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Would Anybody Like To Help Make A Game In Love2D?


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#1 Exerro

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Posted 21 August 2013 - 07:51 AM

Hi,

I have an idea for a game, that I think is actually quite good, and if coded right, will be a very entertaining game.

The short version:
What I have in my head is a kind of technology based building/mining/researching game where you mine resources to research large technology trees to advance through the ages and get to the main goal of building a gigantic space empire.

The long version:
Spoiler

On a game mechanic side of things:
Spoiler

I think it would be possible to make something that looks really great even in side view!

So what do you think? If you don't like the short version, I would recommend reading the long version to get a better idea of what will happen.
If anybody would like to help, PM me or post in the comments please :D . Otherwise, please post any ideas in the comments below and I will hopefully include them.
If you don't know what you can do to help, just say you're in...at the moment I could do with ideas, artwork, coding, sounds, websites......anything really. I haven't actually started coding yet, as I want to know how much help I am going to get and how much I will have to do myself.
Also, if anybody has any experience in 3d rendering/3d games, and could possibly set up the game to be 3d, that would be amazing and greatly appreciated. The only reason I am not making a 3d game is because I have never been able to make a 3d rendering program :( It's kinda embarrasing really.

#2 Mads

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Posted 21 August 2013 - 08:15 AM

For a game this big, don't use LÖVE. Use a compiled language instead.

Also, don't go here asking for help when you haven't done anything yourself.
If you expect to get help, you almost always have to be able to offer something, and you certainly have to prove that you can do something yourself. The less you can do, the more you should offer.

And don't expect this to be done within a few weeks or months. What you're proposing will most likely take years to make, even if you get someone to help you. And to return to what I said before, if there is no revenue within a short period of time, your "helpers" will eventually lose interest, and you will probably too.

#3 Exerro

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Posted 21 August 2013 - 08:34 AM

The only reason I suggested to use love is because it is quite well known and uses lua, which is probably the most well known language on these forums. Also, the main reason I haven't started on it yet is because I want to know how much help I will get, which will also determine how big the game is. I'm not saying I won't help with the coding, I will probably do most of it, but if I get a lot of help, the game can afford to be a bit larger. I am aiming on it taking at most a couple of months, if I don't get any help then it will lose some of the more advanced features and if I get a lot of help then it will almost definetely gain some ( things like mobs and multiple planets )

Do you have any suggestions of a language/game engine that is fairly easy to learn and would be good for this task?

#4 Tjakka5

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Posted 21 August 2013 - 08:48 AM

I would love to help, I have some experience with Love2d myself, and have already made some (unpublished) games with that.

#5 Exerro

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Posted 21 August 2013 - 08:50 AM

View PostTjakka5, on 21 August 2013 - 08:48 AM, said:

I would love to help, I have some experience with Love2d myself, and have already made some (unpublished) games with that.
Awesome! Do you have skype? If you do, PM me your name and I will add you or vice versa if you prefer.

#6 Mads

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Posted 21 August 2013 - 09:44 AM

I'd suggest C++ and OpenGL 3.2. This version of OpenGL is widely supported(even on Macs :o). C++ is also fairly easy.

#7 Exerro

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Posted 21 August 2013 - 09:51 AM

View PostMads, on 21 August 2013 - 09:44 AM, said:

I'd suggest C++ and OpenGL 3.2. This version of OpenGL is widely supported(even on Macs :o). C++ is also fairly easy.
Ok thanks for the advice! Is OpenGL java? I can remember using that when I started to learn java ( and then gave up because Lua is so much better ( for what I was doing then at least ) )

#8 Mads

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Posted 21 August 2013 - 10:35 AM

View Postawsumben13, on 21 August 2013 - 09:51 AM, said:

View PostMads, on 21 August 2013 - 09:44 AM, said:

I'd suggest C++ and OpenGL 3.2. This version of OpenGL is widely supported(even on Macs :o). C++ is also fairly easy.
Ok thanks for the advice! Is OpenGL java? I can remember using that when I started to learn java ( and then gave up because Lua is so much better ( for what I was doing then at least ) )

LWJGL is a library for Java, which provides an OpenGL interface. I recommend going with C++ though, as you can compile native applications. GLEW and GLFW are handy libraries for setting up your context.

You'll need to actually know C++ of course, and that very well.

#9 1lann

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Posted 22 August 2013 - 09:11 AM

For a game like this, people are paid like thousands of dollars to make this and it can take a year or more, with professional adult programmers. So don't get your hopes so high... Maybe you should start something simpler, similar (and possibly even simpler) to rymdkapsel or something.





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