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[mc 1.6.x] Openperipheral


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#441 BakermanLP

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Posted 02 July 2013 - 01:10 AM

Is there a way to get items out of or into an Applied Energistics Network with openperipherals?

#442 KirinDave

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Posted 02 July 2013 - 12:32 PM

View PostRussoul, on 01 July 2013 - 12:21 PM, said:

Hi ! I am really so excited by the glasses you made , they are awesome . But I have installed powercraft mod and then your glasses stopped working . No errors and crashes when i try to use bridge peripheral it just doesn't show me text abd boxs . Can you deal with it ?

Powercraft is a notoriously poor player with other mods, FYI.

#443 Mikeemoo

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Posted 02 July 2013 - 12:40 PM

Sorry if i'm not replying to everyone at the moment. I like to try to be as helpful and quick as possible, but my attention is on getting the big 0.2.0 release ready.


If something needs my immediate attention you can contact me on irc (#openccsensors)

Anyway, some more videos of progress:



View PostBakermanLP, on 02 July 2013 - 01:10 AM, said:

Is there a way to get items out of or into an Applied Energistics Network with openperipherals?

Not yet - soon

#444 Mikeemoo

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Posted 02 July 2013 - 12:41 PM

View Postsinful_spartan, on 01 July 2013 - 04:44 AM, said:

Quick suggestion, could you add the ability to get the genes to .getBeeInfo()?

I'll look at increasing forestry integration in the next release.
I'll add this to the bug tracker so I dont forget

#445 Kye_Duo

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Posted 02 July 2013 - 05:44 PM

COOL, I hope you'll add some way to color the robots so you can tell them apart visually

#446 Mikeemoo

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Posted 03 July 2013 - 05:43 AM

Here's a program from Banane9 on IRC.

<Banane9> you can add the methods you want to collect the information from
<Banane9> and it will display the information

http://pastebin.com/9ftDwuLU

Screenie:
http://puu.sh/3u2CF.png

#447 Mikeemoo

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Posted 03 July 2013 - 06:56 AM



#448 hbar

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Posted 04 July 2013 - 06:07 AM

There seems to be a bug with OpenPeripherals PIM and Bibliocraft Armor stands. When pulling an item from the stand while there is no player on the PIM using pullIntoSlot returns 0 like it's supposed to do, but the item is destroyed (just disappears from the stand). I suppose this is not intended behavior as pulling from a chest leaves the item in place.

I would also like to use this post to say that OpenPeripheral has been the best addition to FTB in a long time. Can't wait to get my hands on the robots.

#449 Mikeemoo

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Posted 04 July 2013 - 09:47 AM

View Posthbar, on 04 July 2013 - 06:07 AM, said:

There seems to be a bug with OpenPeripherals PIM and Bibliocraft Armor stands. When pulling an item from the stand while there is no player on the PIM using pullIntoSlot returns 0 like it's supposed to do, but the item is destroyed (just disappears from the stand). I suppose this is not intended behavior as pulling from a chest leaves the item in place.

I would also like to use this post to say that OpenPeripheral has been the best addition to FTB in a long time. Can't wait to get my hands on the robots.

Thanks for the report. I'll add it to the bug tracker!

#450 Shwat

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Posted 04 July 2013 - 10:45 AM

View PostMikeemoo, on 02 July 2013 - 12:41 PM, said:

View Postsinful_spartan, on 01 July 2013 - 04:44 AM, said:

Quick suggestion, could you add the ability to get the genes to .getBeeInfo()?

I'll look at increasing forestry integration in the next release.
I'll add this to the bug tracker so I dont forget

While there, could you take a look at extraBees machines?

#451 iconmaster

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Posted 04 July 2013 - 01:28 PM

In running OpenPeripheral 0.1.9 with Modular Powersuits builds 561+, it crashes with the following error on startup:

Spoiler


#452 Twitch0889

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Posted 04 July 2013 - 09:56 PM

So, Noob question of the day: Am I doing something wrong in trying to add a gradient box? The first page lists the ability to add gradient boxes, but upon using listMethods() it shows no ability to add gradient boxes, and when trying to call the method directly it simply tells me that it is trying to call Nil. Is this a feature that isn't implemented yet?

#453 Chaos_Therum

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Posted 05 July 2013 - 06:20 AM

View Posticonmaster, on 04 July 2013 - 01:28 PM, said:

In running OpenPeripheral 0.1.9 with Modular Powersuits builds 561+, it crashes with the following error on startup:

Spoiler
I'm having the same crash

#454 Mikeemoo

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Posted 05 July 2013 - 08:29 AM

For those experiencing the issue with mps, check a few pages back where I posted a patched version. Ill do a proper release of it when I have access to a computer later.

#455 mike546378

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Posted 05 July 2013 - 12:22 PM

View PostTwitch0889, on 04 July 2013 - 09:56 PM, said:

So, Noob question of the day: Am I doing something wrong in trying to add a gradient box? The first page lists the ability to add gradient boxes, but upon using listMethods() it shows no ability to add gradient boxes, and when trying to call the method directly it simply tells me that it is trying to call Nil. Is this a feature that isn't implemented yet?

Works fine for me, what code are you using?

#456 Mikeemoo

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Posted 05 July 2013 - 12:55 PM

View PostTwitch0889, on 04 July 2013 - 09:56 PM, said:

So, Noob question of the day: Am I doing something wrong in trying to add a gradient box? The first page lists the ability to add gradient boxes, but upon using listMethods() it shows no ability to add gradient boxes, and when trying to call the method directly it simply tells me that it is trying to call Nil. Is this a feature that isn't implemented yet?

Try deleting config/openperipheral_methods.json and relaunch the client. You might have an old file cached

#457 mike546378

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Posted 05 July 2013 - 12:58 PM

Hey, not sure if this is a bug or something wrong in my code but when I make a Box or GradientBox then try making text appear over it there is a seemingly random chance the text will appear under the Box instead of over it. Making a spawn system for my FTB 1.5.2 server, heres the the code:
Spoiler
If you want to see the system working I can record and upload to youtube, thx

#458 Mikeemoo

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Posted 05 July 2013 - 02:50 PM

View Postmike546378, on 05 July 2013 - 12:58 PM, said:

Hey, not sure if this is a bug or something wrong in my code but when I make a Box or GradientBox then try making text appear over it there is a seemingly random chance the text will appear under the Box instead of over it. Making a spawn system for my FTB 1.5.2 server, heres the the code:
Spoiler
If you want to see the system working I can record and upload to youtube, thx

mybox.setZIndex(1)
mytext.setZIndex(2)

this will make sure your text goes above the box

#459 GothicMage

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Posted 05 July 2013 - 04:14 PM

Aren't you thinking about making this work for specific user/usergroup w/o using of that black and ofcourse hyper-stylish thing?(for server administration proposes only(for ex.global announcement)Posted Image

#460 Mikeemoo

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Posted 05 July 2013 - 04:16 PM

View PostGothicMage, on 05 July 2013 - 04:14 PM, said:

Aren't you thinking about making this work for specific user/usergroup w/o using of that black and ofcourse hyper-stylish thing?(for server administration proposes only(for ex.global announcement)

no





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