function ChooseGate(...)
Print("1=NotGate 2=AndGate 3=NandGate 4=OrGate 5=RedClock 6=XorGate 7=XnorGate")
Gate = io.read()
if Gate == 1 then
NotGate()
elseif Gate == 2 then
AndGate()
elseif Gate == 3 then
NandGate()
elseif Gate == 4 then
Orgate()
elseif Gate == 5 then
RedClock
elseif Gate == 6 then
XorGate()
elseif Gate == 7 then
XnorGate()
end
end
function redclock(...)
Print("RedClock")
Print("Ticks")
clockspeed = io.read()
clockspeedm = tonumber(clockspeed)
clockspeedm = clockspeedm/10
Print("Side")
side = io.read()
while true do
redstone.setOutput("left", true)
sleep(clockspeedm/2)
redstone.setOutput(side, false)
sleep(clockspeedm/2)
end
end
function AndGate(...)
Print("AndGate")
while true do
rightredstone = redstone.getInput("right")
leftredstone = redstone.getInput("left")
if rightredstone == true and leftredstone == true then
redstone.setOutput("back", true)
else
redstone.setOutput("back", false)
end
sleep(0.1)
end
end
function OrGate(...)
Print("OrGate")
while true do
rightredstone = redstone.getInput("right")
leftredstone = redstone.getInput("left")
if rightredstone == true or leftredstone == true then
redstone.setOutput("back", true)
else
redstone.setOutput("back", false)
end
sleep(0.1)
end
end
function XorGate(...)
Print("XorGate")
while true do
rightredstone = redstone.getInput("right")
leftredstone = redstone.getInput("left")
if rightredstone == true and leftredstone == false then
redstone.setOutput("back", true)
elseif rightredstone == false and leftredstone == true then
redstone.setOutput("back", true)
else
redstone.setOutput("back", false)
end
sleep(0.1)
end
end
function NotGate(...)
Print("NotGate")
while true do
frontredstone = redstone.getInput("front")
if frontredstone == false then
redstone.setOutput("back", true)
else
redstone.setOutput("back", false)
end
sleep(0.1)
end
end
function NandGate(...)
Print("NandGate")
while true do
rightredstone = redstone.getInput("right")
leftredstone = redstone.getInput("left")
if rightredstone == false and leftredstone == false then
redstone.setOutput("back", true)
else
redstone.setOutput("back", false)
end
sleep(0.1)
end
end
function XnorGate(...)
Print("XnorGate")
while true do
rightredstone = redstone.getInput("right")
leftredstone = redstone.getInput("left")
if rightredstone == true and leftredstone == true then
redstone.setOutput("back", true)
elseif rightredstone == false and leftredstone == false then
redstone.setOutput("back", true)
else
redstone.setOutput("back", false)
end
sleep(0.1)
end
end
Print("RedGates 1.0")
ChooseGate()
I need help with my Program
Started by M4sh3dP0t4t03, Apr 14 2013 10:45 PM
4 replies to this topic
#1
Posted 14 April 2013 - 10:45 PM
i tried to make a little program to make the redstone gates in my survival world cheaper and smaller but every time I try to tun this i get "bios:337: [string "redgates"]:14: ´=´ expected" here is the code
#2
Posted 14 April 2013 - 10:47 PM
Can I first say your calling a function before it has been loaded:
This would work
if true then
test()
end
function test()
print("TEST")
end
This would work
#3
Posted 14 April 2013 - 10:48 PM
Also:
Print("RedClock")
Print("Ticks")
print is case-sensitive like the rest of Lua
Print("RedClock")
Print("Ticks")
print is case-sensitive like the rest of Lua
#4
Posted 14 April 2013 - 10:52 PM
Imque, on 14 April 2013 - 10:47 PM, said:
Can I first say your calling a function before it has been loaded:
This would work
if true then
test()
end
function test()
print("TEST")
end
This would work
however this will
function this()
if true then
test()
end
end
function test()
print("TEST")
end
this()
the reason this is the case is because the functions and variables are loaded top down, but when a statement (i.e. if statement) is encountered that is not in a function it IS evaluated. So in your example the if statement is running before the function is loaded, however in the fix I showed the two functions are loaded and then we attempt to use them, meaning it will work this way...
Now to OP as for the actual problem (except for your order being wrong) is that RedClock is missing the () at the end, so Lua thinks you are trying to assign something to the variable, not call the function.
#5
Posted 14 April 2013 - 11:03 PM
ok i fixed it now, thanks for your help
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