Dex_Luther, on 25 July 2013 - 11:59 AM, said:
Pharap, on 25 July 2013 - 08:58 AM, said:
SetRange would be useful if it was a tradeoff between range and fuel.
The problem with the beacon in survival is that it is in a fixed location, thus you can only get the benefits of it whilst in that range.
By making it a turtle upgrade, the beacon would effectively be moveable, thus it doesn't have to stay in one place, it can be taken down into mineshafts then moved back up to the surface as required.
The main point is the moveability.
The problem with the beacon in survival is that it is in a fixed location, thus you can only get the benefits of it whilst in that range.
By making it a turtle upgrade, the beacon would effectively be moveable, thus it doesn't have to stay in one place, it can be taken down into mineshafts then moved back up to the surface as required.
The main point is the moveability.
I like the idea of a beacon peripheral, but not the idea of it being able to move. Movement like that would make it way to over powered. The point of the beacon is for it to be a landmark to help players find important places like spawn or market town in SMP.
Like cranium said, using it as a landmark is one use (though you're supposed to use a compass to find your spawn).
And like I said, the ability to make it moveable in the form of a turtle upgrade would be balanced by fuel increases and/or range decreases.
Also, you have just made me ponder the possibility of the turtle gaining the beacon's beam, which would make locating the turtle easier. In some ways that could be more useful than some of the buffs provided by the beacon.











