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TorVerse - A Work In Progress


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#1 TorakTu

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Posted 25 June 2013 - 08:23 PM

CLOSED the website. It didn't work. I'll just have to make the game without any further beta testers or websites. Hint of advice, do NOT use byethost. IT SUCKS !

#2 Zudo

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Posted 26 June 2013 - 01:45 AM

Looks good, I could never do that!
I use Windows generally, but I do have a Linux machine (It won't run this, it can't run CC-Emu!)

#3 theoriginalbit

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Posted 26 June 2013 - 01:55 AM

Wow this is brilliant! Well done!


View PostTorakTu, on 25 June 2013 - 08:23 PM, said:

So the idea here is, to get an idea of how many of you are using MAC, Windows, or Linux.
I suggest just putting in a poll, make it a little easier to tally up the results and save counting the posts.

#4 TorakTu

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Posted 26 June 2013 - 06:32 AM

View Posttheoriginalbit, on 26 June 2013 - 01:55 AM, said:

Wow this is brilliant! Well done!


View PostTorakTu, on 25 June 2013 - 08:23 PM, said:

So the idea here is, to get an idea of how many of you are using MAC, Windows, or Linux.
I suggest just putting in a poll, make it a little easier to tally up the results and save counting the posts.

View PostZudoHackz, on 26 June 2013 - 01:45 AM, said:

Looks good, I could never do that!
I use Windows generally, but I do have a Linux machine (It won't run this, it can't run CC-Emu!)

Thanks guys.

#5 H4X0RZ

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Posted 26 June 2013 - 06:49 AM

Very interesting!

PS:
I'm using Windows all the time.

#6 TorakTu

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Posted 26 June 2013 - 06:58 AM

View PostFreack100, on 26 June 2013 - 06:49 AM, said:

Very interesting!

PS:
I'm using Windows all the time.

Thanks for the reply. :D

View PostZudoHackz, on 26 June 2013 - 01:45 AM, said:

I use Windows generally, but I do have a Linux machine (It won't run this, it can't run CC-Emu!)

You know, we tried my game in Linux earlier today, it worked so far. But you have to use WINE to do it. It requires DirectX 9.. sadly. Once I figure out what i'm doing to do, I might even port this to JAVA using OpenGL. I'm just not sure yet.

#7 GravityScore

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Posted 26 June 2013 - 07:47 AM

Looks cool! I've never ever experimented with 3D technologies, so I have no idea how you did this :P

I use a Mac all the time, but I do have a Windows 8 partition installed (never use it though). What language did you use to code this, and are you using OpenGL for 3D? Just interested. :)

#8 Orwell

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Posted 26 June 2013 - 08:04 AM

I use Linux all the time. And he said he's using DirectX which uses Direct3D for 3D graphics, so there's no need for using OpenGL.

#9 TorakTu

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Posted 26 June 2013 - 08:07 AM

View PostGravityScore, on 26 June 2013 - 07:47 AM, said:

Looks cool! I've never ever experimented with 3D technologies, so I have no idea how you did this :P

I use a Mac all the time, but I do have a Windows 8 partition installed (never use it though). What language did you use to code this, and are you using OpenGL for 3D? Just interested. :)

At this moment I am using a Windows Only compiler known as DarkBasic Pro. It uses DirectX 9. It's a crappy and useless compiler and software. But its been around for over a decade and I can make games with it really fast. It's just not stable nor is it very friendly toward anything other then windows XP. BUT... as you can see, I have made progress with it. I have made demos and given source code out for some of this project in the past. But I am tired of waiting on all the other indie devs out there to make a game that I want to play. Sooo.. I'm working on this once more. And this time, I have made a lot of progress. Then it dawned on me.. If no one really cares about the game, I just will make this in windows and be done with it. Or should I ? So I started to look around and I see a lot of Linux and Mac users who can't play. So I thought I would post messages like this one here and there to get some feedback. So far, I have 1 mac user and possibly two linux users.. but everyone else is using Windows. And yes, so far this does run on windows 7. Windows 8 sucks too badly, so I wont even bother trying to make the game run on it.

Your other question, OpenGL.. I have been studying OpenGL for the past 5+ years. I also have been studying and playing with JAVA ( using eclipse ) for the past 2 years. The problem is I can't find the help I need to be successful in making this game in JAVA. OpenGL is awesome.. I want to make it with that API. But its not a game engine. DarkBasic Pro is. So I needed to write this game out as fast as I can to show people something so they know that I am working on this. If I can get better at JAVA, then I might be able to write this game with it and that in itself will allow any OS to run it. :D

By the way, it would be nice if you all could Vote : http://www.minecraft.../#entry23057640

Recently I found out that the company that makes DarkBasic Pro is updating their other software known as AGK. It allows cross platform to practically anything. Yes, even phones and iPads. It also uses OpenGL. but it's lacking in the 3D GPU shader support. Well now they have a kickstarter for their Version 2 and it is supposed to allow 3D support. So I am looking into that as well.

#10 nutcase84

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Posted 26 June 2013 - 09:52 AM

Looks nice! Can't wait to play it!

I'm running a tri-boot system.

Windows 7/Windows 8(SUCKS)/Linux Mint Cinnamon

Idk if I'm going to keep Mint. I am having problems with my sound. I might install Ubuntu...

#11 TorakTu

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Posted 26 June 2013 - 11:50 AM

View Postnutcase84, on 26 June 2013 - 09:52 AM, said:

Looks nice! Can't wait to play it!

I'm running a tri-boot system.

Windows 7/Windows 8(SUCKS)/Linux Mint Cinnamon

Idk if I'm going to keep Mint. I am having problems with my sound. I might install Ubuntu...

I have Ubuntu on my other computer and I gotta say, its a cool OS. But it is still unstable when it comes to non-linux games. So I am hoping that if I make this for cross-platform, that it will use native linux drivers, instead of needing Wine or some other emulator. However, I can do this with no problem with JAVA. So I am still looking into this as a viable alternative. The AGK I was looking at is not linux compatible. Figures.

Although, I wonder if their Version 2 will be.

http://www.kickstart...app-game-kit-v2

#12 theoriginalbit

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Posted 26 June 2013 - 11:55 AM

Still no poll..... ok, I'll just post what I use :P


Mac OS X (always latest version) ... I also have Windows 7 and Windows XP installed in Parallels, never use them though ...

#13 TorakTu

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Posted 26 June 2013 - 02:04 PM

Thanks for the replies. Yea I just had to set someone straight on a Windows Only forum site about how many people actually use Mac vs Windows. You can get statistics on the net to fit anything you want. So I can't use this information. If I go by the statistics, and take away businesses and non gamers, windows and MAC are about the same, although windows is still in the lead. Linux is still a small group. So its interesting to read these forum threads.

Here is where you can vote.
http://www.minecraft.../#entry23057640

Make sure to scroll up to see it.

#14 TorakTu

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Posted 27 June 2013 - 07:57 AM

With all the forums I have posted, its about a 40/40 between Windows and MAC. The other 20% is Linux.

#15 JustPingo

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Posted 27 June 2013 - 08:37 AM

Looks pretty interesting. Wait for more screens !
I'm on Windows.

When I saw the title, I thought about... something else...

#16 Mads

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Posted 27 June 2013 - 12:29 PM

I'm always on Linux.

And I would also suggest using OpenGL, no matter if you are only developing for Windows. It's faster, more flexible, and it's easier to set up a big rendering-system however you like, with shaders.

#17 TorakTu

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Posted 27 June 2013 - 01:16 PM

Thanks for the input guys. Yes I am looking at various 3D engines that meet the requirements I would need for the game. Outerra Engine is a brilliant engine I have been in support of for the past couple years. But they don't even have an engine I can play with to make my own game yet. They only have a game "tech demo" and that's it.

I have decided to go with OpenGL. Since I am familuar with it anyhow. The choice now is, in what language. I'm not a C/C++ Guru, but I get by. JAVA is more likely to be my choice, but some of the stuff I could do in DarkBasic pro, I would have to figure out how to do in JAVA.. or heck.. even C++ for that matter. Darkbasic just makes it easy to wip out a game demo. No other language does that. So now I have to look more in depth at procedural textures using JAVA or C++. One way or another, i'll find a way.

The choice of my language will also determine if I use an already built 3D engine, or if I need to make my own, with OpenGL directly. If I went with JAVA I would use the LWJGL as my main API wrapper. I love that API. So easy to use. Problem is, its just that.. an API.. not an engine. So I am looking into engines such as JMonkeyEngine 3.0, which is still in beta, but I might still be able to use it. Either way, i'm getting there.


ON ANOTHER NOTE : I am also thinking of allowing LUA scripting in the game for the computers in the game. At least.. as a basic. Not sure yet.. not set in stone.. but I love the Lua language.

#18 H4X0RZ

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Posted 27 June 2013 - 04:18 PM

A little idea for your game:
Let us program events (like attacking ships) in lua.that would be awesome!

#19 TorakTu

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Posted 28 June 2013 - 06:51 AM

View PostFreack100, on 27 June 2013 - 04:18 PM, said:

A little idea for your game:
Let us program events (like attacking ships) in lua.that would be awesome!

Yea, i'm not even sure i'll use LUA, but I am putting it into consideration at least. My problem is, I have no clue HOW to do it yet. Sure, I could make something with my own version of Basic, just like Notch did with 0x10c when he botched up his own version of assembly language.. which is a joke by the way... but I would like to use a REAL language. Lua is a real useable language that is used all over the world. Python is the other one. And python has ports for JAVA as well. Lua does not.. at least.. I havn't found any for JAVA yet. I just don't want to have to rewrite every freaking LUA function into the game. So I am trying to understand HOW to do this with minimal coding.


On another note : I'm going to have to find a free website for this. That way people can download the demo and get info on the status of the game when it comes available. I used to own a domain, but 50% of the time, the hosting company I was paying was down. I don't trust paying for websites anymore. So if it's going to be down half the time, then I might as well just find a free one. And there are a lot of free hosting sites. Anything but 000webhost.com though because they suck.

#20 GravityScore

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Posted 28 June 2013 - 07:12 AM

View PostTorakTu, on 28 June 2013 - 06:51 AM, said:

I havn't found any for JAVA yet. I just don't want to have to rewrite every freaking LUA function into the game. So I am trying to understand HOW to do this with minimal coding.

Not sure if this is what you want, but LuaJ? It's what ComputerCraft uses.





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