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Project Red Bundled Cable Support.


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#41 Csstform

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Posted 11 January 2014 - 11:58 PM

View PostDeath, on 11 January 2014 - 10:34 PM, said:

View PostJguy, on 11 January 2014 - 09:20 PM, said:

Oh I know it would still take up the block. But whenever I think of perpheals I think of them looking like modems. XD
There are two peripherals in the game that look like modems.
The wired modem, and the wireless modem.
There are at least four peripherals that are full-block
computer, monitor, disk drive, and printer.
Where did you get that idea?
Scince when has a computer been a peripheral?

Edited by Csstform, 11 January 2014 - 11:59 PM.


#42 Alice

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Posted 12 January 2014 - 12:06 AM

View PostCsstform, on 11 January 2014 - 11:58 PM, said:

Scince when has a computer been a peripheral?
http://computercraft...heral_Functions

#43 Galbi3000

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Posted 13 January 2014 - 01:09 AM

View Postawsmazinggenius, on 24 December 2013 - 01:03 PM, said:

View PostArduin, on 24 December 2013 - 11:10 AM, said:

Since ChickenBones and MrTJP are doing such an awesome job on the Project: Red mod, I think it should be supported. It is really the best replacement out there.

What is the 'best' replacement and who is doing 'an awesome job' is completely opinion based. (I do love ChickenBones's mods though :)) Also, you just bumped a month old thread to show support for a suggestion. While not officially stated, moderators have replied to certain threads to say that you need to add useful or good content (something that these forums could use a little more of) to bump an old suggestion.

The whole point of showing support for a sugestion, be it old or new, is to provide weight to the idea and further convince the 'powers that be' that the idea is a good one. The support itself is useful for that purpose :)

View Posttheoriginalbit, on 08 January 2014 - 05:33 AM, said:

View Postoeed, on 08 January 2014 - 03:02 AM, said:

Whats with the "colors.white + colors.magenta"? Does that select both?
yes it will, since colors.white is 1 and colors.magenta is 4. Luckily in this case it does work, but its the worst way of doing it.
For example colors.white + colors.white + colors.orange you would expect for it to turn on white and orange, however it doesn't, it turns on magenta. Why? because 1 + 1 + 2 = 4 and as shown before magenta is 4.
The way that this should be used is use of colors.combine so that you get the desired output, if we test with the above using this, colors.combine(colors.white, colors.white, colors.orange), it will now be 3 which is what the output should be to get white and orange.

Why use a function like colors.combine? Yes, you make a very valid point that using addition is incorrect for this purpose but there is another mathematical operator in programming that will do the exact same as colors.combine, the 'and' operator ( & ).
E.G. colors.white & colors.white & colors.orange = 3 which is the same result as colors.white + colors.orange effectively ignoring the extra white, and is exactly the same as your colors.combine example only shorter to write and quicker in operation (as the interpreter does not have to do extra overhead stuff before and after calling the function of combine in the colors object) :)

As to the original sugestion of this topic. I had seen before a reply to one such sugestion where it was said that Project Red bundled cable support might be added if there were more people using it. It is now used in 3 of the latest mod packs in Feed The Beast, including Direwolf20's pack. You can't have much better endorsement for a mod than Direwolf20 ;)

So how about finally adding support for Project Red? Of all the RedPower2 replacements I have looked at, Project Red is the most complete and true to the original that I have seen. I just wish Mr TJP would get round to adding the frames and machines that are missing from Project Red :)

#44 Csstform

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Posted 13 January 2014 - 02:08 PM

All Pokèmon endorse this suggestion, and wholeheartedly wish this to be included in a near future update. Pokèmon are ninjas. :ph34r:

Edited by Csstform, 13 January 2014 - 02:09 PM.


#45 Jguy

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Posted 14 January 2014 - 05:07 PM

View PostCsstform, on 11 January 2014 - 11:58 PM, said:

View PostDeath, on 11 January 2014 - 10:34 PM, said:

View PostJguy, on 11 January 2014 - 09:20 PM, said:

Oh I know it would still take up the block. But whenever I think of perpheals I think of them looking like modems. XD
There are two peripherals in the game that look like modems.
The wired modem, and the wireless modem.
There are at least four peripherals that are full-block
computer, monitor, disk drive, and printer.
Where did you get that idea?
Scince when has a computer been a peripheral?

I suppose peripheral wasn't a good word.

My point was that things that interface with computers via cables (such as LAN and Network cables) have modems which attach onto the side of computers, I would have expected this to try and do the same just to keep with what's already been done.

If work would be done on the graphics it wouldn't look "weird" at all.

It's no big deal and definitely does not warrant an argument of "Well these are peripherals, where did you get that dumb idea".

#46 Bomb Bloke

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Posted 14 January 2014 - 08:27 PM

View PostGalbi3000, on 13 January 2014 - 01:09 AM, said:

Why use a function like colors.combine? Yes, you make a very valid point that using addition is incorrect for this purpose but there is another mathematical operator in programming that will do the exact same as colors.combine, the 'and' operator ( & ).
E.G. colors.white & colors.white & colors.orange = 3 which is the same result as colors.white + colors.orange effectively ignoring the extra white, and is exactly the same as your colors.combine example only shorter to write and quicker in operation (as the interpreter does not have to do extra overhead stuff before and after calling the function of combine in the colors object) :)
Er, no, colors.white & colors.white & colors.orange = 0. You're thinking of "or", usually denoted by a pipe, though under ComputerCraft's Lua implementation you have to use the bit.bor() function (which only accepts two parameters, unlike colours.combine(), making BIT's code easier to implement then what you propose).

The colour functions are there for simplification - granted they do so little as to be near redundant (in the past I've forgotten they exist), but they're easier to explain, for one thing.

#47 SilverSatin

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Posted 21 January 2014 - 02:56 PM

View PostPzyber, on 09 January 2014 - 12:25 AM, said:

I now got a working version of the Extra Peripherals Mod.
As I'm not allowed to create a new topic I'll post a link here.

It includes the Bundled Connector peripheral so you can control Project Red bundled output/input through your computers.
It works almost like the bundled options in the redstone API except for that it uses north, west, south and east instead of fron, left, back and right as side.

Holy smokes THANK YOU !!

where can I report bugs within your mod? I don't want to hijack this thread and get banned or whatever..

#48 awsmazinggenius

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Posted 21 January 2014 - 07:59 PM

View PostSilverSatin, on 21 January 2014 - 02:56 PM, said:

View PostPzyber, on 09 January 2014 - 12:25 AM, said:

I now got a working version of the Extra Peripherals Mod.
As I'm not allowed to create a new topic I'll post a link here.

It includes the Bundled Connector peripheral so you can control Project Red bundled output/input through your computers.
It works almost like the bundled options in the redstone API except for that it uses north, west, south and east instead of fron, left, back and right as side.

Holy smokes THANK YOU !!

where can I report bugs within your mod? I don't want to hijack this thread and get banned or whatever..
https://github.com/p...ipherals/issues

#49 Galbi3000

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Posted 10 July 2014 - 04:12 PM

ComputerCraft is a great mod, one of the best.

BUT....

The maker refuses to support ProjectRed Bundled Cables as he prefers to stick to supporting the original, RedPower. Native support for RedPower in versions after 1.4.7 is pointless as RedPower is no longer in development. Supporting its successor, ProjectRed makes more sense.

ALSO...

ComputerCraft is falling behind the rest of the modding community by not progressing on to MC 1.7.2+. Many of the major mods have progressed to 1.7.2 like BuildCraft, Industrial Craft, ProjectRed, Tinker's Construct/Mechworks, Twilight Forest... I could go on but I think my point is made.

There is a competing mod for ComputerCraft now in the form of OpenComputers and it does have a version for MC1.7.2. It is more advanced than ComputerCraft but does not have as good looking blocks, especially for its turtles. I would still prefer to use ComputerCraft :)

Come on, you know it makes sense to drop RedPower and adopt ProjectRed, plus move on to MC1.7.2 everyone else is! :)

#50 Lyqyd

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Posted 10 July 2014 - 04:34 PM

The current beta of ComputerCraft is for 1.7.2.

#51 Cranium

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Posted 10 July 2014 - 04:51 PM

View PostGalbi3000, on 10 July 2014 - 04:12 PM, said:

...The maker refuses to support ProjectRed Bundled Cables as he prefers to stick to supporting the original, RedPower. Native support for RedPower in versions after 1.4.7 is pointless as RedPower is no longer in development. Supporting its successor, ProjectRed makes more sense.
There is an API for other mods to add their bundled cables to ComputerCraft. We have gotten word from ChickenBones, one of the devs of Project:RED, that support will be added to Project:RED soon.

View PostGalbi3000, on 10 July 2014 - 04:12 PM, said:

ComputerCraft is falling behind the rest of the modding community by not progressing on to MC 1.7.2+. Many of the major mods have progressed to 1.7.2 like BuildCraft, Industrial Craft, ProjectRed, Tinker's Construct/Mechworks, Twilight Forest... I could go on but I think my point is made.
Obviously you missed the beta section of the forums. The beta version currently undergoing testing is available for 1.7.2

#52 theoriginalbit

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Posted 11 July 2014 - 12:18 AM

View PostGalbi3000, on 10 July 2014 - 04:12 PM, said:

Native support for RedPower in versions after 1.4.7 is pointless as RedPower is no longer in development.
Well someone clearly isn't keeping up with the modding community. Eloraam has started development on RP3

Edited by theoriginalbit, 11 July 2014 - 12:18 AM.


#53 Dog

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Posted 11 July 2014 - 12:48 AM

View Posttheoriginalbit, on 11 July 2014 - 12:18 AM, said:

Well someone clearly isn't keeping up with the modding community. Eloraam has started development on RP3
Oh my...news to me as well. Definitely looking forward to RP3! And with ProjectRed and RedLogic out there, we'll have a nice bevy of choices...

#54 ElvishJerricco

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Posted 11 July 2014 - 04:07 AM

View Posttheoriginalbit, on 11 July 2014 - 12:18 AM, said:

Well someone clearly isn't keeping up with the modding community. Eloraam has started development on RP3

Dear lord after a year and a half almost? I'm glad because I've always been a fan of Eloraam's. But she's going to have to use multipart instead of her own micro blocks. And Project Red is already really good and almost identical (which is a trait I wish Red would have strayed away from).

#55 Cranium

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Posted 11 July 2014 - 05:19 AM

IMO, multipart is way better than her microblocks. Much less buggyness.

#56 theoriginalbit

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Posted 11 July 2014 - 05:23 AM

yep, but sadly she said no to using multipart. :(

#57 Cranium

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Posted 11 July 2014 - 02:28 PM

View Posttheoriginalbit, on 11 July 2014 - 05:23 AM, said:

Well, it says she's not decided yet. It'd be dang stupid of her not to include multipart, because then there'd be two microblock systems out there, which likely wouldn't be compatible with each other. My money is on the idea that she will use multipart.

#58 asie

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Posted 11 July 2014 - 03:18 PM

View PostCranium, on 11 July 2014 - 02:28 PM, said:

Well, it says she's not decided yet. It'd be dang stupid of her not to include multipart, because then there'd be two microblock systems out there, which likely wouldn't be compatible with each other. My money is on the idea that she will use multipart.

There are already four incompatible ones (Immibis' Microblocks, FMP, BC facades, AE2 facades). TE3 is adding their own in 1.7.10, from what I heard, so that makes five. If not for the fact BluePower died, we'd have six (but BluePower's was only supposed to be a fallback).

FMP is not really a standard.

#59 Cranium

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Posted 11 July 2014 - 04:45 PM

Fair enough, I suppose. But still, I'd really like to see it become a standard. It's way better than what she had before.

#60 ElvishJerricco

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Posted 12 July 2014 - 08:55 AM

View Postasie, on 11 July 2014 - 03:18 PM, said:

There are already four incompatible ones (Immibis' Microblocks, FMP, BC facades, AE2 facades). TE3 is adding their own in 1.7.10, from what I heard, so that makes five. If not for the fact BluePower died, we'd have six (but BluePower's was only supposed to be a fallback).

FMP is not really a standard.

I thought AE2 and TE3 were using FMP? Also BC is the only thing that uses its facades and Immibis' Microblocks aren't really used too much. FMP is used a lot.





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