[Question] ComputerCraft Lua Emulator for iPads and iPods
#1
Posted 12 April 2012 - 02:01 AM
#2
Posted 12 April 2012 - 05:59 AM
if you could make this i would get it on my ipad 2
#3
Posted 12 April 2012 - 06:53 AM
#5
Posted 04 June 2012 - 09:19 AM
I wouldn't mind paying for an app like this.
#6
Posted 08 June 2012 - 12:46 AM
#7
Posted 08 June 2012 - 07:00 AM
#9
Posted 09 June 2012 - 02:45 AM
#10
Posted 19 June 2012 - 09:38 PM
TheOutcast5, on 09 June 2012 - 02:45 AM, said:
this is about how to run lua as an app
i would use the android platform first if you plan on having all the apis and not having to recode everything because it can run java smoothly
#11
Posted 21 June 2012 - 02:22 AM
#12
Posted 21 June 2012 - 03:07 AM
I don't really want a CraftOS emulator.
You should make a lua interpreter with addons like CraftOS.
Just don't sell it for 99cents, some of us don't have money and I can't really imagine many people buying it (If it were just CraftOS).
Overall you would pretty much get only a few people buying it because most don't have money for it and nearly most of the CC community is at the forums (if sold for 99cents).
EDIT: Ideally you should make it a background CC-looking and have it enterpret your code Lua only, then also make a plugin/addon for CraftOS.
#13
#14
Posted 22 June 2012 - 02:46 AM
roel15, on 21 June 2012 - 04:23 AM, said:
Forgot, does codea have corutine.yeild() with characters?
#15
Posted 22 June 2012 - 02:08 PM
#17
Posted 22 June 2012 - 06:02 PM
DON'T MIX.
Takes hella long time to run an app in java on an Andriod.
#18
Posted 23 June 2012 - 04:36 PM
Noodle, on 22 June 2012 - 06:02 PM, said:
DON'T MIX.
Takes hella long time to run an app in java on an Andriod.
Wth? Google advices you to do that. It was originally intended that Android apps should be written in Java. More than 90% of all apps on the Google Play Store are written in Java, so don't tell us that it does not run fast, and is not a good mix.
Please, do some research before babbling about something that a simple google search could answer.
Also, it says in your own signature: "LTS. Learn to google", so I see no reason why you could not have done that yourself.
#19
Posted 02 July 2012 - 02:48 AM
I had an android... It loaded so slow that I threw it against the wall and It died (broke). I then went out and got an iPhone. Java and Android was intended but It doesn't load (nearly) as fast as native programs do. I'm just saying that it really isn't the best in quality, not that people that have an android are messed or something.
Android
Pros: Graphics, big
Cons: Slow, Big, easy to break, battery, apps crash, much more.
iPhone
Pros: Sized, Fast, Graphics, not-so-breakable, parses fast (java + native)
Cons: Some records of battery misbehaviors, Some apps crash
#20
Posted 02 July 2012 - 03:16 AM
Noodle, on 02 July 2012 - 02:48 AM, said:
I had an android... It loaded so slow that I threw it against the wall and It died (broke). I then went out and got an iPhone. Java and Android was intended but It doesn't load (nearly) as fast as native programs do. I'm just saying that it really isn't the best in quality, not that people that have an android are messed or something.
Android
Pros: Graphics, big
Cons: Slow, Big, easy to break, battery, apps crash, much more.
iPhone
Pros: Sized, Fast, Graphics, not-so-breakable, parses fast (java + native)
Cons: Some records of battery misbehaviors, Some apps crash
iOS is proprietary to Apple products, While Android is a open platform where any company with any model of phone can use so you cannot compare a phone running android to the iPhone unless the two phones have the same or equivalent hardware specs.
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