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More Reliable "redstone"?


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#1 Ashton

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Posted 03 July 2013 - 07:08 PM

I'm playing with my server again, but keep running into a problem, namely redstone is painfully unreliable (especially when the triggers are a distance from the PC) Is there any option to get a more reliable wiring? (I've literally had a 2nd signal arrive before the first and some signals never arrive, which really screws things up)

Preferably NOT a huge mod like redpower where I have to dissable 100 different blocks/entities...

I've toyed with the idea of using multiple PCs and sending the triggers over LAN, but it gets ridiculously over-complicated...

#2 Kingdaro

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Posted 03 July 2013 - 07:20 PM

Apparently Minefactory Reloaded has some sort of redstone cable. I never really worked with the mod before, so I'm not sure if they're what you're looking for, but I would look into it.

#3 Ashton

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Posted 03 July 2013 - 07:23 PM

View PostKingdaro, on 03 July 2013 - 07:20 PM, said:

Apparently Minefactory Reloaded has some sort of redstone cable. I never really worked with the mod before, so I'm not sure if they're what you're looking for, but I would look into it.

I looked at it and if needed will use it, but for my purposes it means dissabeling all but 1 block (or set of blocks) since my server is a fantasy setting (and CC is only being used to control the dungeons/events/etc)

#4 Lyqyd

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Posted 03 July 2013 - 07:34 PM

Why not just use rednet to send the information you need between computers directly?

#5 Ashton

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Posted 03 July 2013 - 08:00 PM

View PostLyqyd, on 03 July 2013 - 07:34 PM, said:

Why not just use rednet to send the information you need between computers directly?

Because then I have to write 5 different programs (one on each PC) and make add the code to the recieving PC, when all I'm doing is registering a redstone signal (this is literally a "which pressure plate did the player step on" program) I *can* do this and if push comes to shove, I will, but it makes a ~1page program into probably around 10+ pages worth of code and using several PCs... (trying to keep it as simple as possible so there is less to go wrong)

#6 Lyqyd

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Posted 03 July 2013 - 08:31 PM

Are you serious? All you do is change out the bit that listens for redstone input to listen for rednet messages and write a quick program for each of the remotes. It's maybe a dozen lines in the main program, worst case, and one other program of maybe 8 lines for the remote machines.

#7 Ashton

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Posted 05 July 2013 - 04:11 AM

View PostLyqyd, on 03 July 2013 - 08:31 PM, said:

Are you serious? All you do is change out the bit that listens for redstone input to listen for rednet messages and write a quick program for each of the remotes. It's maybe a dozen lines in the main program, worst case, and one other program of maybe 8 lines for the remote machines.

I'll have to play with it more. As I said in another thread I'm having a difficult time getting the networking to function (maybe I'm just too used to modern PCs) if it's really that simple it might be worth the extra trouble --- especially if I can use the wirless modem and only need 1 PC in the world hooked to the AGI/Command-block (would really cut down on the risk of a player somehow cheating their way to an AGI/command-block)





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