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Darklands: Tales from Transylvania- First Demo out now!


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#41 nitrogenfingers

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Posted 12 March 2013 - 03:53 AM

View PostGravityScore, on 12 March 2013 - 03:43 AM, said:

I made an installer for you :P

http://pastebin.com/kKnQpAQZ

Thanks man! I have that listed on the main page. Why does that archive format look familiar? :P

And there's the official count, 5400 lines. Jeez. What a weekend.

#42 GravityScore

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Posted 12 March 2013 - 03:56 AM

View Postnitrogenfingers, on 12 March 2013 - 03:53 AM, said:

I have that listed on the main page. Why does that archive format look familiar? :P/>

Your compressor was the first decent thing that came up when I searched "compressor" :P


#43 nitrogenfingers

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Posted 12 March 2013 - 04:13 AM

A quick second playthrough and I've already come over a dozen little errors, multiple quest acceptances, typographical errors, semantic errors (Fells cave is WEST no east).

If you are playing and come across any of these, please let me know, so I can make the necessary changes.

#44 TheOddByte

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Posted 12 March 2013 - 07:24 AM

So damn awesome but I've tried the installer and get the error io:57 something..

#45 bjornir90

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Posted 12 March 2013 - 08:50 AM

Looks cool, I hope that one day I will have your skill.

#46 nitrogenfingers

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Posted 12 March 2013 - 10:41 AM

View PostHellkid98, on 12 March 2013 - 07:24 AM, said:

So damn awesome but I've tried the installer and get the error io:57 something..

Any issues you might be having with the installer can be solved by
- having it in the root directory
- making sure there's no other directory called rpg
- adding a sleep(0) between line 57 and line 58

#47 TheOddByte

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Posted 12 March 2013 - 12:03 PM

View Postnitrogenfingers, on 12 March 2013 - 10:41 AM, said:

View PostHellkid98, on 12 March 2013 - 07:24 AM, said:

So damn awesome but I've tried the installer and get the error io:57 something..

Any issues you might be having with the installer can be solved by
- having it in the root directory
- making sure there's no other directory called rpg
- adding a sleep(0) between line 57 and line 58
Yeah but isn't that something you should have tested before you've posted it..?

#48 nitrogenfingers

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Posted 12 March 2013 - 12:24 PM

I didn't post it. Nevertheless, I've updated the pastebin link with the fix.

#49 LuaEclipser

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Posted 13 March 2013 - 09:18 AM

nitro i have a great idea that you could implement;

buttons!

i know that means upgrading the program to support the advanced computer, but it will be worth it

maybe like a button for the chat to NPS

#50 darkroom

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Posted 13 March 2013 - 10:32 AM

So I don't have page up down I am on a mac you should have some game options so you can edit your controls

#51 Cranium

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Posted 13 March 2013 - 10:37 AM

And for those using NEI page up/down gets eaten by the mod, and will not pass to CC.

#52 nitrogenfingers

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Posted 13 March 2013 - 05:32 PM

View PostLuaEclipser, on 13 March 2013 - 09:18 AM, said:

nitro i have a great idea that you could implement;

buttons!

i know that means upgrading the program to support the advanced computer, but it will be worth it

Regarding upgrading to advanced computers, support is on the way, but I don't want to make them 'advanced exclusive'- I want this to work on both platforms, as I feel that mouse and colour is useful but not integral. So keyboard checklists will probably remain the order of the day, I'm afraid.


View PostLuaEclipser, on 13 March 2013 - 09:18 AM, said:

maybe like a button for the chat to NPS

I was actually hoping to have a bit of discussion or even debate about how I've handled conversations in this game- right now the implementation isn't perfect but even if I got it going really well it remains tricky. I intend on staying with the open-discussion format, and playing through the quests and how conversations with NPC's influence them may help to explain why I've made this rather strange choice. Did anyone forget to give Jocelyn the tonic? Indeed, was anyone unable to find Jocelyn? In modern RPG's it's so easy to just click "Good option", and skip over the dialogue- this approach forces the player to pay closer attention, and engage with the story.

That said there's a lot that can be done to improve the method. A lot of colour games using a similar input style (check out Cythera as an example, a Ultima clone I took a lot of inspiration from) would colour important words differently, and when clicked on it would pass that through as though you'd asked that question. Most also kept a list next to the dialogue window of all topics of conversation with that NPC, or topics you're aware of, which can also be clicked. I expect both features to appear in later versions.


View Postdarkroom, on 13 March 2013 - 10:32 AM, said:

So I don't have page up down I am on a mac you should have some game options so you can edit your controls

I wanted to make a snide comment about supporting macintosh, but then I think I'm one of very few PC users who still uses those six function keys these days. I need to figure out serialization for saving and loading, so that'll probably all be included in an options menu (along with the ability to modify key bindings). Not a hard job, and it would be a much better way of letting users know what interactions are actually available than just having to guess.

#53 darkroom

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Posted 14 March 2013 - 10:31 AM

Quote

I wanted to make a snide comment about supporting macintosh, but then I think I'm one of very few PC users who still uses those six function keys these days. I need to figure out serialization for saving and loading, so that'll probably all be included in an options menu (along with the ability to modify key bindings). Not a hard job, and it would be a much better way of letting users know what interactions are actually available than just having to guess.

On a side note I hate my mac but this is for another day... Ok so I just finished the ruler quest and I loved it. Some things for improvement dungeon fighting could have some sword swinging or staff-magic stuff. The combat is very.... easy and is solely based on level. So every time i start the game i just go kill some rats and level to. Also torches in the dungeons? Also if you could like I could write some quests for you.

#54 nitrogenfingers

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Posted 14 March 2013 - 01:49 PM

Ah good, glad to hear that. The tech behind those conversational quests is very refined, and I liked how the quest sort of branched off, from one problem to three that had to be solved to complete it. Regarding combat, as you say it's not very nuanced, still using the very basic strike to hit/miss approach you might find in an ARPG like Diablo. Combat at present is based very much on the original Ultima (in fact a lot of this game is), which was just click to kill. To make it more interesting I'm planning on adding AC to players and enemies, thus introducing a chance to miss, critical attacks to make combat a bit more fluid, and magic- both combative magic like barriers, force fields and stuns (sun magic) and explorative magic like teleportation, weave sight for seeing through walls and instantly locating chests and stuff like that. Hopefully that combines to add a bit more interest to how dungeons play out.

#55 darkroom

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Posted 14 March 2013 - 02:27 PM

Reading your code I appreciate the easy function names and variable names. I am pretty sure I understand what to do to make my own quest thing is I need more room to add my own town :P
Edit: Could I possible get a beta version with the real map if you have made it?

#56 nitrogenfingers

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Posted 14 March 2013 - 03:20 PM

Thanks for that, it'd save me some trouble. I have a map of southeastern Transylvania on my whiteboard and will attempt to transcribe it to you- best if you PM me your ideas so I can figure out how to incorporate them, or you can just make an RPG of your own if you prefer- the system is designed to be in such a way that is sort of possible. Let me know either way and I'll provide you with what help I can.

#57 Northfleet

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Posted 02 April 2013 - 12:52 AM

How do you stop talking to a npc?

#58 darkroom

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Posted 02 April 2013 - 01:38 AM

Leave or farewell :)

#59 eurosat7

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Posted 05 October 2014 - 09:33 AM

Hi nitrogenfingers - are you still on this topic? I have some thoughts/questions/tipps for you if you are interested. pm me.

#60 Lyqyd

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Posted 05 October 2014 - 06:53 PM

He won't be able to PM you since you're in the New Members group (until you have three approved posts, anyway), so you may want to edit your post to include the thoughts/questions/tips you mention.





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