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Glass I V0.3.3 - Google Glass In Computercraft, Currently recoding!


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#21 theoriginalbit

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Posted 20 October 2013 - 12:49 AM

View PostHithere__, on 19 October 2013 - 10:27 PM, said:

-snip-
Only problem with that "central" error message, is it wont be central for everyone. It could look quite bad.

#22 Geforce Fan

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Posted 20 October 2013 - 10:37 AM

You mean people with smaller GUIs?
I'm pretty sure(don't quote me) that the majority of people play on the Large GUI
Besides, you're probably not going to see the error message often.

#23 theoriginalbit

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Posted 20 October 2013 - 10:46 AM

View PostHithere__, on 20 October 2013 - 10:37 AM, said:

I'm pretty sure(don't quote me) that the majority of people play on the Large GUI
I have mine on small or normal, unless I'm doing Thaumcraft 4 then I need large to read his GUIs.

#24 Geforce Fan

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Posted 20 October 2013 - 10:59 AM

Well, I could put something in options where you would specify how large your GUIs are and it would adjust the position and size
Issue is is that I don't know how OpenPeripheral does to the scaling--- like, I don't know how to make a 10x10 box be able to scale up so that it would look the same in large and normal.
And do you have to constantly resize your GUI to see the computercraft monitors? They're so tiny on small or normal!
Edit: I've found the scale, you multiply everything size and position by 1.5 and set text scale to 1.5 for normal.
Incorporating this awesome stuff into Glass.
Wow, adjusting this is a hard process. I keep having to switch gui sizes, and at normal I keep clicking save and quit instead of options.
UGH:
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#25 oden the fish

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Posted 30 June 2014 - 09:25 AM

it wont work (im sure its something imdoing or not doing ) its all installed im using a basic computer and it wont show anything to do with the glass program can you tell me what im doing wrong?

#26 theoriginalbit

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Posted 30 June 2014 - 09:30 AM

View PostGeforce Fan, on 20 October 2013 - 10:59 AM, said:

Issue is is that I don't know how OpenPeripheral does to the scaling
it does scaling based on how Minecraft does the scaling. in any case you shouldn't have to compensate for it at all. if you create a box that is [email protected],0 [WxH at X,Y] and wanted to place a box beside it with the dimensions 100x15 then you would render it at 10,0 [X,Y] (10 being the width of the first box). if it requires you to use different numbers at other scales, then it isn't being scaled.

Edited by theoriginalbit, 30 June 2014 - 09:31 AM.


#27 Geforce Fan

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Posted 30 June 2014 - 09:24 PM

try not to re-resurect old topics, otherwise known as GraveDigging
Glass is old and badly coded; you might want to look at alternatives such as Plastic. I could fix it up recode if you want me to.

Edited by Geforce Fan, 30 June 2014 - 09:25 PM.


#28 oden the fish

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Posted 01 July 2014 - 12:54 AM

View PostGeforce Fan, on 30 June 2014 - 09:24 PM, said:

try not to re-resurect old topics, otherwise known as GraveDigging
Glass is old and badly coded; you might want to look at alternatives such as Plastic. I could fix it up recode if you want me to.
i looked at plastic and it didnt work :( i came here to see if this worked better
it seems that all termenal glasses programs are outdated they look really cool and also i have a pair of glasses and a bridge that i dont know what to do with lol

#29 Win7yes

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Posted 01 July 2014 - 01:20 AM

It crashes on startup: says Launch:35: attemp to call nil

#30 Geforce Fan

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Posted 01 July 2014 - 03:45 AM

Well, I don't know what to tell you. Like I've said; this is very old.
edit:
You don't have a terminal glasses bridge or you set it up wrong. Wipe the computer and try again. This is your fault; not mine.

View Postoden the fish, on 01 July 2014 - 12:54 AM, said:

View PostGeforce Fan, on 30 June 2014 - 09:24 PM, said:

try not to re-resurect old topics, otherwise known as GraveDigging
Glass is old and badly coded; you might want to look at alternatives such as Plastic. I could fix it up recode if you want me to.
i looked at plastic and it didnt work :( i came here to see if this worked better
it seems that all termenal glasses programs are outdated they look really cool and also i have a pair of glasses and a bridge that i dont know what to do with lol
I don't know why but terminal glasses are dead. The thing is is that we have pocket computers now--they sorta replace terminal glasses.
The issue with terminal glasses is that you can't bind keys--if you could they'd be amazing.
---
one thing I might do with them is use them to render html -- they have boxes and such and I'm psure it'd be easier to port html to them and browse the web. the issue is that idea means you'll only be able to do it on terminal glasses. I might get to doing some cool stuff with 'em. we'll see.

Edited by Geforce Fan, 01 July 2014 - 03:53 AM.






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