I know that a lot of other mods add new commands for cc(like reactor control for ic2). Is there anywhere a full list with all mods that have commands for cc?
mods that add new commands
Started by M4sh3dP0t4t03, May 06 2013 12:04 AM
5 replies to this topic
#1
Posted 06 May 2013 - 12:04 AM
#2
Posted 06 May 2013 - 01:02 AM
The only "Mods" i know that add "Commands" to computercraft are peripherals and there is no list for them. If you use a peripheral like Reactor Control you have to check what code is needed to use it.
#3
Posted 06 May 2013 - 09:40 AM
Peripherals & Turtle Upgrades
#4
Posted 07 May 2013 - 05:49 AM
But, as an example you can control missile launchers from ICBM via computercraft and it isn't a peripheral
#5
Posted 07 May 2013 - 05:59 AM
The Mod itself is not a peripheral but they use the peripheral API to make it compatible with CC
http://voltzwiki.com...issile_Launcher
Quote from the linked website:
Greets Loki
http://voltzwiki.com...issile_Launcher
Quote from the linked website:
Quote
The Launcher Control Panel implements the ComputerCraft Peripheral API and can be controlled by ComputerCraft Computers using the normal peripheral.wrap(SIDE) function. Currently the following methods are provided by the Launcher:
- launch() - Fires the missile.
- canLaunch() - Returns whether the launch platform is able to launch.
- getMissile() - Returns the name of the loaded missile in the launcher platform or 'nil' if empty.
- getFrequency() - Returns the currently configured frequency for the Laser Designator.
- setFrequency(int freq) - Change the Laser Designator Frequency to freq.
- getTarget() - Returns the current target as triple x, y, z.
- setTarget(int x, int y, int z) - Set the new target.
Greets Loki
#6
Posted 07 May 2013 - 08:28 AM
"the mod isn't a peripheral"? Peripherals are blocks not mods.
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