I'm playing with my server again, but keep running into a problem, namely redstone is painfully unreliable (especially when the triggers are a distance from the PC) Is there any option to get a more reliable wiring? (I've literally had a 2nd signal arrive before the first and some signals never arrive, which really screws things up)
Preferably NOT a huge mod like redpower where I have to dissable 100 different blocks/entities...
I've toyed with the idea of using multiple PCs and sending the triggers over LAN, but it gets ridiculously over-complicated...
More Reliable "redstone"?
Started by Ashton, Jul 03 2013 07:08 PM
6 replies to this topic
#1
Posted 03 July 2013 - 07:08 PM
#2
Posted 03 July 2013 - 07:20 PM
Apparently Minefactory Reloaded has some sort of redstone cable. I never really worked with the mod before, so I'm not sure if they're what you're looking for, but I would look into it.
#3
Posted 03 July 2013 - 07:23 PM
Kingdaro, on 03 July 2013 - 07:20 PM, said:
Apparently Minefactory Reloaded has some sort of redstone cable. I never really worked with the mod before, so I'm not sure if they're what you're looking for, but I would look into it.
I looked at it and if needed will use it, but for my purposes it means dissabeling all but 1 block (or set of blocks) since my server is a fantasy setting (and CC is only being used to control the dungeons/events/etc)
#4
Posted 03 July 2013 - 07:34 PM
Why not just use rednet to send the information you need between computers directly?
#5
Posted 03 July 2013 - 08:00 PM
Lyqyd, on 03 July 2013 - 07:34 PM, said:
Why not just use rednet to send the information you need between computers directly?
Because then I have to write 5 different programs (one on each PC) and make add the code to the recieving PC, when all I'm doing is registering a redstone signal (this is literally a "which pressure plate did the player step on" program) I *can* do this and if push comes to shove, I will, but it makes a ~1page program into probably around 10+ pages worth of code and using several PCs... (trying to keep it as simple as possible so there is less to go wrong)
#6
Posted 03 July 2013 - 08:31 PM
Are you serious? All you do is change out the bit that listens for redstone input to listen for rednet messages and write a quick program for each of the remotes. It's maybe a dozen lines in the main program, worst case, and one other program of maybe 8 lines for the remote machines.
#7
Posted 05 July 2013 - 04:11 AM
Lyqyd, on 03 July 2013 - 08:31 PM, said:
Are you serious? All you do is change out the bit that listens for redstone input to listen for rednet messages and write a quick program for each of the remotes. It's maybe a dozen lines in the main program, worst case, and one other program of maybe 8 lines for the remote machines.
I'll have to play with it more. As I said in another thread I'm having a difficult time getting the networking to function (maybe I'm just too used to modern PCs) if it's really that simple it might be worth the extra trouble --- especially if I can use the wirless modem and only need 1 PC in the world hooked to the AGI/Command-block (would really cut down on the risk of a player somehow cheating their way to an AGI/command-block)
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