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what do you need in a base mod class


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#1 ETHANATOR360

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Posted 28 May 2013 - 01:28 PM

i mean like the one with the annotations like:
@mod(modid = "blah", name = "blah" version = "0")

#2 Xfel

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Posted 30 May 2013 - 09:56 AM

You'll need to define the state event handlers. EG.:
@PreInit
public void preInit(FMLPreInitializationEvent evt){
...
}

Further documentation can be found in the Minecraft Forge Wiki

#3 ETHANATOR360

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Posted 30 May 2013 - 11:55 AM

thanks





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