Add Config Option For Wired Peripheral Range
#1
Posted 19 November 2013 - 10:13 AM
Additionally, I think it make sense to add a "rangeless" option for the wireless modems as well. Currently I'm sure there is an algorithm that will detect all wireless modems in range. Please add an option that doesn't consider range at all, and will even work across dimensions.
I know there are likely a lot of good balance reasons to include these range limits, but with the limitations in place it makes it difficult to automate large factories, as a 256 block long wire isn't very long when it's winding through a base.
#2
Posted 19 November 2013 - 07:41 PM
Timendainum, on 19 November 2013 - 10:13 AM, said:
You already have this ability.
Timendainum, on 19 November 2013 - 10:13 AM, said:
No interest in adding infinite range.
#3
Posted 19 November 2013 - 09:55 PM
Cloudy, on 19 November 2013 - 07:41 PM, said:
Timendainum, on 19 November 2013 - 10:13 AM, said:
You already have this ability.
Timendainum, on 19 November 2013 - 10:13 AM, said:
No interest in adding infinite range.
Trans-dimensional rednet could be useful, currently I use a mix of turtles, enderchests, disk drives and a floppy disk to send data across dimensions...
#4
Posted 19 November 2013 - 10:54 PM
#5
Posted 20 November 2013 - 06:31 AM
#8
Posted 20 November 2013 - 08:45 AM
theoriginalbit, on 20 November 2013 - 06:34 AM, said:
#9
Posted 20 November 2013 - 10:40 AM
Cloudy, on 19 November 2013 - 07:41 PM, said:
Timendainum, on 19 November 2013 - 10:13 AM, said:
You already have this ability.
Timendainum, on 19 November 2013 - 10:13 AM, said:
No interest in adding infinite range.
You say I already have the ability to pass peripherals along to other computers on the network. How would this be possible?
I understand I have the ability with wireless modems to send messages between computers, but how to you pass a wrapped peripheral?
Infinite range, sure you can pass disks through the nether (in many different ways), but how do I extend a network across dimensions?
#10
Posted 20 November 2013 - 10:50 AM
Throw disks through portals. This is further simplified on worlds with Mystcraft installed. On worlds with EnderStorage installed, you can use ender chests instead.
It isn't our responsibility to make everything that you want to be possible possible, or make the things that are already possible easier simply because you haven't figured out how to do it yet.
#11
Posted 20 November 2013 - 02:33 PM
Lyqyd, on 20 November 2013 - 10:50 AM, said:
Understood, and will do using your rednet api. I will release the results on the API forum.
Lyqyd, on 20 November 2013 - 10:50 AM, said:
I understand disks can be thrown through portals. I can see how you could move programs and data in files around, but it's not really a networking solution any more than sneakernet is a networking solution.
The bit about Mystcraft is interesting. But I don't see what you're suggesting, you can't throw disks through Age books though? What is your idea here?
Lyqyd, on 20 November 2013 - 10:50 AM, said:
Hehe, yes, I totally agree and understand, but... I don't see how adjusting cable range is any different in philosophy than having the range of wireless modems adjustable. The 256 limit seems arbitrary, and you wouldn't be adding something to make my life any easier than what already exists with the wireless modems. If the development philosophy is to create interesting problems to solve, then why is the range of wireless modems adjustable? Because everything that has been said in this thread is just as applicable to the wireless network as it is applicable to the wired network.
From my perspective (and all due respect here, I'm not trying to be a jerk, you guys are awesome!) the decision to not apply this to wired networks seems arbitrary and it doesn't seem like you guys are recognizing that.
Edited by Timendainum, 20 November 2013 - 02:34 PM.
#12
Posted 20 November 2013 - 03:30 PM
Wired networks having a hard limit makes sense. 256 blocks happens to also be the limit used with RedPower, though I'm sure that is complete coincidence. I think that part of the idea is to allow low-tier networking as well as provide remote peripheral access, but that more complex networking or longer-distance communications be mostly restricted to wireless networks. Separately, I think there may be implementation details that steered toward the 256-block limit, perhaps related to the physical size limits of a network and chunk loading boundaries around players. This is all speculation.
#13
Posted 20 November 2013 - 10:35 PM
#14
Posted 21 November 2013 - 11:25 AM
I do see the sense in it now.
#15
Posted 21 November 2013 - 11:51 AM
Edited by Left4Cake, 21 November 2013 - 11:51 AM.
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