More realistic crafting recipes
#1
Posted 17 April 2013 - 04:28 PM
#2
Posted 17 April 2013 - 04:48 PM
#3
Posted 17 April 2013 - 04:56 PM
#4
Posted 17 April 2013 - 05:09 PM
#5
Posted 17 April 2013 - 07:19 PM
#6
Posted 18 April 2013 - 02:11 AM
ComputerCraft's barrier to entry is the fact that you have to learn how to program computers and turtles, it doesn't need another.
#7
Posted 18 April 2013 - 02:48 AM
True but it would make the mod less over-powered, since you NEED the hard steps in order to craft a computer, so there wouldn't be that "It's too over-powered" thing.
#8
Posted 18 April 2013 - 03:17 AM
And really, you can throw 5 diamonds in lava and cheat in a computer. IMO its pointless to add a complex crafting recipe for this.
I really do agree with TheCoryKid.
#9
Posted 18 April 2013 - 05:00 AM
This has been suggested before and not gotten in it should be in the don't ask about list.
My personal opinion is either way doesn't matter to me much. If it was added it would be nice to have a config option to use normal recipes. But seeing as the development time that would go into that would into be going into other cools stuff like the upcoming PDA makes me drift towards no.
#10
Posted 18 April 2013 - 04:49 PM
#11
Posted 18 April 2013 - 05:25 PM
#12
Posted 18 April 2013 - 07:34 PM
Why? Because they require programming, which requires creativity, hard work, and skill.
Work required to use and maintain items from many mods such as logistic pipes -> Low/Medium
Why? Because once you've got them going and have a decent power source, they will work forever.
Work necessary to craft a computer/turtle -> Low/Medium
Why? Because it is expected that you will spend the majority of your time programming these things, not looking for resources or wasting time making them.
Work necessary to craft logistic pipes + the power sources necessary to use them -> Medium/High
Why? Because once they're crafted, it requires little thought to use them. Simply follow the steps you're given on the wiki and Bam! It's all done.
Now I don't play much in survival mode - I find creative to be more enjoyable. But regardless, I still dislike the suggestion due to the fact that it follows faulty logic. And besides, realism has no place in Minecraft. Realism is for the real world. Let's keep it there.
#13
Posted 19 April 2013 - 07:16 AM
TheCoryKid, on 18 April 2013 - 02:11 AM, said:
Other mods which have digging mechanisms (such as quarries), require huge amounts of diamonds and gold to craft, then they require an external power source (more resources). Turtles require a few logs, a chest, and to type "excavate 500" and a chunk loader to return in a few days.
#14
Posted 19 April 2013 - 07:19 AM
Signify, on 19 April 2013 - 07:16 AM, said:
TheCoryKid, on 18 April 2013 - 02:11 AM, said:
ComputerCraft's barrier to entry is the fact that you have to learn how to program computers and turtles, it doesn't need another.
#15
Posted 19 April 2013 - 07:33 AM
Engineer, on 19 April 2013 - 07:19 AM, said:
Signify, on 19 April 2013 - 07:16 AM, said:
TheCoryKid, on 18 April 2013 - 02:11 AM, said:
#17
Posted 19 April 2013 - 07:41 AM
#18
Posted 19 April 2013 - 08:05 AM
Bubba, on 19 April 2013 - 07:41 AM, said:
#19
Posted 19 April 2013 - 08:09 AM
Signify, on 19 April 2013 - 08:05 AM, said:
Bubba, on 19 April 2013 - 07:41 AM, said:
#20
Posted 19 April 2013 - 08:09 AM
Damn ninja
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