Jump to content




Turtle Changes


  • You cannot reply to this topic
20 replies to this topic

#1 yaaay

  • Banned
  • 122 posts

Posted 20 April 2013 - 12:01 AM

Instead of Being seperate and filling up the creative inventory,Why not just make turtles equip items? You know,it will be annoying to fill up inventories

Slot 1:Tools
Slot 2:Crafty or not
Slot 3:Wireless or not

#2 Cloudy

    Ex-Developer

  • Members
  • 2,543 posts

Posted 20 April 2013 - 12:02 AM

What? Nah. Crafting was a choice we made.

#3 yaaay

  • Banned
  • 122 posts

Posted 20 April 2013 - 12:07 AM

why not?you can easily change the equipments

#4 Cloudy

    Ex-Developer

  • Members
  • 2,543 posts

Posted 20 April 2013 - 12:18 AM

Which is exactly the point. We don't want you to be able to change the equipment.

#5 Left4Cake

  • Members
  • 272 posts
  • LocationEarth

Posted 20 April 2013 - 02:59 PM

Wait, if you have a wirless turtal with no tool, is it too late to add one? (Never tried it)

#6 Dlcruz129

    What's a Lua?

  • Members
  • 1,423 posts

Posted 20 April 2013 - 05:05 PM

View PostLeft4Cake, on 20 April 2013 - 02:59 PM, said:

Wait, if you have a wirless turtal with no tool, is it too late to add one? (Never tried it)

You can still craft a tool on to it. I'm not sure if it keeps it's id/fuel/etc though.

#7 JJRcop

  • Members
  • 131 posts

Posted 20 April 2013 - 08:21 PM

Doesn't turtle.place function as a sort of use tool? (In the selected slot)

#8 Bubba

    Use Code Tags!

  • Moderators
  • 1,142 posts
  • LocationRHIT

Posted 21 April 2013 - 06:35 AM

View PostJJRcop, on 20 April 2013 - 08:21 PM, said:

Doesn't turtle.place function as a sort of use tool? (In the selected slot)

No. Not unless it's a bucket or something that acts in a similar fashion.

#9 Cranium

    Ninja Scripter

  • Moderators
  • 4,031 posts
  • LocationLincoln, Nebraska

Posted 21 April 2013 - 03:28 PM

Well, turtle.place() uses (almost) any tool like if the player were holding it. You could use shears and several other things. THe only ones that have problems, would be mod tools, i think.

#10 Bubba

    Use Code Tags!

  • Moderators
  • 1,142 posts
  • LocationRHIT

Posted 21 April 2013 - 04:00 PM

It doesn't use mining tools though, correct?

#11 Sammich Lord

    IRC Addict

  • Members
  • 1,212 posts
  • LocationThe Sammich Kingdom

Posted 21 April 2013 - 04:02 PM

View PostBubba, on 21 April 2013 - 04:00 PM, said:

It doesn't use mining tools though, correct?
Turtles work with almost any tool that can right-click. Some mod tools don't work though.

#12 Spongy141

  • Members
  • 526 posts
  • Location'Merica

Posted 21 April 2013 - 07:15 PM

Wait, so a turtle could milk a cow as long as it has a bucket selected, and has a program to milk a cow?

#13 theoriginalbit

    Semi-Professional ComputerCrafter

  • Moderators
  • 7,332 posts
  • LocationAustralia

Posted 21 April 2013 - 07:23 PM

View PostSpongy141, on 21 April 2013 - 07:15 PM, said:

Wait, so a turtle could milk a cow as long as it has a bucket selected, and has a program to milk a cow?
Indeed, just tested it, and it can milk a cow.

#14 Spongy141

  • Members
  • 526 posts
  • Location'Merica

Posted 21 April 2013 - 07:45 PM

I can just imagine how many people when figuring that out will take it completely in the wrong way..

#15 JJRcop

  • Members
  • 131 posts

Posted 21 April 2013 - 09:34 PM

Must test with wheat tomorrow so I can have my farm breeding while I'm lazing around fishing.

#16 Left4Cake

  • Members
  • 272 posts
  • LocationEarth

Posted 23 April 2013 - 02:53 AM

View PostCranium, on 21 April 2013 - 03:28 PM, said:

Well, turtle.place() uses (almost) any tool like if the player were holding it. You could use shears and several other things. THe only ones that have problems, would be mod tools, i think.

So I take it when you are crafting a tool to the turtal you are doing it to 1 not take up a slot in the inventory and 2 doing it to make the tool unbreaking.

#17 Cranium

    Ninja Scripter

  • Moderators
  • 4,031 posts
  • LocationLincoln, Nebraska

Posted 23 April 2013 - 03:14 AM

View PostLeft4Cake, on 23 April 2013 - 02:53 AM, said:

So I take it when you are crafting a tool to the turtal you are doing it to 1 not take up a slot in the inventory and 2 doing it to make the tool unbreaking.
Well, that is the plan. But I do believe there is a plan for tool durability for tools crafted to the turtle itself.

#18 Left4Cake

  • Members
  • 272 posts
  • LocationEarth

Posted 23 April 2013 - 06:24 AM

View PostCranium, on 23 April 2013 - 03:14 AM, said:

Well, that is the plan. But I do believe there is a plan for tool durability for tools crafted to the turtle itself.

If you do that any possibly for being able to craft the lesser tools to the turtle? (wood, stone, iron, gold) Of course that might be a bit OP with out durability.

#19 Cranium

    Ninja Scripter

  • Moderators
  • 4,031 posts
  • LocationLincoln, Nebraska

Posted 23 April 2013 - 06:51 AM

No idea. I think there was a suggestion post quite a while ago, but I don't really feel like searching for it.

#20 Left4Cake

  • Members
  • 272 posts
  • LocationEarth

Posted 24 April 2013 - 07:56 AM

In my mind I just think Tool durability and all type of tools should go hand in hand.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users