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[mc 1.6.x] Openperipheral


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#1181 CometWolf

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Posted 23 March 2014 - 09:36 PM

That is actually a fair point, the mod is lacking some general documentation aswell, aside from the whole methods debacle.

View PostLyqyd, on 20 March 2014 - 06:47 PM, said:

The solution would seem to be to document your support for the interfaces. Formatted comments in the code supporting those interfaces (unless you expose them directly somehow? That would kill this idea) that could be used to generate the documentation. It wouldn't be quite as user-friendly as a machine-by-machine breakdown, but something like, "All tile entities with Fluid tanks support these peripheral methods:" might be nice.
And so much this, along with online documentation for the blocks which openP itself adds.

#1182 WaterCrafter

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Posted 24 March 2014 - 07:06 PM

I've been missing the ability to add my terminal glasses to my power armor,

Is this a bug? or has it just been removed ?

(Playing DW20 1.0.18)

#1183 theoriginalbit

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Posted 24 March 2014 - 11:10 PM

View PostWaterCrafter, on 24 March 2014 - 07:06 PM, said:

I've been missing the ability to add my terminal glasses to my power armor,

Is this a bug? or has it just been removed ?

(Playing DW20 1.0.18)

View Posttheoriginalbit, on 05 March 2014 - 11:27 PM, said:

Yes MPS support was removed a long time ago. MPS was too buggy.

View PostNeverCast, on 06 March 2014 - 01:04 AM, said:

Or more accurately I believe, they didn't have a consistent API, they kept changing it. So we decided that if they wanted Terminal Glasses, THEY could add it. Not us.
That's my understanding anyway.


#1184 dan200

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Posted 26 March 2014 - 04:47 PM

I've closed this thread on the request of Mikee. Don't shoot the messenger!

#1185 Mikeemoo

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Posted 26 March 2014 - 05:28 PM

I've updated the first post with information. Thanks!





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