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Darklands: Tales from Transylvania- First Demo out now!


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#21 nitrogenfingers

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Posted 22 January 2013 - 02:59 AM

It's been some time since I looked at this but I'm still excited by the idea, so I've yet to give up hope and today posted a new version of the demo! After quest 1 I've not really finished the script so you'll likely run into trouble in the dungeons but a few cool new features have been added:
- NPC's are now more than just waking signposts- you can engage in conversation with them! It's pretty limited, you may ask them particular keywords like "name", "job" etc. and they'll respond with relevant information (if they have any). NPC's can now buy and sell equipment through trade, and you can ask them for work directly
- Oh, and speaking of, equipment! A small set of base items, like cloaks, sandals, daggers etc, and a huge range of enchantments, like "rust" for iron weapons, "flanging" for maces, "sturdiness" for wooden items and so on. All are dynamically assigned values based on their enchantments, which influences how much they cost, how much they sell for and (eventually) how often they will appear!
- Inventory screen! Equip and learn about your awesome new equipment here, by hitting the I key

Lots of new stuff planned, not least of which a much better demo! The next versions will also have:
- Fancier dungeons, with traps and levers and hidden passageways and other cool, dungeon-esque things
- Magic! A few ideas on how this'll work but I'll keep it hush-hush for now
- A combat system a little closer to the standard D&D 3.5 or 4.0 ruleset. In fact a lot of things will borrow from this ruleset, including incrementors and d20 dice rolls (a short stint as dungeon master has given me many ideas on how to make this game more fun!)
- Music! This'll need a note-block system, so any composers out there, contact me!
- More art! I'm always looking for a good artist. If you're there and can commit to a big project, contact me!

The story is also written- it will be a historic fantasy set in medieval Romania, and the prequel to a novel I wrote for a contest last year.

Watch this page for more info!

#22 Cranium

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Posted 22 January 2013 - 05:52 AM

View Postnitrogenfingers, on 22 January 2013 - 02:59 AM, said:

Watch this page for more info!
Will do!

#23 Skullblade

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Posted 22 January 2013 - 06:00 AM

can you fix the mediafire link? I cant connect to it...
or maybe a pastebin for us lazy soals?

#24 nitrogenfingers

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Posted 22 January 2013 - 12:30 PM

View PostSkullblade, on 22 January 2013 - 06:00 AM, said:

can you fix the mediafire link? I cant connect to it...
or maybe a pastebin for us lazy soals?
I'm always having trouble with mediafire links on these forums, I think it's the forums themselves. If you copy the link and paste it into your browser it should work fine.
I can't pastebin right now, as it's quite a few files (5 or 6) and needs to be submitted as a zip.

#25 Skullblade

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Posted 22 January 2013 - 12:46 PM

ok thanks, will try out when im on my computer next:D

#26 KeeganDeathman

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Posted 22 January 2013 - 03:57 PM

HOW DO YOU INSTALL?

EDIT: Nevermind figured it out. heres how.

go .miecraft/saves/(world name)/computer/(computer id) extractt the .zip

then go to your computer, type cd rpg

then type rpg

follow onscreen

#27 nitrogenfingers

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Posted 22 January 2013 - 04:34 PM

I've taken down the download link to iron out a few problems, but it'll be up soon, hopefully with a new over-world, new towns and a new plot (farewell, Sacalin!)

#28 NonStopGamer

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Posted 05 February 2013 - 12:37 PM

Man that is amazing, maybe a colour version for advanced computers? ( after your done this one of course)

#29 nitrogenfingers

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Posted 05 February 2013 - 12:50 PM

Colour is quite literally what I'm working on at the moment (hence the big delay and the takedown). You'll notice text support in NPP and an update to GameUtils is on the way.

#30 TheOddByte

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Posted 06 February 2013 - 11:39 AM

I love this game since it's really good, I'll be glad if you release a Colour version.

#31 martin509

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Posted 18 February 2013 - 02:44 PM

Still, keep a black-and-white version for us Tekkit players, please!
Also, off-topic: How about adding an API for submitting highscores over rednet? That would be awesome!

#32 ssandiss

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Posted 10 March 2013 - 12:51 AM

Download link please? :)

#33 TheOddByte

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Posted 10 March 2013 - 12:25 PM

View Postssandiss, on 10 March 2013 - 12:51 AM, said:

Download link please? :)
There was one but I think he removed it..
I was lucky too download it when there was one :D

@nitrogenfingers
Will you be releasing a new download link soon since I think I accidently deleted the game and
would like to play it again.. :rolleyes:

#34 nitrogenfingers

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Posted 10 March 2013 - 04:07 PM

Tell you what I'm going to spend today finishing up my demo. Here's what to expect-
- Colour support. I really can't promise this, this time but I'll give it my level headed best effort.
- The stuff I've already done- better NPC conversations, more dynamic quest, cool equipment, trading, dungeons maps and compasses being made available zelda-style through chests
- A much larger world this time. Just the one town but about 6 dungeons and a lot more NPC's. Nebun will be divided into two areas.

And for later versions:
- Expanding on this word- I have a total of 5 towns planned and over 30 dungeons
- Magic- I've got the system sorted out, there'll be a day night cycle and two 'schools' of magic, Solumagus and Lunamagus, the former being powered by the sun and being spells like fireballs, healing and other one-off spells, while the latter is powered by the moon and is for more constant effect spells like protective shielding, necromancy (thread revival!) and weavesight.

I've also written up an accompanying novella to release when the game is done, to give a bit of background into the history.

#35 LuaEclipser

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Posted 11 March 2013 - 01:10 PM

link is broken :P i saw that video when it first came out, and really wanted it :P

#36 nitrogenfingers

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Posted 12 March 2013 - 03:05 AM

Two days it took. Two days of blood and effort, and the game is still short of expectations.

To have this thing finished is going to take weeks of solid work.

Anyway, new demo is out now! It's about 3 times bigger than the old demo, with better dialogue, more secrets, and more dungeons to explore. You have to use your wits a bit better. But as far along as it has come (and really, it's leagues away from the original), there's still so much left to do...

I'm afraid it's still not in colour. That was just too much of a job for this time.

You can get it here: http://www.mediafire...vkoea1298t7tpvk
Yes it's a mediafire link, and yes a proper installer will be coming soon.

Please play, bugtest and give me your feedback. Let me know how you like it!

NF

#37 GravityScore

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Posted 12 March 2013 - 03:20 AM

Holy crap nitro....... This is absolutely incredibly crazily epic... You've put so much effort into it. Its incredible...

One suggestion, when starting the game, and you press any key to start, the pressed key shows up in the dialogue where you type your new name. To prevent that, after you detect the key has been pressed to start the game, before you start typing your new name, add:
os.queueEvent("derp")
os.pullEvent()

It should prevent the key from showing up.

Once again.... Absolutely amazing..........

#38 theoriginalbit

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Posted 12 March 2013 - 03:35 AM

View PostGravityScore, on 12 March 2013 - 03:20 AM, said:

One suggestion, when starting the game, and you press any key to start, the pressed key shows up in the dialogue where you type your new name. To prevent that, after you detect the key has been pressed to start the game, before you start typing your new name, add:
os.queueEvent("derp")
os.pullEvent()
It should prevent the key from showing up.
Or just do
sleep(0)
thats the way I had to stop my guis from having the char event go back to the shell

EDIT: Even just os.pullEvent would help as it removes char event

#39 nitrogenfingers

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Posted 12 March 2013 - 03:39 AM

View PostGravityScore, on 12 March 2013 - 03:20 AM, said:

Holy crap nitro....... This is absolutely incredibly crazily epic... You've put so much effort into it. Its incredible...

One suggestion, when starting the game, and you press any key to start, the pressed key shows up in the dialogue where you type your new name. To prevent that, after you detect the key has been pressed to start the game, before you start typing your new name, add:
os.queueEvent("derp")
os.pullEvent()

It should prevent the key from showing up.

Once again.... Absolutely amazing..........

Thank you- I never noticed because I always type "enter" when that bit pops up. I've since made the change, and I appreciate noticing the effort that went into this- it was a solid 2 days work. But I think it's approaching being more than just a CC distraction, and an actual, real game, and I guess these sorts of things weren't easy to program back in the day.

#40 GravityScore

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Posted 12 March 2013 - 03:43 AM

I made an installer for you :P

http://pastebin.com/kKnQpAQZ





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