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[Railcraft Mod] Elevator Control


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#81 Git

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Posted 20 August 2013 - 06:50 PM

Hey Penguin,

Thanks for your help. I was able to get multiple elevators working right next to each other! I have another question though... is it possible to re-name a floor or floors after the initial setup? My thinking was that as I find a use for some of my empty floors, I could re-name them.

-Git :)

#82 OminousPenguin

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Posted 20 August 2013 - 07:28 PM

Ah great! I'm glad you got it working.

If you run the setup program again and specify a different name, it should overwrite it and transmit the new name to the other floors.

#83 grazazel

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Posted 31 August 2013 - 08:08 AM

Hi trying to set this up on ftb unleashed v1.1.2. The programs is working but I don't get any life when i select the floor the rails seem to stay un-powered. I an using mfr cables as shown in the screenshot but don't seem to get a signal to the track to turn on. Here is a screenshot of how i got it setup. any help would be appreciated

Posted Image

#84 OminousPenguin

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Posted 31 August 2013 - 08:37 AM

Hi grazazel,

From your screenshot it looks like you haven't set the colours of the rednet cable endpoints.
You do this by right clicking on the coloured collar with a precision sledgehammer.

By default, the connection to the boarding rail should be green; the detector white and the elevator rail purple. Note that some of the colours are very similar, eg there are a few shades of green.

Have a close look at this image and note the colours:
Posted Image

Also make sure your detector block is the right way up: One side has a square in the middle - That is the output and should be facing down.

Hope you get it working!

#85 grazazel

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Posted 31 August 2013 - 11:16 AM

ok i set the colours up and the cart works fine from upper levels but on the ground floor it launches then bounces back instead of going up. is there something i am missing on the ground floor setup?

#86 OminousPenguin

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Posted 31 August 2013 - 12:39 PM

Do you just have 2 floors (as in your screenshot) or have you added more? I'll assume you've just got 2.

For the cart to go up, the destination floor must power the elevator from its level. So there are three possible problems:

A. The ground floor is failing to transmit to the 1st floor.
B. The 1st floor isn't receiving the message from the ground floor.
C. The 1st floor is failing to power the elevator.


If you haven't got it working, please perform the following tests so that I can diagnose your problem:

1. Reset everything:
Break any carts on the system.
On each computer hold Ctrl+T until it says Terminated. Then type reboot and press enter.

2. On the ground floor, with no cart on the track, select the 1st floor and press enter.
Go to the 1st floor and look at the computer. What does it say?
a.) Incoming cart, please clear the track
b.) Elevator busy
c.) Still at the floor selection menu
d.) Something else

Let me know what it says.

3. Now reset everything again as described in step 1.

4. The same as step 2, but going from the 1st floor to the ground floor. Remember to do it with no cart present.

Again, let me know what it says on the ground floor computer.

#87 noxiaz

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Posted 05 September 2013 - 03:12 PM

Hello :)

First i want to say, it's a really great project you have created. :)

I have a question, and sorry if anyone else has asked it, but hasn’t been able to find my answer :) - I’m wondering how you are getting the train out of the track when it’s at the right floor? – Are you willing to explain how you are doing this? :)

I really like the project and want to create my own similar to yours, but with my own code because I like that part :D I hope you are willing to share the information about how you’re getting the minecart of the elevator track when it’s at the right floor :)

Best regards
NoxiaZ

#88 OminousPenguin

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Posted 05 September 2013 - 09:02 PM

Hi NoxiaZ,

Take a look at the video (http://www.youtube.c...vnpW-fmxg#t=105) from 1:45. You simply apply redstone power to the elevator track at the level below you want the cart to come off.

I look forward to seeing your program. I don't really have time to keep mine updated with new features, so it would be good if you do!

#89 Git

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Posted 05 September 2013 - 11:50 PM

Hello again Penguin,

I seem to be having a problem with the GUI because I have so many floors... I was wondering what it would take to make the list of floors scroll as you used the arrow keys... see my picture below. The bad news here is that I have a 21 floor building... this occurred at 10.

Posted Image

#90 OminousPenguin

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Posted 06 September 2013 - 04:42 AM

Haha. Yeah that's a problem. Sorry about that.

Maybe I'll make the selection remain in the middle and move the whole list up and down?

In the mean time you can probably still select floor 1, you just won't be able to see it. Of course if you go to floor 2 and access the terminal there, you will then be able to see 1 and it will be no 10 that's off the top. - I know it's not satisfactory but at least the elevator is still usable.

#91 Git

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Posted 06 September 2013 - 11:36 AM

View PostOminousPenguin, on 06 September 2013 - 04:42 AM, said:

Haha. Yeah that's a problem. Sorry about that.

Maybe I'll make the selection remain in the middle and move the whole list up and down?

In the mean time you can probably still select floor 1, you just won't be able to see it. Of course if you go to floor 2 and access the terminal there, you will then be able to see 1 and it will be no 10 that's off the top. - I know it's not satisfactory but at least the elevator is still usable.

If you could look into it that would be great! I've stopped setup on the rest of my computers because I suspect any update would involve new code. It's a tedious process since I have 21 floors total with 2 elevators... thats 42 computers.

-Git ;)

#92 noxiaz

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Posted 07 September 2013 - 08:11 AM

View PostOminousPenguin, on 05 September 2013 - 09:02 PM, said:

Hi NoxiaZ,

Take a look at the video (http://www.youtube.c...vnpW-fmxg#t=105) from 1:45. You simply apply redstone power to the elevator track at the level below you want the cart to come off.

I look forward to seeing your program. I don't really have time to keep mine updated with new features, so it would be good if you do!

Thank you so much, that explained it well :) I will let you know when i got something to show, its just a side project when im at school :)

#93 Git

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Posted 09 September 2013 - 12:50 PM

Hey Penguin,

You hinted at maybe taking a look at that scroll feature... I'm sure you're really busy, so I don't want to nag... but was I right to assume that?

-Git ;)

#94 OminousPenguin

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Posted 09 September 2013 - 12:57 PM

Sorry, I haven't yet. Will do it this evening. Expect it in the next few hours.

#95 Git

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Posted 09 September 2013 - 03:51 PM

:wub:

#96 OminousPenguin

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Posted 09 September 2013 - 05:12 PM

Sorry Git. Not going to be tonight. I've done the menu scrolling bit but found a few other bugs. Also I need to implement some sort of mass updating feature. (I could release without it, but then you'd have to update them all manually twice instead of once.)

Sorry for giving you false hope. - I'll just promise to work on it and release asap. It probably won't be tomorrow.

#97 Git

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Posted 09 September 2013 - 05:50 PM

It's fine, I just wanted to make sure I wasn't forgotten... :P

#98 OminousPenguin

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Posted 10 September 2013 - 11:50 AM

Realised I also need to implement multiple elevators in the setup. If I don't then after the update you'll have to do the same as before and replace ELEV_" with "ELE1_" etc

Might need to have a button for advanced options or something.

#99 Git

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Posted 10 September 2013 - 02:14 PM

Can't wait to see what you come up with! The program is my entire basis for a minecraft city with tall skyscrapers!

-Git :)

#100 Git

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Posted 13 September 2013 - 10:07 PM

How goes the update process? The suspense is killing me! :wacko:

I assume you are still working on an easy way to setup multiple elevators..?





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