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Project Red Bundled Cable Support.


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#61 asie

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Posted 13 July 2014 - 11:07 AM

View PostElvishJerricco, on 12 July 2014 - 08:55 AM, said:

View Postasie, on 11 July 2014 - 03:18 PM, said:

There are already four incompatible ones (Immibis' Microblocks, FMP, BC facades, AE2 facades). TE3 is adding their own in 1.7.10, from what I heard, so that makes five. If not for the fact BluePower died, we'd have six (but BluePower's was only supposed to be a fallback).

FMP is not really a standard.

I thought AE2 and TE3 were using FMP? Also BC is the only thing that uses its facades and Immibis' Microblocks aren't really used too much. FMP is used a lot.

TE3 in 1.7.10 removes FMP compat. AE2 has FMP compat but it also supports Immibis' Microblocks *AND* its own facades.

FMP is not used a lot: Tubes!, Project: Red and Mekanism are the only three mods which depend on FMP. Immibis' Microblocks, on the other hand, supports almost every cable and block type in existence due to the fact it has builtin class transformers.

#62 asie

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Posted 25 July 2014 - 05:35 PM

http://mc.shinonome....ki:computronics

Computronics 0.6.0 now lets you read RedLogic and Project: Red bundled cable signals directly. Writing will probably need a special adapter block (due to the way the API works), which will be added sometime later.

#63 Galbi3000

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Posted 27 July 2014 - 08:18 PM

View PostBomb Bloke, on 14 January 2014 - 08:27 PM, said:

View PostGalbi3000, on 13 January 2014 - 01:09 AM, said:

Why use a function like colors.combine? Yes, you make a very valid point that using addition is incorrect for this purpose but there is another mathematical operator in programming that will do the exact same as colors.combine, the 'and' operator ( & ).
E.G. colors.white & colors.white & colors.orange = 3 which is the same result as colors.white + colors.orange effectively ignoring the extra white, and is exactly the same as your colors.combine example only shorter to write and quicker in operation (as the interpreter does not have to do extra overhead stuff before and after calling the function of combine in the colors object) :)
Er, no, colors.white & colors.white & colors.orange = 0. You're thinking of "or", usually denoted by a pipe, though under ComputerCraft's Lua implementation you have to use the bit.bor() function (which only accepts two parameters, unlike colours.combine(), making BIT's code easier to implement then what you propose).

The colour functions are there for simplification - granted they do so little as to be near redundant (in the past I've forgotten they exist), but they're easier to explain, for one thing.

Sorry, you are right, OR would work and not AND as I stated. But besides my mistake of saying AND instead of OR, the reason for using the logic operator to combine the values is still a valid reason. ComputerCraft is using an interpreted language, using a function slows a program a lot more than a mathematical operator (even on modern powerful systems as it's being interpreted inside a game).


View Posttheoriginalbit, on 11 July 2014 - 12:18 AM, said:

View PostGalbi3000, on 10 July 2014 - 04:12 PM, said:

Native support for RedPower in versions after 1.4.7 is pointless as RedPower is no longer in development.
Well someone clearly isn't keeping up with the modding community. Eloraam has started development on RP3

Well, Twitter failed to inform me of her post as I too follow Eloraam's tweets <_<
In it she states it will be a new version and not RedPower 2 ported so my statement still holds true :P

#64 Alice

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Posted 02 August 2014 - 05:58 AM

Recently talked to ChickenBones about this. Guess what mod's getting PR cable support? :3





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