[MC 1.2.5] - [CC 1.33] ccSensors [SMP/SSP]
#221
Posted 31 May 2012 - 09:35 PM
#222
Posted 01 June 2012 - 09:37 AM
#223
Posted 01 June 2012 - 09:53 AM
yoskaz01, on 10 April 2012 - 12:50 PM, said:
a quick peek at "current" design for BC Engine dashboard:
the code for this program:

Do you any chance have a update version of this? I tried running this just as a file named test so just typed test and enter and got a nil error "test:24: attempt to cal nil"
#225
#226
Posted 01 June 2012 - 06:48 PM
Some bugs we noticed:
- Sensors sometimes go crazy range even left at the default and apparently Vv was able to grab all of the world mfsu's loaded in the chunks and etc.
- Not sure if Vv did it right or not but he was unable to limit the range in his script in lua to reduce say that sensors/script range of say 2 it seem to still grab the 10 radius.
- There was a ton of NPE issues that I can't tell you them because Vv did them never really reported them.
- the gui for I forget the function but on the ; key needs to check if there is a current gui open and if it is not to work. Even changing the binding of it causes it to open instant its a bit funny.
- in the config options setting something to -1 does not seem to work instead gives config error. I tried to quote it as well no luck. Not sure if this broke or I'm doing the format wrong to disable a sensor module.
#227
Posted 02 June 2012 - 08:59 PM
forge .114
ComputerCraft 1.33
Thaumcraft 2.1.6b
ccSensors 016+
Log
2012-06-02 22:42:04 [FINE] Mod pre-initialization complete 2012-06-02 22:42:04 [FINE] Verifying mod dependencies are satisfied 2012-06-02 22:42:04 [FINE] All dependencies are satisfied 2012-06-02 22:42:04 [FINE] Sorting mods into an ordered list 2012-06-02 22:42:04 [SEVERE] A dependency cycle was detected in the input mod set so they cannot be loaded in order 2012-06-02 22:42:04 [FINER] THROW java.lang.IllegalArgumentException: There was a cycle detected in the input graph, sorting is not possible at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:179) at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188) at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188) at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188) at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188) at cpw.mods.fml.common.toposort.TopologicalSort.topologicalSort(TopologicalSort.java:140) at cpw.mods.fml.common.toposort.ModSorter.sort(ModSorter.java:116) at cpw.mods.fml.common.Loader.sortModList(Loader.java:204) at cpw.mods.fml.common.Loader.loadMods(Loader.java:579) at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:183) at net.minecraft.client.Minecraft.a(Minecraft.java:383) at net.minecraft.client.Minecraft.run(Minecraft.java:735) at java.lang.Thread.run(Unknown Source) 2012-06-02 22:42:14 [SEVERE] A critical error has occurred. cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: There was a cycle detected in the input graph, sorting is not possible at cpw.mods.fml.common.Loader.sortModList(Loader.java:215) at cpw.mods.fml.common.Loader.loadMods(Loader.java:579) at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:183) at net.minecraft.client.Minecraft.a(Minecraft.java:383) at net.minecraft.client.Minecraft.run(Minecraft.java:735) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.IllegalArgumentException: There was a cycle detected in the input graph, sorting is not possible at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:179) at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188) at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188) at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188) at cpw.mods.fml.common.toposort.TopologicalSort.explore(TopologicalSort.java:188) at cpw.mods.fml.common.toposort.TopologicalSort.topologicalSort(TopologicalSort.java:140) at cpw.mods.fml.common.toposort.ModSorter.sort(ModSorter.java:116) at cpw.mods.fml.common.Loader.sortModList(Loader.java:204) ... 5 more
Thanks
#228
Posted 03 June 2012 - 04:14 AM
Fix this please !
Thanks
Mods that I run:
IndustrialCraft 2
BuildCraft 2
RedPower
ComputerCraft 1.33
Additional Pipes
Advanced Machines
ccSensors 017pr1
#229
#230
Posted 03 June 2012 - 04:51 PM
#232
Posted 03 June 2012 - 06:37 PM
Cloudy, on 03 June 2012 - 04:51 PM, said:
Scratch my last post..
On trying to spawn a sensor (using NEI), I get this:

Trying to craft the recipes doesn't yield any results (The result box is empty).
The new items show fine in NEI's GUI.
Using /i 182:1 just gives me a "Block by that ID not found".
Installation method for me (on the server) was this:
> Put both zips in the mods/ folder
> Extract the one I'm supposed to extract and remove the zip
> Start server, class not found error
> Extract and remove the other zip
> Start server, no errors
#233
Posted 03 June 2012 - 06:53 PM
I am sorry to say that but... this is the most buggy mod i've seen yet. :/
#234
Posted 04 June 2012 - 02:39 PM
-Nazz
-Edit: Nevermind, got it to work. Just downloaded the files from http://www.minecraft...t-now-with-smp/ and it worked =)
-Nazz
#235
Posted 04 June 2012 - 05:38 PM
Cloudy, on 03 June 2012 - 04:51 PM, said:
So, I noticed that the old bukkit port is in the thread here: http://www.minecraft...t-now-with-smp/
So.. The new one's not in the topic here?
#236
Posted 04 June 2012 - 07:13 PM
#238
Posted 04 June 2012 - 08:51 PM
chuiby, on 03 June 2012 - 04:14 AM, said:
Fix this please !
Thanks
Mods that I run:
IndustrialCraft 2
BuildCraft 2
RedPower
ComputerCraft 1.33
Additional Pipes
Advanced Machines
ccSensors 017pr1
Am I invisible or what?... I'm having issues heylo!
#239
Posted 05 June 2012 - 08:26 AM
chuiby, on 04 June 2012 - 08:51 PM, said:
chuiby, on 03 June 2012 - 04:14 AM, said:
Fix this please !
Thanks
Mods that I run:
IndustrialCraft 2
BuildCraft 2
RedPower
ComputerCraft 1.33
Additional Pipes
Advanced Machines
ccSensors 017pr1
Am I invisible or what?... I'm having issues heylo!
not invisible
i'm looking into this issue - not sure yet why the sensor name is not saved on the server.
#240
Posted 05 June 2012 - 08:53 AM
When I'm back Thursday I'll look into extending the network system I used before I discovered forges tile entity packets, to allow easy transfer of strings.
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