Could i copy the part with how to make species, for a little different programm?
Bee Breeding With Attributes (Credit To Direwolf20 For Idea)
#61
Posted 22 October 2013 - 01:55 AM
Could i copy the part with how to make species, for a little different programm?
#62
Posted 22 October 2013 - 10:15 PM
#64
Posted 23 October 2013 - 12:54 PM
dronf, on 22 October 2013 - 10:15 PM, said:
Yes, Direwolf20 used openperipheral in his latest forgecraft2 series to do automation. I'm thinking of making a version 2 where you put any and all bees in a chest and it would start to breed all species for you.
#65
Posted 24 October 2013 - 06:47 AM
Quote
Quote
#66
Posted 11 November 2013 - 05:14 PM
Why its not working?
I'm attaching the last log of the turtle.
Edit: Nevermind, i just read the whole first page of the post, its my fault. Tank you anyway
Edited by TrovadorUrbano, 11 November 2013 - 05:29 PM.
#67
Posted 12 November 2013 - 05:13 PM
TrovadorUrbano, on 11 November 2013 - 05:14 PM, said:
Why its not working?
I'm attaching the last log of the turtle.
Edit: Nevermind, i just read the whole first page of the post, its my fault. Tank you anyway
If your turtle hadn't so efficiently bred straight to cultivated and you had a few common drones in the system, it could have continued. You can always toss a few bees into the turtle while it is waiting for the apiary. It will catalog everything for each cycle, so can can hand tune the bees that are being used while it is running.
#68
Posted 23 November 2013 - 12:42 AM
Can someone confirm/correct what I am doing right/wrong.
Firstly I downloaded the file using the pastebin get ...... in my turtle. (I think even my ineptitude got this part right)
In the turtle I typed "bee-install"
to which the turtle responded
install 'bee' ..............skip
Finished
I then tried typing edit bee-install into the turtle where it says name = "bee" I added the word Industrious after bee so it read name = "bee Industrious"
I ran the program again and got a similar message back
install 'bee Industrious' ..............skip
Finished
I have tried all sorts of things but really I am just clueless.
If someone has the patience to explain things to me that would be great.
#69
Posted 24 November 2013 - 12:51 PM
BeyondMe, on 23 November 2013 - 12:42 AM, said:
Can someone confirm/correct what I am doing right/wrong.
Firstly I downloaded the file using the pastebin get ...... in my turtle. (I think even my ineptitude got this part right)
In the turtle I typed "bee-install"
to which the turtle responded
install 'bee' ..............skip
Finished
I then tried typing edit bee-install into the turtle where it says name = "bee" I added the word Industrious after bee so it read name = "bee Industrious"
I ran the program again and got a similar message back
install 'bee Industrious' ..............skip
Finished
I have tried all sorts of things but really I am just clueless.
If someone has the patience to explain things to me that would be great.
you running the installer program, not the bee program. I'd remove all bee programs and start over. You don't need to edit any files if it working correctly.
#70
Posted 28 November 2013 - 01:14 PM
Targeting bee species...
Clearing system...
And then endlessly spins in circles. It never stops spinning.
The turtle has an inventory module. Is that a problem?
#71
Posted 29 November 2013 - 04:25 PM
Chuckster, on 28 November 2013 - 01:14 PM, said:
Targeting bee species...
Clearing system...
And then endlessly spins in circles. It never stops spinning.
The turtle has an inventory module. Is that a problem?
The latest version (4.3) should not require an inventory module. Additionally, make sure that the machines (Analyzer, Misc. p. Analyzer, and Apiary) are placed in the correct places, and that the other side is left empty. Any block being there will throw it off.
#72
Posted 29 November 2013 - 09:09 PM
I have an apiary on front of the turtle, a bee analyzer to the left of the turtle (the misc peripherals block), an analyzer (full of honey!) to the rear of the turtle, and an obsidian chest underneath.
The block immediately to the right of the turtle is empty.
There is an oblivion frame in the apiary. The chest has a few bees in it, and they have already been analyzed. The apiary has a few bees in it (left over from the last cycle). The bee analyzer is empty. The analyzer has nothing in it but liquid honey. I am using the latest Mindcrack pack, which has misc peripherals v3.1c.
Are there any other conditions that are required to get this working?
Thanks for your help!
#73
Posted 29 November 2013 - 10:29 PM
#74
Posted 01 December 2013 - 09:05 AM
https://github.com/eiktyrner/bee
It's very much untested. I've only done two runs with Imperial and Industrial.
Any bugs/issues are welcome at the github page.
Or if anyone better at Lua wants to improve further. First time using it for me...
And I made a quick video.
#75
Posted 06 December 2013 - 08:30 AM
#76
Posted 08 December 2013 - 02:28 PM
I only have one problem with it - when it says "ditching products", it doesn't actually ditch them, so that the bees remain in the inventory, even though there is a chest beneath the turtle. I've tested this on both singleplayer and multiplayer, and it occurs in both situations.
What can I be doing wrong?
#77
Posted 09 December 2013 - 12:27 PM
During that phase, the turtle should turn to the left and put things into the computer craft bee analyzer to see if it a bee or not, the drop it down. Try going into a lua prompt and going through the steps manually. You might spot a problem with your setup or maybe a bee analyzer bug.
#78
Posted 09 December 2013 - 01:00 PM
It does put combs and products down the chest below, but not bees (and not always).
Sometimes it does put bees into the chest, sometimes it does not, and get crammed up.
#79
Posted 11 December 2013 - 11:56 AM
#80
Posted 11 December 2013 - 02:20 PM
I've noticed something strange a few days ago though - I targeted an Industrious bee, and it bred its way up there, and it eventually got to the situation when only an industrious-industrious princess, unweary-industrious drone and an industrious-industrious drone were present in it's inventory. After calculating the scores, both drones got 4096. It decided to put in the unweary-industrious one, which I did not understand the reason of, because it just basically elongated the breeding process. Not sure if it's an intentional feature too, or just a random decision by the turtle because it couldn't distinguish the drones, but decided to drop this in here, maybe you know the cause.
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