[MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multiple Camera"(Camera Turtle)
#61
Posted 02 July 2017 - 09:56 PM
#62
Posted 03 July 2017 - 12:23 AM
It's not so long to release MoreTurtles and Waking Chunks for 1.11.2. (at least I hope.)
So please be patient!
#63
Posted 05 July 2017 - 11:00 AM
Enjoy them!
#64
Posted 09 July 2017 - 08:48 AM
Plus, if you have interest i could try to translate your mod to brazilian portuguese, if you like i could send the lang files in resource pack format.
Edited by vico, 09 July 2017 - 08:49 AM.
#65
Posted 09 July 2017 - 11:02 AM
vico, on 09 July 2017 - 08:48 AM, said:
For a while, just craft with a turtle and a chunk awaker level III.
And, brazilian portuguese? Sounds interesting! Thank you for your kind.
I'm happy if you send it to me (via github or this topic). I'll contain the lang file in the next release.
#66
Posted 09 July 2017 - 06:02 PM
#67
Posted 09 July 2017 - 10:36 PM
#68
Posted 17 October 2017 - 07:03 AM
Also do you plan to update the mod to 1.12.2 (and make the modids propely lowercase as Forge requires)?
Edited by Bomb Bloke, 04 November 2017 - 03:49 AM.
#69
Posted 03 November 2017 - 10:15 PM
#70
Posted 04 November 2017 - 01:52 AM
vico, on 17 October 2017 - 07:03 AM, said:
Anyway, thank you for your report.
The lowercase naming is just for dependent mods, so currently will not cause any errors.
And the exceptions of model loading are also not a potential problem.
(The exceptions appear, because my "mt_extended_block" uses metadata only between 1 to 9 and 15. Models between 10 to 14 are not needed.)
I'll fix them in the next version.
And, the up-to-date MoreTurtles-2.6.0 is compatible with Forge 1.12.2. Could you try to check it on your environment?
RobotBubble, on 03 November 2017 - 10:15 PM, said:
I can't fully understand your situation but, you mean
1. call "acitivate(false)" in the turtle's lua code.
2. call "os.reboot()" in the turtle's lua code (or "reboot" on the console).
3. right click your viewer and the camera still shows its view.
?
Unfortunately, this is just a feature.
I CAN fix it, that is, keep the activate flag on the turtle's NBT and don't show the view after reboot.
But Multiple Camera itself is a rapid-making mod for just my interests, and has many many potential problems. So I wont touch it, at least now. Sorry!
#71
Posted 04 November 2017 - 08:36 PM
Nokiyen, on 04 November 2017 - 01:52 AM, said:
In fact it isnt a game-breaking issue, but Forge enforce this lowercase thing for ALL mods, plus i think if i try to maniulate your mod with crafttweaker or similar software it could cause a issue.
https://github.com/M...878f5a744c9123c
#72
Posted 05 November 2017 - 03:29 AM
vico, on 04 November 2017 - 08:36 PM, said:
My expression was not correct...
I know that ALL of mods must use a lowercase name as its modid.
If you define your modid with uppercase, minecraft & forge will crash when the game starts.
Actually, this "unexpected crach phenomenon" confused not a few modders when this change of naming rule was applied.
And about my mod, the lowercase names are coded where mymod defines its dependents.
These dependents are used internally by forge to decide the order to load mods.
I this case, forge may ignore the dependents because the presented names are not correct (due to lowercase characters).
But the modid of MoreTurtles itself is all lowercase. So not causing any potential errors.
Off course, this is not a good coding. I'll fix them in the next version.
Or, if you find any severe errors about this, please report them. I'll rewrite my codes.
Thanks!
Edited by Nokiyen, 05 November 2017 - 03:31 AM.
#73
Posted 05 November 2017 - 05:35 AM
#74
Posted 05 November 2017 - 05:57 AM
You mean, when a computer or a turtle executes camera's "acitivate()" method, the program shows some errors and stops?
video is good, but could you show me your code?
#75
Posted 07 November 2017 - 09:15 PM
I'm, for example, not accessing the forum so often.
I would be much thankfully if you can put your mods there.
Edited by vico, 07 November 2017 - 09:16 PM.
#76
Posted 09 November 2017 - 02:37 PM
vico, on 07 November 2017 - 09:15 PM, said:
Actually, I uploaded one of my mod, "Precious Shot" on Curse Forge.
https://minecraft.cu...s/precious-shot
But, I'm just afraid that if I upload my CC related mods on Curse Forge, it's a kind of multi post...
Anyway, I also have my topic on Japanese forum. It's a bit annoying to manage three topics on the different places.
If I get a good timing, I might release all my mods on Curse Forge, but not soon. Sorry!
#78
Posted 25 February 2018 - 12:25 AM
Should i be worried?
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