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Flowos (Open Source) - 13.9.27Dp


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Poll: FlowOS Redux Poll (95 member(s) have cast votes)

Would you use a improved version of FlowOS?

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Would you use a multi-user feature?

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#41 Lego Stax

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Posted 04 October 2013 - 08:15 AM

-snip-
Just have your OS looking for the 'timer' event and the other events that you're using and then use the following code:
timeout = os.startTimer(0.8)
event, p1 = os.pullEvent()
if event == "timer" and p1 == timeout then
  displayTime()
end
0.8 is one Minecraft second.

#42 LBPHacker

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Posted 04 October 2013 - 08:34 AM

View Postcutyehair104, on 04 October 2013 - 08:15 AM, said:

0.8
It's 0,86666666666 or 1200/1440.

#43 nutcase84

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Posted 04 October 2013 - 11:53 AM

A clock will be in the next version! I'm rewriting all my code, making a tile UI!

#44 jamd315

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Posted 05 October 2013 - 03:19 PM

I think it should be like rainmeter, but block(ish) for minecraft
Posted Image

#45 nutcase84

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Posted 05 October 2013 - 06:37 PM

View Postjamd315, on 05 October 2013 - 03:19 PM, said:

I think it should be like rainmeter, but block(ish) for minecraft
Posted Image

That won't work well with the low resolution... anyways I've already got a Tile UI in development.

#46 Engineer

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Posted 05 October 2013 - 06:46 PM

View Postnutcase84, on 30 September 2013 - 10:22 AM, said:

I don't really see why I need to support custom resolutions, it seems that barely anyone changes it.

Use term.getSize(), returns the width and the height. Make a minimum size to even properly work, but it would be compatible with bigger resolutions. You base off your positions on the current width and height. Its a whole other approach of programming, but I believe its better.

Really what you are saying here:
Everybody here is using 15 inch monitors, so why would I make it compatible with 19 inch monitors?
Imagine, what if Microsoft said that? Then I wont be able to run windows, which means that I cannot run my preferred OS.

#47 Kingdaro

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Posted 05 October 2013 - 07:13 PM

^That, and we have advanced turtles which would be able to run your OS, and also have a different screen resolution than computers.

^That, and there are programs that can redirect your OS to a buffer and "trick" your program into thinking it's running under another resolution, the size of said buffer.

User preference is a big factor, but not the only one.

#48 nutcase84

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Posted 06 October 2013 - 11:40 AM

I didn't know that turtles had a different resolution. What is it? I will work on making my OS somewhat compatible with higher resolutions.

#49 svdragster

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Posted 06 October 2013 - 11:58 AM

View Postnutcase84, on 06 October 2013 - 11:40 AM, said:

I didn't know that turtles had a different resolution. What is it? I will work on making my OS somewhat compatible with higher resolutions.

39x13

#50 nutcase84

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Posted 06 October 2013 - 01:36 PM

View Postsvdragster, on 06 October 2013 - 11:58 AM, said:

View Postnutcase84, on 06 October 2013 - 11:40 AM, said:

I didn't know that turtles had a different resolution. What is it? I will work on making my OS somewhat compatible with higher resolutions.

39x13

Nope, sorry. No turtle support here. Not unless you make the resolution bigger.

#51 Kingdaro

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Posted 06 October 2013 - 09:27 PM

Good job, you dropped a pretty big chunk of your userbase.

#52 nutcase84

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Posted 07 October 2013 - 07:44 AM

View PostKingdaro, on 06 October 2013 - 09:27 PM, said:

Good job, you dropped a pretty big chunk of your userbase.

How did I? I went with the poll...

#53 Kingdaro

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Posted 08 October 2013 - 07:57 AM

View Postnutcase84, on 07 October 2013 - 07:44 AM, said:

View PostKingdaro, on 06 October 2013 - 09:27 PM, said:

Good job, you dropped a pretty big chunk of your userbase.

How did I? I went with the poll...

As in, people who might want to use your program on turtles (and normal computers, but making support for those isn't very easy, so I'll let that slide).

As many people have stated before, it's a common standard to use term.getSize to make sure your program works smoothly with any resolution the user might throw at it.

#54 nutcase84

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Posted 08 October 2013 - 09:46 AM

I said I'm working on higher resolutions... but lower resolutions won't work because of the way I designed the tiles. Sorry.

#55 Engineer

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Posted 08 October 2013 - 09:51 AM

View Postnutcase84, on 08 October 2013 - 09:46 AM, said:

I said I'm working on higher resolutions... but lower resolutions won't work because of the way I designed the tiles. Sorry.

Use frikkin term.getSize! Not just some set resolution

#56 Kingdaro

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Posted 08 October 2013 - 11:22 AM

Just make your tile layout adaptable. I had an "OS" a long time ago with a tile layout that adjusted the number of rows and columns based on the screen size, so it's not as impossible as you're making it out to be (though it was pretty difficult).

But whatever, if less users makes you happy, then by all means.

#57 nutcase84

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Posted 08 October 2013 - 02:02 PM

Fine, I will include custom resolution support. Big and small.

#58 Diamond

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Posted 10 October 2013 - 03:02 PM

Best OS yet! Windows 8 UI would make it the best computercraft creation EVER

#59 Engineer

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Posted 10 October 2013 - 03:42 PM

View PostDiamond, on 10 October 2013 - 03:02 PM, said:

Best OS yet! Windows 8 UI would make it the best computercraft creation EVER
In your opinion, yes.

#60 nutcase84

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Posted 10 October 2013 - 07:33 PM

View PostDiamond, on 10 October 2013 - 03:02 PM, said:

Best OS yet! Windows 8 UI would make it the best computercraft creation EVER

Thanks!





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