I have bean looking around for the clocking for the computers but i cant fined it! Could someone help?
[System_Stats] What Are The Computers Clocked At?
Started by jadelade, Aug 08 2013 03:17 AM
computer
5 replies to this topic
#1
Posted 08 August 2013 - 03:17 AM
#3
Posted 08 August 2013 - 05:51 AM
I'm not completely certain, but I'm pretty sure they match the games tick speed. So assuming no server lag or anything, it'd be 20 ticks per second
EDIT: no actually that would be ridiculously slow... Ignore that, I have no idea
EDIT: no actually that would be ridiculously slow... Ignore that, I have no idea
#4
Posted 08 August 2013 - 06:40 AM
The speed of the computer depends on the speed of the server (yes, even single player is a server internally).
And the minimum interval of a timer is one tick (1/20th of a second), but if you do
And the minimum interval of a timer is one tick (1/20th of a second), but if you do
os.queueEvent("dummy") os.pullEvent("dummy") it'll do it 20 times a tick on my computer
#5
Posted 08 August 2013 - 09:16 AM
Robert00001, on 08 August 2013 - 06:40 AM, said:
The speed of the computer depends on the speed of the server (yes, even single player is a server internally).
And the minimum interval of a timer is one tick (1/20th of a second), but if you do
And the minimum interval of a timer is one tick (1/20th of a second), but if you do
os.queueEvent("dummy") os.pullEvent("dummy") it'll do it 20 times a tick on my computerThis is just a guess, but wouldn't this be a little faster?
os.queueEvent"" coroutine.yield""
Also, try on a clean world with only 1 active computer. It is much faster then a world with lots of computers.
#6
Posted 08 August 2013 - 05:21 PM
Computers don't have a clock speed, CC runs them as fast as it can except when they're waiting for an event (which should be most of the time if the program is well written)
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