems to be a server updater (I this it? https://github.com/smbarbour/MCUpdater), and a bunch of stuff about mcupdate.exe and whether it's a virus or not.

Sorry, i meant McPatcher :P/>

View PostETHANATOR360, on 13 August 2012 - 07:05 PM, said:

which 4096 block id mod should i use?

do you use sharose id resolver?
included in Forge 3.3.8.152+

View PostETHANATOR360, on 14 August 2012 - 03:26 PM, said:

View PostFuzzyPurp, on 13 August 2012 - 01:47 AM, said:

Forge 3.3.8.152 and up, merge in the 4096 block ID hook. Thats how many block id's i have left free.
does that mean if i have forge i already have 4096 block ids? (i have the latest forge)

See above.

View PostD3matt, on 14 August 2012 - 05:48 PM, said:

View PostETHANATOR360, on 14 August 2012 - 03:26 PM, said:

View PostFuzzyPurp, on 13 August 2012 - 01:47 AM, said:

Forge 3.3.8.152 and up, merge in the 4096 block ID hook. Thats how many block id's i have left free.
does that mean if i have forge i already have 4096 block ids? (i have the latest forge)
Yes that's what he means. (Didn't minecraft expand to 4096 block IDs a couple versions ago anyway?)

I use ID resolver just to solve item and block id conflicts so i can boot to the menu, close, delete IDR configs then assign the configs in the mod's retrospective config file. Rinse & Repeat till IDR shows no conflicts. This way the modpack doesn't rely on IDR config files :D/>

#57 D3matt

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Posted 15 August 2012 - 07:58 AM

View PostFuzzyPurp, on 15 August 2012 - 07:24 AM, said:

View PostD3matt, on 13 August 2012 - 06:26 PM, said:

View PostCloudy, on 12 August 2012 - 11:17 AM, said:

It has all the "hard" part done - config files. The rest is just installing mods in the order described.

FuzzyPurp - you should look into MCUpdater - should allow you to build a mod pack while automatically allowing downloads from the mod authors website - including adf.ly :D/>
Downloading and install 124 mods takes a very long time.

This MCUPdater you speak of... It sounds very nice. Is it like a better version of MCPatcher? Does it remove the hassle of having to download all 124 mods in the first place? Where can I get i? Google only returns a vaguely-described githhub project that seems to be a server updater (I this it? https://github.com/smbarbour/MCUpdater), and a bunch of stuff about mcupdate.exe and whether it's a virus or not.

Sorry, i meant McPatcher :P/>
Thanks, but... That wasn't your post?

#58 FuzzyPurp

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Posted 15 August 2012 - 08:41 AM

131 mods now, list updated, configs and texture pack available. Check OP

#59 ETHANATOR360

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Posted 16 August 2012 - 10:01 PM

you are the master of modding :(/>

#60 ETHANATOR360

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Posted 17 August 2012 - 01:35 AM

36 mods down 95 to go :(/>





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