I think most supremacy will be when computers work with the new scoreboards systems and command block features. I might write my own API for creating one's own line of code to be imported into a command block, making it a lot easier for creations. I'ma make databases that contain entity ids and I will make wither skulls follow snowballs (magic balls), and get info when a wither skull stops moving. At which point, for example, a primed tnt will be teleported to that wither skull, and the wither skull deleted, at which point the entity id of the wither skull will be deleted.
Seriously, just look at what you can already do with command blocks without computercraft, check out Dragnoz's channel, the UNLIMITED possiblities with computers added to the mix, it's a dream come true for a person like me.
EDIT: Oh, entity ids, I think that's actually further than 1.7.2, :C, well when dan says 1.7, hopefully possibly perhaps with the features that do have them, because if I recall correctly, 1.7.2 doesn't have them yet. Well, 1.7.2 had a lot of lines of code changed, I don't think it's likely to be so for 1.8, so it may update faster for 1.8.
Edited by augustas656, 17 April 2014 - 12:24 AM.