Hi! As you might know I'm currently derping around with C++ . Well. I'm trying to make a game but I need a 2D graphics engine.
I want it to be welldocumented as well. I only need it for 2D graphics.
[Non-LUA] C++ Graphics
Started by Mackan90096, Jun 03 2013 01:22 AM
6 replies to this topic
#1
Posted 03 June 2013 - 01:22 AM
#2
Posted 03 June 2013 - 01:35 AM
SMFL is generally the most recognised (I think). Very widely used and well documented.
You could always just use OpenGL, but that's probably a bit more difficult.
SDL is another one. Never used it but looks Ok.
Or you could do something really silly and run a JavaVM using JNI and use Swing and Java for the GUI
(jks... don't actually do this).
You could always just use OpenGL, but that's probably a bit more difficult.
SDL is another one. Never used it but looks Ok.
Or you could do something really silly and run a JavaVM using JNI and use Swing and Java for the GUI
#4
Posted 03 June 2013 - 01:43 AM
SDL is probably the most common and therefore probably has the most tutorials.
#5
Posted 03 June 2013 - 06:08 AM
OpenGL 3.2 is the way to go! It is very very very very very very very very very fast, and not too hard to use(try using Xlib o_0)
#7
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