i mean like the one with the annotations like:
@mod(modid = "blah", name = "blah" version = "0")
what do you need in a base mod class
Started by ETHANATOR360, May 28 2013 01:28 PM
2 replies to this topic
#1
Posted 28 May 2013 - 01:28 PM
#2
Posted 30 May 2013 - 09:56 AM
You'll need to define the state event handlers. EG.:
Further documentation can be found in the Minecraft Forge Wiki
@PreInit
public void preInit(FMLPreInitializationEvent evt){
...
}
Further documentation can be found in the Minecraft Forge Wiki
#3
Posted 30 May 2013 - 11:55 AM
thanks
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