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[Suggestion] Monitors


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#1 Astrognome

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Posted 19 February 2012 - 06:46 AM

I'm new to computercraft, but not to lua (6 years), and I thought of a good idea.

Monitors

First, you craft vga cables. I'm thinking 1 iron with four redstone around it would net you 8 cables. The cables are placed like redpower cables, or maybe just redstone.

Next you craft a monitor. I'm thinking 1 glass surrounded by 8 stone. You could place monitors on walls, and they would stick out a small amount. Then you connect the monitor to a terminal. When a monitor is right clicked, it shows an exact view of the terminal. You could even have multiple monitors on one terminal. If one monitor was hooked to multiple terminals, one could maybe press a button or type a command to switch.

Why this? Think. You could have a centralized computer for the whole base. So I could realize, "Oh! I forgot to harvest the wheat!" Then from any of the monitors throughout the base, you could harvest your wheat with your wheaty program thing. You could use the same computer in your bc engine room, and for your big alarm clock with the lava flow.

#2 Casper7526

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Posted 19 February 2012 - 06:50 AM

Someone is actually making a monitor peripheral for 1.3 :)/>

It's insanely nice looking and is exactly what your looking for ;)/>

#3 Xtansia

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Posted 19 February 2012 - 07:37 AM

View PostCasper7526, on 19 February 2012 - 06:50 AM, said:

Someone is actually making a monitor peripheral for 1.3 :)/>

It's insanely nice looking and is exactly what your looking for ;)/>

Who?
Do you have pics?

#4 Casper7526

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Posted 19 February 2012 - 07:40 AM

heh, beg Cloudy for pics :)/>

#5 rockymc

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Posted 19 February 2012 - 11:25 AM

And Imma make cameras and cds and dvds.

#6 Hawk777

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Posted 20 February 2012 - 06:56 PM

Why not just use a normal console as your monitor instead and have it talk to the one you want to control over rednet?

#7 Kaleb702

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Posted 21 February 2012 - 03:26 AM

Why not just use normal cables / bundled cables?

#8 Hawk777

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Posted 21 February 2012 - 05:49 AM

Rednet is bundled cables. It’s just a protocol that provides message boundaries and addressing over bundled cable.

#9 FuzzyPurp

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Posted 21 February 2012 - 06:32 AM

View PostHawk777, on 21 February 2012 - 05:49 AM, said:

Rednet is bundled cables. It’s just a protocol that provides message boundaries and addressing over bundled cable.

In 1.3 Modems also use cables...just instant speed :)/>

#10 Kaleb702

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Posted 21 February 2012 - 05:48 PM

View PostHawk777, on 21 February 2012 - 05:49 AM, said:

Rednet is bundled cables. It’s just a protocol that provides message boundaries and addressing over bundled cable.
No, the OP was talking about wanting VGA cables or something dumb like that.

#11 Hawk777

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Posted 22 February 2012 - 12:40 AM

OK, I thought "Why not just use normal cables / bundled cables?" was in response to my post directly above it of "Why not just use a normal console as your monitor instead and have it talk to the one you want to control over rednet?"; certainly we already have bundled cable so if it's practical to use it for any possible future monitor block it makes sense.

#12 Cloudy

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Posted 23 February 2012 - 02:04 AM

How did I miss this topic?

I'll post some pics of my peripheral tomorrow as I'm on my mobile. If any of my beta testers would like to post pics or videos etc in the mean time feel free!

#13 Casper7526

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Posted 23 February 2012 - 02:10 AM

Posted Image

#14 Cloudy

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Posted 23 February 2012 - 02:17 AM

LOL. Nice one Casper, I must say I didn't expect that! Trust you to already be finding ways to do stuff I've not even thought of :-p

It's worth pointing out that it can do whatever a regular terminal can do (including rendering normal text!), but has a setable font size :-p

#15 Casper7526

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Posted 23 February 2012 - 02:18 AM

Now we just gotta find a way for magic block to hide the terminal so you can actually type on the screen without seeing the terminal :)/>

#16 Cloudy

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Posted 23 February 2012 - 02:28 AM

Or I can just code that keyboard peripheral that I wanted to make - although wouldn't work at distance I guess!

#17 FuzzyPurp

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Posted 23 February 2012 - 02:38 AM

View PostCloudy, on 23 February 2012 - 02:28 AM, said:

Or I can just code that keyboard peripheral that I wanted to make - although wouldn't work at distance I guess!

thought you were going to bed lmao - and ccmonitor not compatible with optifine ;(

#18 Cloudy

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Posted 23 February 2012 - 02:48 AM

If you mean messed up texture like what happened with computer craft - it's probably too because I use a texture index (I use 64 sprites) which is used by grass. I'll attempt to fix that tomorrow or any issues - can't think of anything that I'm doing specifically that should have any issues with optifine. Send me a pm with the issue and any screenshots and I'll look into it when I wake up.

And I was going to bed - I'm in bed right now and indeed should be sleeping, but I'm still awake.

#19 Casper7526

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Posted 23 February 2012 - 02:50 AM

Nah, the rendering of the text itself gets screwed up with Optifine Cloudy, or atleast it did for me.

#20 FuzzyPurp

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Posted 23 February 2012 - 07:51 AM

Posted Image





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