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Bee Breeding With Attributes (Credit To Direwolf20 For Idea)

turtle

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#121 Zixxl

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Posted 15 March 2014 - 11:12 AM

I have finally understood how to use github, PR created.

#122 Horriblefate

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Posted 30 March 2014 - 03:40 AM

Could a resume on restart be a possible option at all?

say if it were running and the server went down...?

#123 Damaged

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Posted 30 March 2014 - 07:04 PM

Just did a push on two changes to the program.

The first is a major speed increase, requiring MUCH less drone analyzing than before and cutting two loops of scanning the turtle's inventory.

The second was using a nifty new (read: experimental) part of openperipherals that lets you get all the bee breeding data directly without having to hard-code the table!

If anyone wants to play with it in the meantime, I take no resposibility for any drones, princesses or queens harmed as a result of this code.

http://pastebin.com/emg3SnyY

#124 McLeopold

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Posted 31 March 2014 - 05:47 PM

View PostDamaged, on 30 March 2014 - 07:04 PM, said:

Just did a push on two changes to the program.

The first is a major speed increase, requiring MUCH less drone analyzing than before and cutting two loops of scanning the turtle's inventory.

The second was using a nifty new (read: experimental) part of openperipherals that lets you get all the bee breeding data directly without having to hard-code the table!

If anyone wants to play with it in the meantime, I take no resposibility for any drones, princesses or queens harmed as a result of this code.

http://pastebin.com/emg3SnyY
I highly suggest you switch over to the new version without the turtle. It already has these improvements plus more. The turtle is still going to be slower because of having to turn.

Bee Breeding with OpenPeripherals

#125 Eiktyrner

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Posted 31 March 2014 - 07:26 PM

Looks sweet McLeopold! I had not seen it before but it looks like it will replace the ported version I've been maintaining.
I'm sure the scoring method is better also. Got some weird issues with this one from time to time.

Let me know if you need a hand with anything.

#126 McLeopold

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Posted 01 April 2014 - 05:22 AM

View PostEiktyrner, on 31 March 2014 - 07:26 PM, said:

Looks sweet McLeopold! I had not seen it before but it looks like it will replace the ported version I've been maintaining.
I'm sure the scoring method is better also. Got some weird issues with this one from time to time.

Let me know if you need a hand with anything.

Yes, more testing. A few have had it stall on a species without moving up the lines. Also more ideas and features to be added. But, let's take any new discussion over to the other thread.

#127 SuperZorro

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Posted 04 April 2014 - 06:06 PM

Wrong topic.. :(

Edited by SuperZorro, 04 April 2014 - 06:36 PM.


#128 CCJJSax

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Posted 10 August 2016 - 04:16 AM

Mine is saying
openbee:675: Other target not found

It seems to have this issue pulling out of the apiary. I even tried an industrial apiary from gendustry

Edit: I had the chest below the computer like a dummy. However sad day, the computer doesn't push all the industrial's inventory to the chest.

Edited by CCJJSax, 10 August 2016 - 04:51 AM.


#129 Bomb Bloke

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Posted 10 August 2016 - 09:04 AM

This script is fairly antiquated. It's unlikely you'll get support for it. I suggest a later bree-breeding script.

http://www.computerc...ith-bee-matron/

http://www.computerc...e-modular-fork/





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