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[MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]

peripheral java lua

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#221 Kane Hart

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Posted 31 May 2012 - 09:35 PM

@yoskaz01 small bug. When you hit : or ; it brings up a window. Apprently this can be changed but the issue is it bypasses the open chat window while your typing. So if a GUI is open it should have no effect. Not sure if you know about this and if its a easy fix or not.

#222 Backplague

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Posted 01 June 2012 - 09:37 AM

How is the bukkit porting going? I can not wait to get this with Tekkit. Ahh, all the awesome things i could make :)/>

#223 Kane Hart

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Posted 01 June 2012 - 09:53 AM

View Postyoskaz01, on 10 April 2012 - 12:50 PM, said:

just a quick update, working on a new lua API, new console program, and new machine specific dashboard programs...

a quick peek at "current" design for BC Engine dashboard:

the code for this program:
Spoiler
Posted Image

Do you any chance have a update version of this? I tried running this just as a file named test so just typed test and enter and got a nil error "test:24: attempt to cal nil"

#224 Cloudy

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Posted 01 June 2012 - 10:57 AM

View PostBackplague, on 01 June 2012 - 09:37 AM, said:

How is the bukkit porting going? I can not wait to get this with Tekkit. Ahh, all the awesome things i could make :)/>

I have ported it - Kane_Hart is just testing it before I make a release of it :)/>

#225 Backplague

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Posted 01 June 2012 - 01:20 PM

View PostCloudy, on 01 June 2012 - 10:57 AM, said:

View PostBackplague, on 01 June 2012 - 09:37 AM, said:

How is the bukkit porting going? I can not wait to get this with Tekkit. Ahh, all the awesome things i could make :)/>

I have ported it - Kane_Hart is just testing it before I make a release of it :)/>
Yes! Thank you!

#226 Kane Hart

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Posted 01 June 2012 - 06:48 PM

So Cloudy, I think will be releasing this before he goes and I will ask him for you guys. We decided not to use it because a few bugs. Unfortunately hard to get Vv to actually post them here.

Some bugs we noticed:
- Sensors sometimes go crazy range even left at the default and apparently Vv was able to grab all of the world mfsu's loaded in the chunks and etc.
- Not sure if Vv did it right or not but he was unable to limit the range in his script in lua to reduce say that sensors/script range of say 2 it seem to still grab the 10 radius.
- There was a ton of NPE issues that I can't tell you them because Vv did them never really reported them.
- the gui for I forget the function but on the ; key needs to check if there is a current gui open and if it is not to work. Even changing the binding of it causes it to open instant its a bit funny.
- in the config options setting something to -1 does not seem to work instead gives config error. I tried to quote it as well no luck. Not sure if this broke or I'm doing the format wrong to disable a sensor module.

#227 MrGraphic

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Posted 02 June 2012 - 08:59 PM

Issue report - Thaumcraft

forge .114
ComputerCraft 1.33
Thaumcraft 2.1.6b
ccSensors 016+

Log
2012-06-02 22:42:04 [FINE] Mod pre-initialization complete
2012-06-02 22:42:04 [FINE] Verifying mod dependencies are satisfied
2012-06-02 22:42:04 [FINE] All dependencies are satisfied
2012-06-02 22:42:04 [FINE] Sorting mods into an ordered list
2012-06-02 22:42:04 [SEVERE] A dependency cycle was detected in the input mod set so they cannot be loaded in order
2012-06-02 22:42:04 [FINER] THROW
java.lang.IllegalArgumentException: There was a cycle detected in the input graph, sorting is not possible
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:179)
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188)
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188)
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188)
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188)
at cpw.mods.fml.common.toposort.TopologicalSort.topologicalSort(TopologicalSort.java:140)
at cpw.mods.fml.common.toposort.ModSorter.sort(ModSorter.java:116)
at cpw.mods.fml.common.Loader.sortModList(Loader.java:204)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:579)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
2012-06-02 22:42:14 [SEVERE] A critical error has occurred.
cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: There was a cycle detected in the input graph, sorting is not possible
at cpw.mods.fml.common.Loader.sortModList(Loader.java:215)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:579)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: There was a cycle detected in the input graph, sorting is not possible
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:179)
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188)
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188)
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188)
at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188)
at cpw.mods.fml.common.toposort.TopologicalSort.topologicalSort(TopologicalSort.java:140)
at cpw.mods.fml.common.toposort.ModSorter.sort(ModSorter.java:116)
at cpw.mods.fml.common.Loader.sortModList(Loader.java:204)
... 5 more

Thanks

#228 chuiby

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Posted 03 June 2012 - 04:14 AM

Somehow when I rename a sensor (named "Sensor" by default) to something else, It falls back to it's default name upon a server restart...

Fix this please !

Thanks

Mods that I run:

IndustrialCraft 2
BuildCraft 2
RedPower
ComputerCraft 1.33
Additional Pipes
Advanced Machines
ccSensors 017pr1

#229 arbot

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Posted 03 June 2012 - 02:21 PM

View PostCloudy, on 01 June 2012 - 10:57 AM, said:

View PostBackplague, on 01 June 2012 - 09:37 AM, said:

How is the bukkit porting going? I can not wait to get this with Tekkit. Ahh, all the awesome things i could make :)/>

I have ported it - Kane_Hart is just testing it before I make a release of it :D/>

Any more on this? Really looking forward to getting this on our Tekkit too :3

#230 Cloudy

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Posted 03 June 2012 - 04:51 PM

It's already in the first post :v

#231 arbot

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Posted 03 June 2012 - 06:22 PM

View PostCloudy, on 03 June 2012 - 04:51 PM, said:

It's already in the first post :v

Oh, you edited it after I posted this, lol.

Thanks. :3

#232 arbot

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Posted 03 June 2012 - 06:37 PM

View PostCloudy, on 03 June 2012 - 04:51 PM, said:

It's already in the first post :v

Scratch my last post..

On trying to spawn a sensor (using NEI), I get this:

Posted Image

Trying to craft the recipes doesn't yield any results (The result box is empty).

The new items show fine in NEI's GUI.

Using /i 182:1 just gives me a "Block by that ID not found".

Installation method for me (on the server) was this:

> Put both zips in the mods/ folder
> Extract the one I'm supposed to extract and remove the zip
> Start server, class not found error
> Extract and remove the other zip
> Start server, no errors

#233 chuiby

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Posted 03 June 2012 - 06:53 PM

I'm on build 017pr2 and it still shows "pr1" and also... names ain't getting saved (they still resets to "Sensor") and... when I restart my server, my sensor can't detect the reactor's container anymore, I have to destroy the sensor and place it again to get it working.
I am sorry to say that but... this is the most buggy mod i've seen yet. :/

#234 Nazzemannj

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Posted 04 June 2012 - 02:39 PM

Having some minor problems running the /ccSensors/Console program in the terminal. Have tried many different combinations, to no use. Also it is not listed in the programs list, neither ingame, or in one of the folders in .minecraft. Am I dooing something wrong, or do I just miss some files etc?

-Nazz

-Edit: Nevermind, got it to work. Just downloaded the files from http://www.minecraft...t-now-with-smp/ and it worked =)

-Nazz

#235 arbot

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Posted 04 June 2012 - 05:38 PM

View PostCloudy, on 03 June 2012 - 04:51 PM, said:

It's already in the first post :v

So, I noticed that the old bukkit port is in the thread here: http://www.minecraft...t-now-with-smp/
So.. The new one's not in the topic here?

#236 Cloudy

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Posted 04 June 2012 - 07:13 PM

PR1 was the only bukkit port. There will be no new one until at least Thursday I'm afraid, as I'm away for a bit.

#237 arbot

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Posted 04 June 2012 - 08:19 PM

View PostCloudy, on 04 June 2012 - 07:13 PM, said:

PR1 was the only bukkit port. There will be no new one until at least Thursday I'm afraid, as I'm away for a bit.

That's okay, I can wait a while. Was just wondering on the development status. :3

#238 chuiby

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Posted 04 June 2012 - 08:51 PM

View Postchuiby, on 03 June 2012 - 04:14 AM, said:

Somehow when I rename a sensor (named "Sensor" by default) to something else, It falls back to it's default name upon a server restart...

Fix this please !

Thanks

Mods that I run:

IndustrialCraft 2
BuildCraft 2
RedPower
ComputerCraft 1.33
Additional Pipes
Advanced Machines
ccSensors 017pr1

Am I invisible or what?... I'm having issues heylo!

#239 yoskaz01

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Posted 05 June 2012 - 08:26 AM

View Postchuiby, on 04 June 2012 - 08:51 PM, said:

View Postchuiby, on 03 June 2012 - 04:14 AM, said:

Somehow when I rename a sensor (named "Sensor" by default) to something else, It falls back to it's default name upon a server restart...

Fix this please !

Thanks

Mods that I run:

IndustrialCraft 2
BuildCraft 2
RedPower
ComputerCraft 1.33
Additional Pipes
Advanced Machines
ccSensors 017pr1

Am I invisible or what?... I'm having issues heylo!

not invisible :)/>
i'm looking into this issue - not sure yet why the sensor name is not saved on the server.

#240 Cloudy

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Posted 05 June 2012 - 08:53 AM

I'm thinking you're just setting it on the tile entity client side - it won't actually get networked over.

When I'm back Thursday I'll look into extending the network system I used before I discovered forges tile entity packets, to allow easy transfer of strings.





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