Jump to content




explosive turtles?


  • This topic is locked This topic is locked
9 replies to this topic

#1 ironwiccan

  • Members
  • 78 posts

Posted 07 June 2013 - 08:17 PM

I had this idea playing with my little bro. What if you could craft the turtles with TNT or ICBM explosives? Then they could be used to blow a hole in an enemy base or to set off an EMP inside the base. The idea came to me beacause we are both using CC, BC, RC, and ICBM and its almost impossible for either one of us to launch a nuke or EMP missile at to other due to anti-ballistics missiles, but turtles can get under the radar. And due to the fact they are explosives they would follow the same rules as TNT on servers so no griefing!

#2 Tiin57

    Java Lunatic

  • Members
  • 1,412 posts
  • LocationIndiana, United States

Posted 08 June 2013 - 12:07 AM

They don't need to do that; for ICBM, just use the raw explosives as if they were TNT and send the turtle out to deploy it.

#3 ironwiccan

  • Members
  • 78 posts

Posted 08 June 2013 - 12:17 AM

There is still that delay. Long enough for the "problem" to be taken care of. I know because I tried. What I'm thinking is like a code.

turtle.Detonate() --instant explosion.

Of course to keep it from being overused it would be expensive to craft. Like a normal turtle, an Eye of Ender, and the explosive of you choice

#4 Sebra

  • Members
  • 726 posts

Posted 08 June 2013 - 12:54 AM

No need for such function in the main mod. Ask some programmers to make such turtle upgrade for you.
But better become more creative in your efforts. For example drop tnt from best height or use dig.

#5 Spongy141

  • Members
  • 526 posts
  • Location'Merica

Posted 08 June 2013 - 01:10 AM

function detonate()
  turtle.select(4) --Have TnT in the forth slot
  turtle.placeUp()
  rs.setOutput('top', true) --No need to add extra un-needed code to turn the signal off.
end


#6 BigSHinyToys

  • Members
  • 1,001 posts

Posted 08 June 2013 - 01:50 AM

Place many explosives one is easy to take care of 10 or 20 is not.

#7 ironwiccan

  • Members
  • 78 posts

Posted 08 June 2013 - 02:24 AM

View PostBigSHinyToys, on 08 June 2013 - 01:50 AM, said:

Place many explosives one is easy to take care of 10 or 20 is not.
do you know how expensive it is to make 10 or 20 EMP's? Lol, I think these guys helped. Looking at their suggestions my idea is not needed

#8 JJRcop

  • Members
  • 131 posts

Posted 08 June 2013 - 10:34 AM

You could also get the turtle to bury the payload, maybe even with some blocks of obsidian. If it's a nuke then everything else will be destroyed except for a cone starting from the obsidian and expanding to the sky.

#9 Engineer

  • Members
  • 1,378 posts
  • LocationThe Netherlands

Posted 08 June 2013 - 03:20 PM

You can pretty much do this with CC already. However, you have that waiting time. And you want that waiting time, otherwise your turtle will blown up. I dont think they are going to add this, however, Im not a developer. So do not quote me on that.

And personally I dont like the idea of instant TNT

#10 Cloudy

    Ex-Developer

  • Members
  • 2,543 posts

Posted 08 June 2013 - 03:42 PM

Yeah, this isn't going to happen. If you want it to happen, code a peripheral or ask the mod author concerned to add it as a turtle option.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users