Old Ccemu Launcher
#1
Posted 18 November 2013 - 12:33 PM
I tried to use CCDesk (7.0) but the mouse won't work.
#3
Posted 18 November 2013 - 01:28 PM
EDIT: Can you upload the .ccemu directory, too? Windows 8 deleted all my User Data (including source code)...
Edited by ardera, 18 November 2013 - 01:30 PM.
#5
Posted 18 November 2013 - 03:59 PM
But either way in the case someone else finds this thread looking for the same thing or whatever,
Here's a link to patched launcher that will download the required files from my dropbox
//EDIT: Uggh not working for whatever reason :S
Edited by tomass1996, 19 November 2013 - 06:38 PM.
#6
Posted 19 November 2013 - 03:02 AM
#7
Posted 19 November 2013 - 10:00 AM
GravityScore, on 19 November 2013 - 03:02 AM, said:
That it seems you've created now or what?
Edited by Hellkid98, 19 November 2013 - 10:01 AM.
#8
Posted 19 November 2013 - 11:20 AM
Edited by ardera, 21 November 2013 - 01:06 PM.
#9
Posted 19 November 2013 - 11:24 AM
tomass1996, on 18 November 2013 - 03:59 PM, said:
But either way in the case someone else finds this thread looking for the same thing or whatever,
Here's a link to patched launcher that will download the required files from my dropbox
cc-emu-launcher.jar
#10
Posted 19 November 2013 - 06:33 PM
Edited by tomass1996, 19 November 2013 - 06:37 PM.
#11
#13
Posted 21 November 2013 - 09:58 AM
M4sh3dP0t4t03, on 20 November 2013 - 12:18 PM, said:
The lack of motivation was because I'm not allowed to release it due to it requiring a computercraft.jar, which I need dan200's permission to distribute, and since he hasn't answered my PMs about asking for that permission, I can't release it. The source minus the .jar file I probably could release considering it uses none of his code, just imports it.
#14
Posted 21 November 2013 - 02:09 PM
GravityScore, on 21 November 2013 - 09:58 AM, said:
M4sh3dP0t4t03, on 20 November 2013 - 12:18 PM, said:
The lack of motivation was because I'm not allowed to release it due to it requiring a computercraft.jar, which I need dan200's permission to distribute, and since he hasn't answered my PMs about asking for that permission, I can't release it. The source minus the .jar file I probably could release considering it uses none of his code, just imports it.
#15
Posted 21 November 2013 - 05:49 PM
GravityScore, on 21 November 2013 - 09:58 AM, said:
Could you look for the ComputerCraft jar in a mod folder say and just load that?
Unleash the codez!
#16
Posted 22 November 2013 - 10:34 AM
I can't find a license that CC provides (if I'm just being blind here, it would be great if someone could link it), so I think "All Rights Reserved" is applied under law. This means I can't use any of dan's code (which I don't), nor distribute it - but can I link against it (via an import statement in Java)? I'll assume I can do that (don't see why not) until told otherwise. Would be useful if someone could find the answer to this - I haven't from a few minutes of quick Googling.
BTW for anyone interested, the emulator is written in C++ using the QT framework. I planned when I started writing this to have the code freely available on GitHub, so I shall do that. It's currently broken (I think) so I'll have to fix it up.
Edited by GravityScore, 22 November 2013 - 10:35 AM.
#17
Posted 22 November 2013 - 10:34 AM
M4sh3dP0t4t03 said:
That's similar how PokeMMO doged copyright infringement.
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