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[MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

peripheral java lua

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#121 theubie

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Posted 16 April 2012 - 04:12 PM

Just an FYI: If you get a chance to you might want to add some bounds checking in sensorsUI for the vBar function.

BatBoxes seem to like to charge over their max EU storage and it throws a fit when you try to send more than 100% to the vBar function.

Nothing that's a major bug as it's easy to do bounds checking on this side...just might wanna throw that into the API when you get a chance! :)/>

#122 gigagames

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Posted 18 April 2012 - 04:27 PM

Hii,
can you pls update the changelog :PP ?

#123 yoskaz01

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Posted 19 April 2012 - 08:06 AM

View Posttheubie, on 16 April 2012 - 04:12 PM, said:

Just an FYI: If you get a chance to you might want to add some bounds checking in sensorsUI for the vBar function.

BatBoxes seem to like to charge over their max EU storage and it throws a fit when you try to send more than 100% to the vBar function.

Nothing that's a major bug as it's easy to do bounds checking on this side...just might wanna throw that into the API when you get a chance! :)/>

will do, thanks for the update:)

View Postgigagames, on 18 April 2012 - 04:27 PM, said:

Hii,
can you pls update the changelog :PP ?

yup
i'm also working on a comprehensive help system... which might take some time to finish due to priorities but i can definitely update the changelog included with the .zip

#124 yoskaz01

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Posted 19 April 2012 - 02:51 PM

the new console program is progressing...

a quick peak:
Spoiler

additional sample snapshots can be found here:
http://imgur.com/a/1tOfo#0

#125 minecrafter1134

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Posted 19 April 2012 - 04:33 PM

wow, this mod sounds awesome for my other mod-related automations. I just wish I'd have seen this before I updated. I await it's update.

#126 yoskaz01

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Posted 20 April 2012 - 01:57 PM

i updated the latest download with the new lua changes - so just redownload.

if you are only interested in the new console (still missing 2 features: external monitor support and scrollable lists)
you can download just the lua files here

i'll release a 1.2.5 update in the next 2 days.

#127 Xfel

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Posted 20 April 2012 - 04:50 PM

Did I miss something? Is there already a ComputerCraft for 1.2.5?

#128 yoskaz01

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Posted 20 April 2012 - 11:59 PM

View PostXfel, on 20 April 2012 - 04:50 PM, said:

Did I miss something? Is there already a ComputerCraft for 1.2.5?
not yet afaik,
that's why i see no point in releasing ccSensors for 1.2.5 until cc for 1.2.5 is out.
also gives me more time to add more content to the rel other than just 1.2.5 update :)/>

#129 gigagames

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Posted 21 April 2012 - 09:58 AM

nooo doint make i for mc 1.2.5 xDDD then i cant update this mod in my world -.-

#130 yoskaz01

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Posted 21 April 2012 - 01:48 PM

View Postgigagames, on 21 April 2012 - 09:58 AM, said:

nooo doint make i for mc 1.2.5 xDDD then i cant update this mod in my world -.-

giga, which version of MC are you using?

#131 gigagames

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Posted 22 April 2012 - 09:37 AM

1.2.3 , mc have every day ne new version , and in 1.2.3 all mods which I need was out for 1.2.3 ^^

#132 Arduin

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Posted 23 April 2012 - 07:09 PM

I am really looking forward to the 1.2.5 Update of CC and your Mod :)/>

Is there any updated progress for SMP?

#133 yoskaz01

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Posted 24 April 2012 - 03:18 AM

View PostArduin, on 23 April 2012 - 07:09 PM, said:

I am really looking forward to the 1.2.5 Update of CC and your Mod :)/>

Is there any updated progress for SMP?

thanks :-)

i'll upload the 1.2.5 version later today (when I'm back home)

smp is progressing

apologies on the delay I just decided to wait for 1.2.5 with smp dues to the forge change

#134 Gotthard

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Posted 24 April 2012 - 03:29 AM

Will install it approximately 1 second on my server once you release it :)/>

My roommate's jaw dropped when I showed him some of the stuff in single player!

#135 FuzzyPurp

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Posted 24 April 2012 - 05:35 PM

i just knew this peripheral would be here for awhile :)/>
Cant imagine not using it :)/> - thanks for the update.

#136 yoskaz01

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Posted 25 April 2012 - 03:03 PM

updated to build 015pr1
minor fixes - the main addition is scrollable lists in the sensor gui..

#137 SimpleMajority

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Posted 26 April 2012 - 05:02 AM

I notice in the SMP side I can see the sensors screen ";" shortcut by default. I saw it and went %#@ YEAH, but when I went to craft it I was quickly disappointed.

Now that being said I am using lua as part of a major final and I am not sure how to make the idea work. Idea is the readings are collected via ccSensor and passed via the internet to PHP and translated to the web page with Javascript. My professor said he wanted to see great things from my final and wanted me to challenge myself lol.

#138 yoskaz01

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Posted 26 April 2012 - 02:26 PM

View PostSimpleMajority, on 26 April 2012 - 05:02 AM, said:

I notice in the SMP side I can see the sensors screen ";" shortcut by default. I saw it and went %#@ YEAH, but when I went to craft it I was quickly disappointed. Now that being said I am using lua as part of a major final and I am not sure how to make the idea work. Idea is the readings are collected via ccSensor and passed via the internet to PHP and translated to the web page with Javascript. My professor said he wanted to see great things from my final and wanted me to challenge myself lol.

great, sounds like an interesting project.
i'm not sure i understood what issue you encountered, can you provide more details?

#139 yoskaz01

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Posted 26 April 2012 - 02:28 PM

a quick update,
Proximity sensor is in the works
just need to flush out a couple of bug and i'll update the release.

Sample snapshot:
Spoiler


#140 cant_delete_account

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Posted 26 April 2012 - 04:32 PM

I would suggest making this your title:
[CC: 1.33][MC: 1.2.5] ccSensors
Might make people less confused.. Cause the title still says 'Cc1.3 Addon:ccSensors', when it's 1.33
P.S: If you don't know how to edit the title, goto your topic, click 'Edit', then click 'Use Full Editor', and you can change the title.





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