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[MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

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#161 Bedja

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Posted 05 May 2012 - 02:15 PM

Hey.

Need some help here been trying to get ccSensors to read the stats on my reactor.

But it keeps giving me errors on the screen saying the sensor is not connectet but the sensor module is telling me that the sensor is connectet.
plus everytime i press the advanced settings on the sensor module to get the readings it crash the game.

#162 djblocksaway

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Posted 05 May 2012 - 03:52 PM

lol i love how you update this so fast :)/>
nice... Keep up the good work

#163 yoskaz01

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Posted 09 May 2012 - 11:59 AM

hey,
a bit of progress with SMP,
hope to release first SMP beta this weekend:)
if anyone that runs a server would like to request an SMP feature (like server config settings) - it's a good time to ask...

#164 musznik

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Posted 09 May 2012 - 09:40 PM

feature? yes - DOWNLOAD :)/>

#165 Saboru

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Posted 12 May 2012 - 02:41 AM

I think you should add the ability to turn off the recipes for sensors that you don't want/need from the config file.

So, say if you don't use buildcraft, you set the buildcraft sensors to false and they can't be built. That way people won't waste resources on things that can't be used.

#166 theubie

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Posted 12 May 2012 - 07:29 AM

View PostSaboru, on 12 May 2012 - 02:41 AM, said:

I think you should add the ability to turn off the recipes for sensors that you don't want/need from the config file.

So, say if you don't use buildcraft, you set the buildcraft sensors to false and they can't be built. That way people won't waste resources on things that can't be used.

Or have it detect which mods are installed and disable them itself. That's a pain, though. At least it was when I wrote a mod or two.

#167 yoskaz01

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Posted 12 May 2012 - 12:49 PM

actually it does detect which mods are installed.
currently i keep the sensor modules in the game - just disable them.
i don't won't to remove items that were build by the player just in case they temporarily removed a mod.

as for preventing load of sensor Modules, you can actually control it from the config file.
just change the module id to -1 to remove it.

#168 cant_delete_account

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Posted 13 May 2012 - 09:59 PM

You might want to add '[SMP]' to the title too. XD I never knew it was SMP 'till I looked at the thread.

#169 yoskaz01

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Posted 13 May 2012 - 10:24 PM

View Postthesbros, on 13 May 2012 - 09:59 PM, said:

You might want to add '[SMP]' to the title too. XD I never knew it was SMP 'till I looked at the thread.

yea, will do once i verify it's all working properly :P/>

#170 Saboru

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Posted 14 May 2012 - 08:50 PM

Does the smp beta still require modloader mp or just FML?

#171 Cloudy

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Posted 14 May 2012 - 08:53 PM

FML, of course! It wouldn't work with Forge, or ComputerCraft otherwise :P/>

#172 MrGraphic

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Posted 15 May 2012 - 06:07 PM

Thank you very much yoskaz01, look like finally ccSensors works with APS :P/>.

#173 musznik

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Posted 15 May 2012 - 10:23 PM

yoskaz01! my life is complete :P/> thanks

#174 Saboru

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Posted 17 May 2012 - 01:13 AM

I'm getting an issue when trying to use the client version and server version. When I try to connect to the server it says "The server requires you to have the following mods: mod_ccSensors 0.3 (MC1.2.3)"

What's the problem and how do I fix it?

#175 yoskaz01

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Posted 17 May 2012 - 03:41 AM

Quote

I'm getting an issue when trying to use the client version and server version. When I try to connect to the server it says "The server requires you to have the following mods: mod_ccSensors 0.3 (MC1.2.3)"

What's the problem and how do I fix it?

try downloading the latest files.

i couldn't find a reference to the old version anywhere in the code.

also, make sure you remove the old SSP ccSensors.zip from your mods folder.

#176 yoskaz01

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Posted 17 May 2012 - 12:06 PM

View PostMrGraphic, on 15 May 2012 - 06:07 PM, said:

Thank you very much yoskaz01, look like finally ccSensors works with APS :P/>.

found an annoying but elusive bug - had somewhere the letter 'z' ....
must be mistype ctrl+z ...
all good now.

#177 yoskaz01

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Posted 17 May 2012 - 12:08 PM

View Postmusznik, on 15 May 2012 - 10:23 PM, said:

yoskaz01! my life is complete :P/> thanks

Your'e welcome, but the big thanks is for Cloudy - he did most of the SMP code.

let me know if you encounter any issues/bugs..
i'm still working on ironing out some minor issues, but i'm sure i've missed some.

#178 yoskaz01

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Posted 17 May 2012 - 12:10 PM

View PostBedja, on 05 May 2012 - 02:15 PM, said:

Hey.

Need some help here been trying to get ccSensors to read the stats on my reactor.

But it keeps giving me errors on the screen saying the sensor is not connectet but the sensor module is telling me that the sensor is connectet.
plus everytime i press the advanced settings on the sensor module to get the readings it crash the game.


which version are you using?
the "advanced" button on the sensor was removed in the latest version - so download the latest.

#179 Arduin

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Posted 17 May 2012 - 08:35 PM

Hmm I got an issue with your config file at the server part. When the config file on the server is generated it got no IDs for blocks and items. So still hardcoded

#180 Cloudy

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Posted 17 May 2012 - 11:02 PM

View PostArduin, on 17 May 2012 - 08:35 PM, said:

Hmm I got an issue with your config file at the server part. When the config file on the server is generated it got no IDs for blocks and items. So still hardcoded

check ccSensors.config in the config folder. It isn't mod_ccSensors.cfg anymore.





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