Jump to content




[Railcraft Mod] Elevator Control


  • You cannot reply to this topic
137 replies to this topic

#121 OminousPenguin

  • Members
  • 93 posts

Posted 03 January 2014 - 07:44 PM

Hi guys.
I've made some changes to the setup program and made a video demonstrating the build with Rednet cable instead of RP2 wire.



#122 sjkeegs

  • Members
  • 75 posts

Posted 09 January 2014 - 09:42 PM

Nice, glad to see the update. I'm going to have to use this at some point.

#123 roadkill613

  • Members
  • 11 posts

Posted 19 January 2014 - 03:51 PM

what versions of computercraft and rail craft is this updated for?

im using railcraft 8.3.2.0
and computercraft 1.58

Edited by roadkill613, 19 January 2014 - 03:52 PM.


#124 OminousPenguin

  • Members
  • 93 posts

Posted 20 January 2014 - 05:40 AM

There is no change to version compatibility.
The program is compatible with all versions of ComputerCraft since 1.5 and all versions of railcraft since 3.3.. (I haven't tested this but I can't see anything that should cause incompatibility)

#125 roadkill613

  • Members
  • 11 posts

Posted 21 January 2014 - 02:34 PM

i am getting an IO:77: index expected, got nil

i am assuming it has to do with reading the config file but i dont know how to find the error and fix it.

#126 OminousPenguin

  • Members
  • 93 posts

Posted 21 January 2014 - 09:17 PM

I've tested it on those versions and it's working here.

At what point does this error appear?
When you run the setup? When the computer restarts after the setup? Please be as specific as possible.

Thanks.

Edited by OminousPenguin, 21 January 2014 - 09:26 PM.


#127 roadkill613

  • Members
  • 11 posts

Posted 22 January 2014 - 01:20 PM

it makes it through the setup just fine and then reboots. but when the computer reloads the elevator-main.lua side of the program is when it errors.


i ill try to delete everything and run it again and see if maybe i screwed up something..lol

Edited by roadkill613, 22 January 2014 - 01:21 PM.


#128 travinns

  • Members
  • 5 posts

Posted 05 February 2015 - 08:54 PM

I am reviving this old threat because I think this program is amazing! If it works.. I build the entire elevator shaft in my base and got the programs running (the floors detect each other and everything) but when I select a floor to go to it says: "Bon voyage" and nothing happens, the cart just stands still. I guess this is because there have been some changes to RedNet cable and the boarding track has been replaced with the locking track which has a boarding track mode. If anybody could help me get this program to run that would be great!

#129 Cranium

    Ninja Scripter

  • Moderators
  • 4,031 posts
  • LocationLincoln, Nebraska

Posted 05 February 2015 - 09:10 PM

View Posttravinns, on 05 February 2015 - 08:54 PM, said:

I am reviving this old threat because I think this program is amazing! If it works.. I build the entire elevator shaft in my base and got the programs running (the floors detect each other and everything) but when I select a floor to go to it says: "Bon voyage" and nothing happens, the cart just stands still. I guess this is because there have been some changes to RedNet cable and the boarding track has been replaced with the locking track which has a boarding track mode. If anybody could help me get this program to run that would be great!
MineFactory Reloaded does not support the ComputerCraft RedNet Cable API since it was updated. We've gotten word that future support is not forthecoming either.

#130 travinns

  • Members
  • 5 posts

Posted 05 February 2015 - 09:13 PM

View PostCranium, on 05 February 2015 - 09:10 PM, said:

View Posttravinns, on 05 February 2015 - 08:54 PM, said:

I am reviving this old threat because I think this program is amazing! If it works.. I build the entire elevator shaft in my base and got the programs running (the floors detect each other and everything) but when I select a floor to go to it says: "Bon voyage" and nothing happens, the cart just stands still. I guess this is because there have been some changes to RedNet cable and the boarding track has been replaced with the locking track which has a boarding track mode. If anybody could help me get this program to run that would be great!
MineFactory Reloaded does not support the ComputerCraft RedNet Cable API since it was updated. We've gotten word that future support is not forthecoming either.

Thank you for the fast reply!, but that is terrible news... Any workaround?

#131 Bomb Bloke

    Hobbyist Coder

  • Moderators
  • 7,099 posts
  • LocationTasmania (AU)

Posted 05 February 2015 - 09:38 PM

That said...

#132 travinns

  • Members
  • 5 posts

Posted 05 February 2015 - 10:48 PM

View PostBomb Bloke, on 05 February 2015 - 09:38 PM, said:


I read the thread, what are you suggesting?

#133 Bomb Bloke

    Hobbyist Coder

  • Moderators
  • 7,099 posts
  • LocationTasmania (AU)

Posted 05 February 2015 - 11:51 PM

I'm "suggesting" that there's at least some options for using bundled cables under later versions of ComputerCraft. Beats me which ones apply to you.

#134 travinns

  • Members
  • 5 posts

Posted 05 February 2015 - 11:54 PM

View PostBomb Bloke, on 05 February 2015 - 09:38 PM, said:


Also I read you comment on that thread about the support comming back for version 1.7.10? I am playing on minecraft 1.7.10 with computercraft 1.65 Are you saying there is a version of MFR out that supports CC?

#135 Bomb Bloke

    Hobbyist Coder

  • Moderators
  • 7,099 posts
  • LocationTasmania (AU)

Posted 06 February 2015 - 03:31 AM

No, I'm saying that HPWebcamAble is saying that. Whether he's right or not I dunno, but even if he's not, it looks like certain versions of Project Red or Ender IO offer cables that should do the job.

Basically, anything that offers different "colours" of redstone in one cable should work - so long as the mod it comes from supports CC's bundled cable API.

#136 travinns

  • Members
  • 5 posts

Posted 06 February 2015 - 11:43 AM

View PostBomb Bloke, on 06 February 2015 - 03:31 AM, said:

No, I'm saying that HPWebcamAble is saying that. Whether he's right or not I dunno, but even if he's not, it looks like certain versions of Project Red or Ender IO offer cables that should do the job.

Basically, anything that offers different "colours" of redstone in one cable should work - so long as the mod it comes from supports CC's bundled cable API.

Hmm, Im afraid he is wrong then, Since I am on a newer version of MFR then the one he states and it isn't working. I'll look into Ender IO then

#137 THC_Butterz

  • Members
  • 10 posts
  • LocationVirginia, US

Posted 26 February 2015 - 10:50 PM

he updated it today to work with project red bundled cables, and extra peripherals bundled connector for 1.6.4 +,

#138 OminousPenguin

  • Members
  • 93 posts

Posted 27 February 2015 - 01:22 AM

Indeed I have.
Huge thanks to THC_Butterz/Jonnathon Clayton for identifying Project Red and Extra Peripherals as a replacement for Rednet Cables and even more thanks to him for testing the new version of the elevator program for me.

New version: 2.3.1
Pastebin code is still the same: VYwxa3su

Required mods:
Railcraft: http://www.railcraft.info/releases/
Project Red: http://www.9minecraf...roject-red-mod/ (Core + Transmission parts)
Extra Peripherals: http://www.computerc...ra-peripherals/

See Jonnathon Clayton's video for how to set up the bundled calbes here: https://www.youtube....h?v=S-FkfutDp9E

Altenatively see my wiring in this video https://www.youtube....vnpW-fmxg&t=247





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users